AuntRainbows
Active Member
- Pronouns
- any/all
Main thread https://www.storytellerscircle.com/threads/exile-from-metropolis.10889/
Character thread https://www.storytellerscircle.com/threads/exile-from-metropolis-characters.10887/
Out of Character thread https://www.storytellerscircle.com/threads/exile-from-metropolis-out-of-character-thread.10888/
[Can potentially feature mature content: such as violence, heavy language, morally questionable cyborg researchers]
Plot: Originally, at the Almandia National University in Nyumick, Almandia, with the sponsorship of multiple organizations and international government sponsors, a special cybernetics research department was made where researchers did the experimentation on themselves. Though there was a big secret about the department: It was a military research department and all the sponsors were shady in some way, ranging from dictatorships to ruthless corporations that had their own militaries. Additionally, the all female research group had a couple screws loose. They all had questionable morality and fulfilled some sort of mad scientist trope.
Once the Almandia government found out about the true purpose of the department, the department was shut down and the arrest of the researchers was ordered. The researchers managed to escape, albeit it lead to the deaths of a few Almandian police officers and military personnel. The researchers ended up in the small neighboring country of Yotland in a smaller coastal city and have to use disguises to be able to continue their research. Despite having their disguises (such as teacher, janitor, magic tutor or even maid in a maid cafe), they still face potential assassins from Almandia and other countries trying to stop them. Also many of the sponsors have stopped funding.
Premise: You are one of the researchers. Due to reasons they are female or at least appear to be female. Despite being a researcher, you are pretty dangerous and a little unhinged. You possibly have even killed someone before. While you do your cybernetics research and improve your own body, you will be targeted by assassins.
Setting: Yotland, city of Jogrun (country and city can potentially be turned into a more "Japanese setting" if wanted). Population around 150,000. On one side is the coast and the other side a wide plain with occasional woods. The city itself seems to be fully illuminated at night with shopping arcades, underground pedestrian streets and massive apartment blocks. While not as ugly as Nyumick and the skyscrapers not as high, a handful of corporate buildings still give off an uneasy feeling of evil. A metro line goes around the city. Crime is rather common. And partially cybernetic civilians and gangs roam the inner city.
Lair/underground lab: In a smaller underground pedestrian street, there is a rundown building front for a place called "Jogrun Southsavonian Institute of Technology". It is known to a college run by the authoritarian Southsavonian government and a hidden space of it serves as the lair and research lab for the exiled researchers. Most people didn't know that the college is still operational and only a handful of students attend it. It is said to have dirt cheap tuition, but at the same time it's reputation isn't that great, not only due to it's connection with Southsavonia but also due to the state and equipment of it as well as it's remoteness within the underground part of the city.
Tech: Futuristic. Cyborgs exist, even full body ones. The researchers/protagonists are highly likely to be full body cyborgs. Advanced cyborgs can even transform. For the researchers, it is possible that they may have multiple bodies as their brains are in a case that can just be transferred between bodies. Cybernetics allow fast travel, inhuman strength, high durability and so on. Civilian mods tend to be only things that people can brag with, such as a paint coat, built in lights, speakers or entertainment tech. Whereas "illegal" military tech, includes built in weapons, hacking modules, scanners and so on. Also too heavy modifications of brains can cause psychotic breakdowns in which people can die one way or the other.
Consumer tech in most instances uses mana crystals or power lines that transport terrestrial mana from large mana core crystals deep in the earth. House appliances and consumer tech mostly use a different type of mana than that which people use. However in emergencies, even one's own mana can be used for consumer tech. Phones and mobile computing can be effortlessly charged with one's own mana.
Magic: There are various types of magic out there. The types of magic available are fire, water, air/lightning, earth (water + air = ice; earth + fire = metal), light/healing, dark/necromancy, abyssal, summoning, illusion, combat magic/ability enhancement, animal magic and enchanting.
Explanations:
Abyssal magic is basically demon magic and corruption magic. While it is not as taboo as necromancy, it is still pretty frowned upon.
Healing magic can heal wounds and normal illnesses (if enough mana is used). Healing magic cannot regenerate body parts, heal terminal or vegetative illnesses and anyone who is dead for more than ten minutes cannot be revived with healing magic.
For further questions ask in OOC or Interest Check thread.
Countries:
Almandia - A wealthy country in the center of the old world continent. It is one of the most populous nations on the continent and is the main producer of much consumer manatech. It's system is democratic. It has neutral to positive relations with most nations on the old world continent. Has negative relations to Ruzalania. Relations to Southsavonia are complicated. [Architecture is central European]
Southsavonia - A single party dictatorship in the south-east of the old world continent. While it is said to be a rather "benevolent dictatorship" there is still little political freedom there and a small number of political prisoners are known. Some shady things are said to happen there, but there hasn't been concrete evidence yet. It is similar in size to Almandia, but has only about half the population. Exports are cars, heavy industry goods, STEM students and avantgarde art. Has a small cybernetics sector. [Virtually fantasy Yugoslavia]
Yotland - A small country to the north of Almandia. It has many island in the inland sea. Climate is temperate. Yotland is known for decent universities and exports medical technologies, mana crystals and some consumer manatronics. [Kind of a mix of Denmark and Estonia]
Ruzalania - A large country to the northeast. Climate is cold. Government is a one party dictatorship and more authoritarian than that of Southsavonia. Main exports are resources [metals, mana crystals, polymers]. On bad terms with Almandia and Southsavonia. On neutral terms with Yotland. [You can probably guess this one]
Sparancia - A large country to the southwest of the continent. Warm climate. It is a democracy and mainly exports cars, some manatech, tools and textiles. On relatively good terms with every nation on the old world continent. [And this one]
Niponya - An island nation in the far east of the known world. One of the main exporters of manatronics and civilian cybernetics. Many shady megacorporations come from here. Niponya is one of the last nations to have a representative monarchy. [Japan]
Rules: 1. Protagonists are female or appear female.
2. Please post regularly or let everyone know when you can't post.
3. A minimum of 150 words per post is expected. Please give something people can interact with. Don't leave people on cliffhangers.
4. You can have multiple characters, but to have more than one character, you need to make at least a protagonist character.
5. Don't be super descriptive on violence. A little gore would be allowed, but keep it brief.
Finally, if you are interested, please say if it should be cyberpunk or arcanepunk. Arcanepunk would be with mana and magic and I will have to add a little to it.
Character thread https://www.storytellerscircle.com/threads/exile-from-metropolis-characters.10887/
Out of Character thread https://www.storytellerscircle.com/threads/exile-from-metropolis-out-of-character-thread.10888/
[Can potentially feature mature content: such as violence, heavy language, morally questionable cyborg researchers]
Plot: Originally, at the Almandia National University in Nyumick, Almandia, with the sponsorship of multiple organizations and international government sponsors, a special cybernetics research department was made where researchers did the experimentation on themselves. Though there was a big secret about the department: It was a military research department and all the sponsors were shady in some way, ranging from dictatorships to ruthless corporations that had their own militaries. Additionally, the all female research group had a couple screws loose. They all had questionable morality and fulfilled some sort of mad scientist trope.
Once the Almandia government found out about the true purpose of the department, the department was shut down and the arrest of the researchers was ordered. The researchers managed to escape, albeit it lead to the deaths of a few Almandian police officers and military personnel. The researchers ended up in the small neighboring country of Yotland in a smaller coastal city and have to use disguises to be able to continue their research. Despite having their disguises (such as teacher, janitor, magic tutor or even maid in a maid cafe), they still face potential assassins from Almandia and other countries trying to stop them. Also many of the sponsors have stopped funding.
Premise: You are one of the researchers. Due to reasons they are female or at least appear to be female. Despite being a researcher, you are pretty dangerous and a little unhinged. You possibly have even killed someone before. While you do your cybernetics research and improve your own body, you will be targeted by assassins.
Setting: Yotland, city of Jogrun (country and city can potentially be turned into a more "Japanese setting" if wanted). Population around 150,000. On one side is the coast and the other side a wide plain with occasional woods. The city itself seems to be fully illuminated at night with shopping arcades, underground pedestrian streets and massive apartment blocks. While not as ugly as Nyumick and the skyscrapers not as high, a handful of corporate buildings still give off an uneasy feeling of evil. A metro line goes around the city. Crime is rather common. And partially cybernetic civilians and gangs roam the inner city.
Lair/underground lab: In a smaller underground pedestrian street, there is a rundown building front for a place called "Jogrun Southsavonian Institute of Technology". It is known to a college run by the authoritarian Southsavonian government and a hidden space of it serves as the lair and research lab for the exiled researchers. Most people didn't know that the college is still operational and only a handful of students attend it. It is said to have dirt cheap tuition, but at the same time it's reputation isn't that great, not only due to it's connection with Southsavonia but also due to the state and equipment of it as well as it's remoteness within the underground part of the city.
Tech: Futuristic. Cyborgs exist, even full body ones. The researchers/protagonists are highly likely to be full body cyborgs. Advanced cyborgs can even transform. For the researchers, it is possible that they may have multiple bodies as their brains are in a case that can just be transferred between bodies. Cybernetics allow fast travel, inhuman strength, high durability and so on. Civilian mods tend to be only things that people can brag with, such as a paint coat, built in lights, speakers or entertainment tech. Whereas "illegal" military tech, includes built in weapons, hacking modules, scanners and so on. Also too heavy modifications of brains can cause psychotic breakdowns in which people can die one way or the other.
Consumer tech in most instances uses mana crystals or power lines that transport terrestrial mana from large mana core crystals deep in the earth. House appliances and consumer tech mostly use a different type of mana than that which people use. However in emergencies, even one's own mana can be used for consumer tech. Phones and mobile computing can be effortlessly charged with one's own mana.
Magic: There are various types of magic out there. The types of magic available are fire, water, air/lightning, earth (water + air = ice; earth + fire = metal), light/healing, dark/necromancy, abyssal, summoning, illusion, combat magic/ability enhancement, animal magic and enchanting.
Explanations:
Abyssal magic is basically demon magic and corruption magic. While it is not as taboo as necromancy, it is still pretty frowned upon.
Healing magic can heal wounds and normal illnesses (if enough mana is used). Healing magic cannot regenerate body parts, heal terminal or vegetative illnesses and anyone who is dead for more than ten minutes cannot be revived with healing magic.
For further questions ask in OOC or Interest Check thread.
Countries:
Almandia - A wealthy country in the center of the old world continent. It is one of the most populous nations on the continent and is the main producer of much consumer manatech. It's system is democratic. It has neutral to positive relations with most nations on the old world continent. Has negative relations to Ruzalania. Relations to Southsavonia are complicated. [Architecture is central European]
Southsavonia - A single party dictatorship in the south-east of the old world continent. While it is said to be a rather "benevolent dictatorship" there is still little political freedom there and a small number of political prisoners are known. Some shady things are said to happen there, but there hasn't been concrete evidence yet. It is similar in size to Almandia, but has only about half the population. Exports are cars, heavy industry goods, STEM students and avantgarde art. Has a small cybernetics sector. [Virtually fantasy Yugoslavia]
Yotland - A small country to the north of Almandia. It has many island in the inland sea. Climate is temperate. Yotland is known for decent universities and exports medical technologies, mana crystals and some consumer manatronics. [Kind of a mix of Denmark and Estonia]
Ruzalania - A large country to the northeast. Climate is cold. Government is a one party dictatorship and more authoritarian than that of Southsavonia. Main exports are resources [metals, mana crystals, polymers]. On bad terms with Almandia and Southsavonia. On neutral terms with Yotland. [You can probably guess this one]
Sparancia - A large country to the southwest of the continent. Warm climate. It is a democracy and mainly exports cars, some manatech, tools and textiles. On relatively good terms with every nation on the old world continent. [And this one]
Niponya - An island nation in the far east of the known world. One of the main exporters of manatronics and civilian cybernetics. Many shady megacorporations come from here. Niponya is one of the last nations to have a representative monarchy. [Japan]
Rules: 1. Protagonists are female or appear female.
2. Please post regularly or let everyone know when you can't post.
3. A minimum of 150 words per post is expected. Please give something people can interact with. Don't leave people on cliffhangers.
4. You can have multiple characters, but to have more than one character, you need to make at least a protagonist character.
5. Don't be super descriptive on violence. A little gore would be allowed, but keep it brief.
Finally, if you are interested, please say if it should be cyberpunk or arcanepunk. Arcanepunk would be with mana and magic and I will have to add a little to it.
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