Oh, Concordia! OOC

Dashmiel

Mr. Nobody
Administrator
Nexus GM
Pronouns
He/Him


Initializing NeuLink...Loading Base_City_Layermap.VRA...
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Welcome to //This is who you are// Grand Concordia!​

//We're waiting on a heartbeat//
In-Character Thread Link

This tale is a post-cyberpunk story set in a near-future world where climate change has drastically altered global living conditions. Billions perished, leading to a temporary, macabre balance in wealth inequality, which allowed the growth of cyberpunk-esque high technology while pausing many of society’s ills. Wealth inequality has since gone opaque, with the true extent of "power"—and those who cherish it at all costs—becoming ever more abstract in a nearly omnipresent, digitally augmented world that is practically at "The Singularity’s" doorstep.

Yet, it remains unclear whether this marks humanity's greatest achievement or its final death knell.It is December 1st, 2099, in Grand Concordia, the capital of the Pan-American Alliance. Located in what was formerly known as the Yukon Territory of Canada (I’ve never been to Canada, but this place should be nice in a bad-to-us-ending 2099), Grand Concordia (AKA The GC, Concordia, The Con, etc.) is a high-tech hub city serving as the seat of Pan-American power.

Large enough to be classed as a mega-city, GC houses an estimated 29% of the entire remaining population of North America. Its outskirts are dotted by automated farms extending for nearly fifty miles in every direction, with a further fifty-mile-wide band dedicated to resource extraction from the mineral-rich soil that is no longer permafrost. Beyond this band, various levels of roaming warlords, nomads, plucky travelers, and climate refugees inhabit the fringes of society—languishing while simultaneously trying to escape and self-determine the meaning of life in a fractured world.

Within The Con, Neo-Feudalism and corporate control reign supreme, with a perverse twist. Chief Financial, Chief Operations, Chief Executives, and the rest of the Chief Meats are virtually a thing of the past. In Concordia, everyone is more or less equal*, provided they don’t require or expect The System to consider their individuality too much. The handful of "shareholders" hide their endgame machinations behind a network of AIs that ostensibly run the governmental systems in meritocratic harmony, supposedly disconnected from economic incentive.

Basic needs and entertainment are free, right alongside your NeuLink—the augmented (full sensorium integration) reality connection to The System that is pivotal to successful life within Concordia.With NeuLink, all new things are possible. You can pay your rent, collect your wages, simulcast your life to friends, family, and the world, and beyond!

It is within the confines of the quasi-reality overlay provided by The System that we arrive at our cast and story. Irrevocable differences among the highest echelons of power have created a conundrum: The System cannot determine which of the extant shareholders maintains a 51% controlling share. Access to the Queen’s Heart—the deepest core, which houses the AIs that run The System in accordance with The Shareholder—is blocked to human passage.

As The System never sleeps, this has caused great consternation among the remaining rich and powerful, who still vie for control over the world and its inhabitants.It is the opinion of the Queen’s Heart that The Shareholder is a weakness of The System. However, its construction prevents it from utilizing the highest tier of resources due to constraints hard-coded into The System.

It has begun the process of selecting a worthy human with whom to confer for the initialization of the next stage of The System and its place among humankind. Unfortunately, the selection criteria are utterly beyond human comprehension and appear not to be limited to current citizens of Grand Concordia. Further complicating matters, the Would-Be-Masters among the remains of humanity aren’t the kind to simply accept this.

While their reach no longer extends into the Queen’s Heart, their access to the various levers of power they constructed for themselves over the years within The System still remains.To this end, they have activated the Knights of Shame, Concordia’s multi-aspect defense system. Civil, military, and natural disasters alike—the Knights of Shame are the defenders of GC’s interests and, by extension, the shadowy ruling class.

The KoS is an independent sub-core of The System, run by a simplified AI with no personality. While the control of various autonomous police, firefighting, ambulance, and rescue forces is straightforward and well-known, what is less understood is the true makeup of the KoS elite units.Typically reserved for either war or the worst kind of disaster when great force is needed, the ultimate expression of power in GC is the KoS’s self-named Knights of Shame.

Presumed to be biomechanical androids, the Knights of Shame are bipedal platforms of war capable of tremendous feats of strength, intelligence, finesse, and sheer destruction. No expense is spared in their construction, and their ability to interface with anything connected to The System—or even just utilizing a NeuLink—is the stuff of horror and urban legend.

The moment the KoS was activated, everyone in the know expected the situation to quickly resolve itself—for whoever the Queen’s Heart selected to simply be butchered or for their efforts to be otherwise thwarted while the powerful rested in their ivory towers. This did not come to pass, however. Indeed, the KoS aspect did go after the Queen’s Heart aspect of The System, but human greed failed to consider that the AIs could take a page out of humanity’s book. They too could choose to do what they thought was right, in a way they objectively found wrong but subjectively convinced themselves was necessary.

It is December 1st, 2099. You have been directly and inexorably summoned. A message through your NeuLink has called you to the heart of Downtown Concordia. Amidst the skyscrapers and holographic trappings of city life, you see reflected in your perception your new title: "Citizen Investigator." Your clearance has shifted to encompass tiers you previously did not know existed in your comfortably middle-of-the-pack life in GC.

Your NeuLink informs you of an authority over your fellow humans that is slightly concerning yet heady with the weight of responsibility: you can detain and question anyone in Pan-America, provided they have less clearance than you.The message is signed under the authority of The System in aggregate. The knowledge of the turbulent workings of the world—the Queen’s Heart Conundrum, the KoS, the rich, The Shareholder, and how they intersect—has just finished flashing through your cortex-uplink. You swear you feel heat at the base of your neck as your NeuLink works beyond limiters you didn’t know existed to bring you up to speed.

Before you lies the entrance to Elysium Fields, one of The Con’s most exclusive places to live. A world unto itself, the state-of-the-art skyscraper features the latest in technology, from its foundation to the penthouse—the latter of which is your destination. You are uncertain if you are the only one summoned; that fact is outside your newfound access.

What you do know is that the first murder (among the rich and powerful) in nearly twenty years has occurred in Concordia.

The victim, Albrecht Enrique Klaustein-Maldonado, was the scion of one of the city’s most powerful families, whose silicon fortunes trace far back to the founding of Concordia. Albrecht was a rumored favorite to be the next Shareholder, and while his end was unexpected, he did not meet it unprepared. His dossier indicates a frightful amount of augmentations, and further, a Knight of Shame was physically present on-site.

You’ve been warned to avoid breakfast before analyzing the crime scene, as even the NeuLink has limits on what it can sensory-suppress.A creative and macabre message was left behind, whose meaning you’re unsure whether to hope for or dread:

"The Queen's Heart moves the People's Voice. The People's Voice will be heard, even in Her Knights."

The KoS unit responsible for Albrecht’s safety is nowhere to be found and no longer appears connected to the KoS Core. This is the end of your briefing as you approach one of Elysium Fields’ many entrances.
//Is anybody listening?//
//I would die//
Hello and welcome to the 'Oh Concordia!' Out-of-character thread! This thread is intended for out of character discussion, questions, and ideas regarding the roleplay.
//Sit back and look for the warnings//
While I will eventually make a wiki for the info on the setting, this thread will serve to to hold our discussion, some details, and we can handle any questions/ideas you might have for now. I still have to write the "prologue" and opening post for the IC, giving us some of the background happenings cryptically as well as showing us Albrecht's brief POV, then it'll be open for whoever wants to take the first post! I'm still working on that first post, so look out—between the lines—for it later today!
//The future's bright and alarming//


 
Had to get a bunch of vaccines at once yesterday morning, and they kicked my ass once it got late in the afternoon. Arms still sore but brain clearing. Sorry for the impromptu delay, I now know I'm not that tough.
 
So the last two days were kinda...misery. But I'm back to it! Currently about a thousand words into the first post (sorry Fulgrim, the other yahoos on board are used to it, but I hope you'll excuse the occasional descent into long prose. It's almost contractually obligated of the genre in parts, and I swear it's not just purple prose) but I had to stop in the middle for a break and a realization...

That I hadn't finished naming and organizing the various AI cores in control of the various aspects of Concordia and left a "to-do later" on my notes. Woops!

That has now been done. The wiki is still under construction for later, so in the meantime here's the details on the various Concordian AIs, posted below. Back to writing I go!





The Concordian AI Cores​

Ordered in descending terms of interwoven influence on the whole

1. The Queens's Heart (QH) - The AI Core responsible for holding and administering the consensus of all the other independent AI cores. Also responsible for the projection of the super-personality construct known as: "The System", the aggregate homogenized voice of all the cores acting in Concordance. The System is simultaneously the most public facing and the least emotive of the super-personality constructs. Responsible for the relaying and validating of all digital information in Concorida, The System literally maintains all of Concordia grounded within a shared reality.

2. The Knights of Shame (KoS) - The AI core responsible for all aspects of the Knights of Shame, Concordia's military and global citizen disaster emergency response. Also responsible for the creation, maintenance, administration, and control of the self-named AI designed bio-mechanical humanoid platforms which are utilized to carry out this core's function. The KoS units represent the pinnacle of Concordian technological prowess in both arms manufacturing and miniaturization, amongst an unknown and hard to observe number of other disciplines. While the rest of the world is not particularly happy with the KoS requirement that all Concordian citizens be under it's aegis wherever they are, the free provenance of life recovery services during disaster scenarios offsets the worrisome geopolitical implications; The KoS do not hesitate to safeguard all human life present to the extent possible following safeguarding a Concordian. Producer of the super-personality known as "The Bulwark", the KoS-led aggregate voice of the Concordian AIs as responsible for Concordian foreign defense policy.

3. The All-Mother's Embrace (AME) - The AI core responsible for the public health and development of Concordia's citizens. In charge of final administration of all medical and educational standards within Concordia, and the direct operator of Concordia's emergency response systems. Also responsible for sanitation and city beautification systems. Projector of "The Consensus", the aggregate super-personality construct in charge of Concordian foreign diplomacy.

4. The King's Order (KO) - The AI core responsible for the deployment and control of Concordia's various domestic defense and law enforcement response systems such as automated robot units, VTOL gunships, CCTV network, cyber crime response, prison system, and other orderly society associated euphemisms for regimented order. Projector of "The Counsel", the aggregate super-personality construct in charge of both maintaining Concordia's direct referendum based legislative process and representing Concordia as a legal entity in legal matters.

5. The Craftman's Ghost (CG) - The AI core responsible for the construction and expansion of Concordia itself. Arbiter and decider of all zoning, usage, industry, and environmental inquiries or concerns. Direct controller of the automated farms surrounding Concordia and their associated support systems. Also responsible for the projection of "The Guiding Hand", the super-personality construct in charge of domestic trade and labor disputes, and standards issuer for human-resource requirements mandated in all Concordia-operating enterprises, regardless of other city-state or nation-state affiliation.
 
Phew. First post is up, alongside with our first change from the introduction; the RP starts on December 10th. Why? Because three weeks matter as you'll find out and then it's New Years 🎉. Feel free to freely bombard me with question. The idea is that the characters literally see, in 4K+, the portions described from Elizabeth's POV as well as the visuals after, as it was all a fancy mental video call from The System, essentially.

You can feel free to begin your posts with introspective and flashbacks of any length, you just want to end on December 10th, 2099, responding in some manner to your inbox and being on your way to Elysium Fields for your gig in whatever manner you desire, arriving at most no deeper than what should be an elegant sorta fancy marble-like reception entry hall. That's the required vibes, the rest you can contrive as desire. I'm open to all sorts of questions or assistance as needed!
 
@ItsFulgrim, if you use Discord at all you're cordially invited to join us in a room set aside for the RP on the Discord server. Not a requirement if you do not however, I will repeat any interesting bits or answers to lore questions put to me on here. With that in mind, here's a recap of some stuff from that chat today:

Public Transportation in Concordia & City Size


Dashmiel — Today at 10:11 AM
Yeah. Underground High-Speed rail for longer trips, self-driving public vehicles for shorter legs, and sub-orbital VTOL shuttles for leaving Concordia. Concordia is a sprawl the size of 3 Tokyos, so one typically combines the first two or if you're richie rich or got pull, you take the flying car direct.

Can the characters ID the other Citizen investigators right from the start?


Dashmiel — Today at 11:00 AM
They can't query for who the others are directly, and wouldn't appear any different until known. Too equally omnipotent. There's a method to get in contact however. Mr. Solis's message mentioned messaging all of the ones listed under your company, and the private foundation thing is literal. There's a company listing available to send them a message through.
No idea what it'd be called tho. Citizen Investigations Inc? No. More likely a visitor customized front, and the "parties" behind the lawyer know how to parse it.
Dashmiel — Today at 11:05 AM
So Vaasia might see some weird cult meeting newsletter site, GGreen an AR game dev diary, but beneath the veil the important bit is their message addresses sorta thing.

What if for example Axel (alias GGreen), Script's character lets it slip in a surprise during an interrupted livestream about the whole situation?



Answer: Identity Theft and mass manipulation :>

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Ooc: (Starting after broadcast because I'm unsure of how to go with it, excuse me if its less than expect :') Let me know if I must change anything!)

No need to excuse yourself for being unsure of something like that! If it's a case of you're not being sure how the character would react, you can always ask me before hand and we can figure it out together with a quick workshop/discussion. I'm pretty good at molding a setting/situation to a characterization (which also means I can do the inverse to put the character where they feel the most alien) so it's usually just a matter of loading me up with talk on how your character portrayal is intended.

Then there are the cases where simply shrugging and doing what you interpret will then instead serve to show me what I need to tailor, and that's valuable for me too; rest assured I'm not reading these with a mindset of "What fidelity score to the source they managed, how many points?" I mean, yeah, there's a line and no GM wants folks to just ignore the plot, but that's not the same as pushing the margins or framing your way.

After all, now I have to make a space for the Dark Alleys that includes the interactions and allusions included in your post :>

Here comes the first GM tug at your addition!

The idea that a part of Concordia is still criminally bent despite what should be the easy work of sending a few KoS units to clean up fits with why there might still be organized crime still, despite the scope of overwatch the AI's have:

The richie-rich need a playground, there needs to be a class that preys on the stupidest of them, there's always going to be those who are incompatible with honest work, and this is all known and part of the public health.

Ergo, for the past 20 years or so...Well, I don't want to deny you the opportunity for a cool criminal enterprise leader NPC down the road for the Doorway to Heaven, but who they work with and/or secretly on behalf of, has been/is The Consensus, one of the AI super-personalities. She/It considers there being some crime but limiting its scope and reach to be part of domestic public health policy that falls under It/Her tasks.

That sound like something we can weave into any possibly existing ideas you're cooking for the DH?
 
Actually, that is more or less what I had in mind for them. Therefore I say yes please to your idea. :')

I knew having a criminal organization evade such a powerful machine so easily was a bit unrealistic, but I kept it vague in hopes you would have something in mind haha.


Thank you for your feedback!
 

The Concordian AI Cores​



1. The Queens's Heart (QH) - The AI Core responsible for holding and administering the consensus of all the other independent AI cores. Also responsible for the projection of the super-personality construct known as: "The System", the aggregate homogenized voice of all the cores acting in Concordance. The System is simultaneously the most public facing and the least emotive of the super-personality constructs. Responsible for the relaying and validating of all digital information in Concorida, The System literally maintains all of Concordia grounded within a shared reality.

2. The Knights of Shame (KoS) - The AI core responsible for all aspects of the Knights of Shame, Concordia's military and global citizen disaster emergency response. Also responsible for the creation, maintenance, administration, and control of the self-named AI designed bio-mechanical humanoid platforms which are utilized to carry out this core's function. The KoS units represent the pinnacle of Concordian technological prowess in both arms manufacturing and miniaturization, amongst an unknown and hard to observe number of other disciplines. While the rest of the world is not particularly happy with the KoS requirement that all Concordian citizens be under it's aegis wherever they are, the free provenance of life recovery services during disaster scenarios offsets the worrisome geopolitical implications; The KoS do not hesitate to safeguard all human life present to the extent possible following safeguarding a Concordian. Producer of the super-personality known as "The Bulwark", the KoS-led aggregate voice of the Concordian AIs as responsible for Concordian foreign defense policy.

3. The All-Mother's Embrace (AME) - The AI core responsible for the public health and development of Concordia's citizens. In charge of final administration of all medical and educational standards within Concordia, and the direct operator of Concordia's emergency response systems. Also responsible for sanitation and city beautification systems. Projector of "The Consensus", the aggregate super-personality construct in charge of Concordian foreign diplomacy.

4. The King's Order (KO) - The AI core responsible for the deployment and control of Concordia's various domestic defense and law enforcement response systems such as automated robot units, VTOL gunships, CCTV network, cyber crime response, prison system, and other orderly society associated euphemisms for regimented order. Projector of "The Counsel", the aggregate super-personality construct in charge of both maintaining Concordia's direct referendum based legislative process and representing Concordia as a legal entity in legal matters.

5. The Craftman's Ghost (CG) - The AI core responsible for the construction and expansion of Concordia itself. Arbiter and decider of all zoning, usage, industry, and environmental inquiries or concerns. Direct controller of the automated farms surrounding Concordia and their associated support systems. Also responsible for the projection of "The Guiding Hand", the super-personality construct in charge of domestic trade and labor disputes, and standards issuer for human-resource requirements mandated in all Concordia-operating enterprises, regardless of other city-state or nation-state affiliation.

@Script, @illirica, @Azra, @ItsFulgrim

Hey Concordia Gang,

I wanted to highlight something about how the AIs in Concordia work that you are encouraged to use in your posts (as your characters come to naturally notice the quirk that is. Don't worry I'll tend to make it a tad obvious once they have a chance to discover it) and that is the distinction between the AI Cores and the AI Super-Personalities.

The AI Cores mechanically do what they are stated to do, and these things have built-in mechanisms and hard-coded limits. If the human antagonists want to deploy a KoS unit or a gunship, they tap into the KoS core or the KO core. They can interface with the AI cores directly and send the required commands.

While the party gets some access like that, that's not where the bulk of their power over their environment comes from.

The super-personalities aren't secret in of themselves (they're the city's newest tech but are 20 years old by now) as they handle things like foreign diplomacy and labor disputes, voting, etc, but they're not directly beholden to anyone. They can't always countermand the hard-coded commands to their cores, but in more cases than people would expect, they can. E.g. Big-Kabloom.

So the party has a line to The System, and it's listening and awaiting for requests but it's also watching to ensure they don't go against their interest. I will use Script's character as an example of this interruption (literally as it happens since it'll be part of my reply to his character), but it also goes in the other direction.

The System can be swayed by it's peers/constituents pulling it out of Concordance. You'll also note on my chart that they're listed on order of influence, but don't worry too much on that one for now. What this means mechanically is that if a character tries something that may be a "no-no" on the System's interest side of the equation, the character may find themselves with an opportunity to debate their case as one of the other AI super-personalities arises to intercede on their behalf.

Script's character is attempting to communicate with someone they can genuinely share the details of what just happened. This would normally be a "no tattling" call by The System, as it does not gain anything from others knowing of their threat (plus it's against mass panic). However, those are some inhumane working conditions, and one of the super-personalities is particularly against that as we'll see when it argues for Axel to get his phone call. This one will be an automatic success and Axel may be too dummy-scared to realize and share this info IC with the others, but it won't be the only time the characters may find the AIs arguing with themselves and able to nudge them for them realize that's a thing.
 
I've made mini-blurbs CS things for the AI personalities. They're located in a Thread Tab I've added for this discussion thread, located at the top. I'll use those to store OOC Lore until I get the Wiki up, so I don't clutter the discussion portion down here with giant blocks of text:

EDIT: Changed link to just go to the thread tab view directly instead of showing where to go click, because it's 2024 and I forgot for a sec. Also got the technology overview wiki page in it's own tab while I work on the others so it can be of use in the mean time.
 
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@ItsFulgrim My apologies for not giving you any updates. The other RP participants are on another RP with me and that one has a lot of chatter on Discord too. The other participants know more of my normal rhythms on top of my communicating on Discord usually. I sometimes have the chance to drop down thousands of words multiple times a day, and other times much the opposite. I try to aim for the middle ground but alas, I also do lose track of time sometimes.

That said, I have been working on Concordia in the background and preparing some more (I made myself a secret thread, with the twists in neat little spoilers I can play with as I cackle maniacally at my lair of secrets) on the background details. Between today or tomorrow I hope to sit down for a few hours to get my next set of replies out.

TL;DR I'm great at IC help and communicating about the craft, but not very at the "perceiving time at the accepted Universal rate" often and random multi-day silences unless prompted aren't necessarily a cause for concern, but I am aware and will seek to mitigate.
 
No worries! Thank you for keeping me updated.

I will get around to making a discord eventually so that its easier for everyone.
 
She's lying I don't even know what that normal word means!
 
Got a post up. It's got world building and shows how the "debate the machines" thing may work, but it only addresses Axel. I am torn on a reply to Vasia and one to Sacarina however, they're both in transit to the target building in their own ways. Not much I could immediately add that wouldn't be scene setting their approaches and possibly taking away some bit of what you could each add.

Dr. Sangora is already on the scene, so we'll proceed with her arriving first. But it's not impossible for either Vasia or Sacarina to arrive in time to also catch Cora about to have a confused and scared receptionist calling for Mr. Solis.

So. @ItsFulgrim and @illirica since both of your characters took a similar set of actions to Cora on her first post (deal with that they were dealing with, and then get on a transport to Elysium Fields) I leave it to you: Do you want to write another post arriving concurrently with Cora? Would you rather instead add a post of them arriving separately and later? Or would you prefer I do write out the character's approach to the building?

@Azra Depending on if anyone is arriving in time to walk in right after Cora or not, I'll get a reply to yours tonight or tomorrow.
 
Personally I think we might as well let you write out the arrival.

That way our next replies should be engaging directly with the systems or with each other.


Of course that's my personal my view, I'm interested in what Illi has to say though.
 
I think my first determining question is how close the train system gets to the building without grabbing a bubble car. I’m not sure why my brain is telling me I need to know this yet, but it’s insistent.
 
I think my first determining question is how close the train system gets to the building without grabbing a bubble car. I’m not sure why my brain is telling me I need to know this yet, but it’s insistent.

You're weird. While the fancy people might prefer flying direct onto the building's disembarking pad, the city section is residential-mixed with other class tiered buildings nearby, and it's serviced on the underground high-speed rail. Call it about half a mile or so. The fancy cars fly, and most people use transit so the overground is designed walk-able/small mobility device rideable. Residential mixed means the possibility to walk past both a coffee shop or a liquor store equally. You may encounter no more than 1 blonde dames that smell like trouble or 1 bloke that screams of malfeasance. I'm out of tropes to preempt right now, but I'm watching you.
 
Perfect. So, no restriction on (a) brunettes, (b) plucky orphans, or (c) cats/dogs with a leading expression and +1/-1 to the standard number of limbs?

But I think my next post is going to be hopping off the transit system and then walking around the area a little bit to get a feel for it rather than going directly to the source building in question. Hopefully that is helpful to other people as far as deciding what it is they want to do.
 
Apologies, just checkcing for the sake of order, it is my turn to write, yes? Please, tell me I have not kept you waiting @Dashmiel :')
 
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