SedentaryCobra
Outhouse Poet
I hope, Gattle, that you'll have the world be able to actually kill our characters, and you'll do so when we do something stupid. Give it a lil' bit more tension, kinda like in The Last Bastion.
I hope, Gattle, that you'll have the world be able to actually kill our characters, and you'll do so when we do something stupid. Give it a lil' bit more tension, kinda like in The Last Bastion.
I've really been playing with the perma-death thing for sure. Like you wouldn't be booted from the RP, but you might have to make another new blood. Totally put tension on a new level for sure.
Yea, Natalie is definitely a character in a extremely dangerous role. I can expect her death in the instance I play her poorly.@ArQane @Incognus
I've been thinking very much about your characters being able to be killed. @SedentaryCobra brought it up, and I'm really considering it. I'm close to my decision, but I'll allow either of you to put in your two cents in if you're for or against perma-death.
If I choose this option, you would be allowed to make another new blood.
Nah. You just PM me another character, I'd add it to the Accepted Characters tab, and move the dead one off onto a new tab for dead characters. The Dead Book. That would kind of be cool.Yea, I agree with @SedentaryCobra. If our players choose poorly, they should be eliminated.
The problem is this is not yet an Epic RP, so losing members will be permanent.
For sure. And the influx of new bloods is constant.Given (I would assume) the constant in and outflux of people, it would be pretty easy to get in new characters. They could also have some pre-established place in the world (ie, group joins a cult, someone in the group dies, new character comes in as a newly initiated cult member to work with the group.)
Of course, but over time they are all the while in the danger of dying.One thing I'm wondering is, do our characters get better over time? Obviously they would become more familiar with the City, make connections, know a thing or two, get better equipment... but does any of that actually increase your chances above 1/6?
One thing I'm wondering is, do our characters get better over time? Obviously they would become more familiar with the City, make connections, know a thing or two, get better equipment... but does any of that actually increase your chances above 1/6?
On that note, would you randomly tag us or whatnot if we encounter a NPC or supply crate? How would we know when to write what?So the 6 Sides of Murder mechanic is for RP enhancement only. This is not a stat based RP. Your character begins with nothing. Any weapon you come across will only be for RP color and flavor. The outcomes of any physical encounter in the RP will be at GM discretion. The economy is GM controlled. You won't have anything I don't want you to have. If you want something, PM your request and justify why you want it. Same with supply boxes. I control what's inside them and when they appear. You'll be doing a lot of PM interaction with me.
I've included tabs at the top of the thread with all the relevant info for what this game is going to be. There's an example of how Murder Encounters work.