Schultz
Member
Why do people. . .
. . .betray each other?
If you can't trust anyone. . .
. . .then everyone should DIE.
. . .betray each other?
If you can't trust anyone. . .
. . .then everyone should DIE.
Hello all, and welcome to
Zero Escape: Virtue's Last Dilemma Redux
WARNING: THIS GAME CONTAINS MINOR SPOILERS FOR THE ZERO ESCAPE SERIES
Zero Escape: Virtue's Last Dilemma Redux

WARNING: THIS GAME CONTAINS MINOR SPOILERS FOR THE ZERO ESCAPE SERIES
What is this game?
Zero Escape: Virtue's Last Dilemma Redux (often acronymed as {VLDR}) is a forum game based off of the series after which it was named, adding its own twists to create a unique, role-playing, strategy and deception game. The game centers around 12 individuals who have awaken in a trap and puzzle filled facility with death awaiting around every corner, from the facility itself or from their fellow imprisoned comrades.
Game Rules:
- The most important: respect your host and the other players. Please remember that this is just a game.
- This is a role-playing game and I, the host, will be the GM. I will facilitate everything in this game; please always follow my instructions.
- Your primary goal in this game is to escape the facility. Note that some roles may have additional goals, while others don't need to escape at all. In order to escape, you must open the Number 12 Door. You will learn how to do this as the game progresses.
- Once the escape door is opened, all players able to leave - meaning not unconscious or otherwise preoccupied - will escape, and the door will close. The game ends immediately afterward. In other words, opening the Number 12 Door marks the end of the game.
- This game is both active and time-based. If you are unable to respond to another player's action due to your absence, then I will act on your behalf. I always try to be fair. Consider this a disclaimer: do not complain about actions I took for you. This is often better than simply letting you die because you happened to be offline.
- You cannot carry more than 7 items on your person, not including hidden or undetectable items.
- Do not, under any circumstances, discuss your role. Do not claim a role, do not list your role's abilities, and do not name your role's win conditions. Yes, some roles may appear obvious, but please do not make role accusations outright. Only Pair roles in their pair chat may discuss roles freely.
- You are free to play any character you wish. You are required to send in a character name and description when you are asked for it. Keep it modern and realistic. You won't gain any advantages over another player based on how you make your character. (Example: the scrawny girl is not at a disadvantage when fighting a large muscular man.) Combat is RNG'd, and the only thing that can effect the RNG rolls are current injuries and certain roles.
- Do not talk about the game outside of game means.
- Please bold all of your actions so that they are easy for me to see.
- DO NOT JOIN THIS GAME IF YOU WON'T BE ACTIVE. This game normally takes anywhere from a couple of weeks to a couple of months. The more active the players are, the less time it will take to complete. This game is much more fun when all players are active.
Phases:
- Discussion - Talk with other players in the thread, vote for various options, etc. Mainly used as filler between other phases.
Puzzle - Separate into groups and solve riddles with your team. Solely in PMs.
Roaming - Explore the facility, interacting with others along the way. Solely in PMs.
Ambidex Game - Choose to ally or to betray your opponents. What you choose dictates if you'll be able to escape, or if you'll be left behind...
There cannot be two of the same role excluding roles that copy abilities. Other than that, it's completely random. Highly recommended to look over the roles to not put yourself at a disadvantage.
Good
Roles whose main purpose is to protect other players or defeat team evil.
Roles whose main purpose is to protect other players or defeat team evil.
Guardian AngelAbilities:
Glory in compassion
Win condition:
- During Roaming, you may inquire at any time where your target is.
- (Player) is alive by the end of the game [you cannot kill your target].
- If (player) dies, escape without letting his or her killer escape.
DetectiveAbilities:
Solving mysteries
Win condition:
- Once per roaming, you may inquire to the GM about a player's alignment. They must be in the same room as you.
- You sense when someone has been killed.
- Escape without allowing any evil or killing roles to escape [including conspirators].
AutomatonAbilities:
Searching for companionship
Win condition:
- You have inhuman strength, but you are not invulnerable.
- You are unable to kill.
- Escape with (one third of total number of players) others.
OfficerAbilities:
Martial law
Win condition:
- You begin the game with a revolver and one bullet, undetectable until first use.
- Escape without allowing any evil or killing roles to escape [including conspirators].
EsperAbilities:
Morphogenesis
Win condition:
- Every Ambidex Game, you are informed of a role of a living player in your group.
- You can sense when someone is betraying in the Ambidex Game.
- Escape with (one-fourth of total number of players) others.
BelieverAbilities:
Caged bird
Win condition:
- Choose between three people at the start of the game. Your target will escape certain death one time [excluding the Ambidex Game].
- You begin the game with a knife.
- Escape with your target [you cannot kill your target].
- If you die, you will win so long as your target escapes.
- If your target dies, ensure their killer does not escape with you.
NurseAbilities:
Luna, M.D.
Win condition:
- At the start of the game, choose three players to monitor. If any of them are killed, you will be informed so and be given the location where they died.
- You are able to tend to others' wounds with great finesse.
- Escape with (one-fourth of total number of players) others.
VigilanteAbilities:
Swords of Justice
Win condition:
- Every Ambidex Game, you will be informed how many people in your group have killed.
- You start with a hidden scalpel.
- Escape without letting anyone who has killed to escape, excluding yourself.
Pair
Roles that can't exist without its counterpart; alignment varied!
Roles that can't exist without its counterpart; alignment varied!
ConspiratorAbilities:
Keeping secrets
Win condition:
- You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
- Escape with 3 or fewer others, including your partner.
- If one of you escapes, you both win so long as you have completed your other goal.
AdversaryAbilities:
Friendly competition
Win condition:
- You and your rival, (player), cannot kill one another.
- Escape without your fellow adversary.
- The adversary left behind may still win if his or her rival escapes alone.
TelepathAbilities:
Imaginary friends
Win condition:
- You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
- If one of you is incapacitated or killed, so is the other. You feel your partner's pain.
- Escape.
- If one of you escapes, you both win.
Agent/AgentAbilities:
The Special Office of Internal Security
Win condition:
- You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
- Prevent the (evil/killing role) from completing his or her win condition, and escape.
- If one of you escapes, you both win so long as you have completed the above goal.
- If your target completes their goal, kill them and escape together.
Neutral
Roles who are just along for the ride - they only care about escaping.
Roles who are just along for the ride - they only care about escaping.
AlchemistAbilities:
Innovation
Win condition:
- You are able to create special passive items that no one else can create or find. You are given a list of items you can create, or you may tell your host what you wish to make within reason.
- If your items leave your possession, they will automatically activate on whoever takes them, and you start off with a handful of special items.
- Escape.
ManiacAbilities:
What's yours is mine
Win condition:
- You can steal from and plant items on others with 100% success.
- Escape.
SeniorAbilities:
Wise and stubborn
Win condition:
- Once, you may PM the host and force any option to take place.
- Your vote counts as two in all decisions.
- Escape.
HackerAbilities:
0100100001101001
Win condition:
- You are given next pairings during the Ambidex Game.
- Once, you may swap two people before pairings are announced.
- Escape.
TinkererAbilities:
Crazy inventions
Win condition:
- You begin the game with a handful of items.
- You can combine items to create weapons within reason.
- Escape.
JumperAbilities:
...Kanny?
Win condition:
- You can hide 3 more items on yourself.
- You consider yourself agile.
- Escape.
Con ArtistAbilities:
Quality knockoffs
Win condition:
- You are able to create copies of items that are in your inventory. The copies will not work upon use.
- Once, you may make a fully functioning replica of an item.
- Escape.
DancerAbilities:
Two distractions
Win condition:
- Most private actions you submit will not be announced in front of others, excluding some attacking actions (at host's discretion). The target of your action may not notice either.
- Escape.
BlindedAbilities:
More than meets the eye
Win condition:
- Your hearing abilities are superhuman - you can hear things happening far away.
- You can keenly hear movement, making it difficult for people to sneak attack you.
- Escape.
AnalystAbilities:
Trained eye
Win condition:
- Upon receiving a new partner for puzzles/AB Games, you will be given a message describing your partner's alignment.
- Once every Discussion Phase, you may inquire about a player's inventory without having them know.
- Escape.
BoxerAbilities:
Perfect rhythm
Win condition:
- You cannot get knocked unconscious by a physical attack.
- Escape.
SynthestitchAbilities:
Tastes like purple!
Win Condition
- Whenever someone is publicly searched, you will be privately informed his or her hidden item(s), if there are any. You're also informed of any hidden items in your surroundings while looking around.
- You will be given details of publicly announced actions (i.e. the item that two people secretly exchange, what someone whispers to someone else, etc.).
- Escape
Wildcard
Roles with flexible win conditions, meaning they can become good, evil, or completely benign in the end.
Roles with flexible win conditions, meaning they can become good, evil, or completely benign in the end.
DoppelgängerAbilities:
Double vision
Win condition:
- You have no abilities.
- Once you kill someone, you become their role and take all of their items. You cannot win as a doppelgänger.
ArmorAbilities:
Cuirass past
Win condition:
- Covered head to toe in tough armor, you are resilient to physical attacks and are extremely slow.
- Your role is announced to everyone at the start of the game.
- There is a key hidden somewhere in the facility; you must find it and use it to remove your armor.
- Once your armor is removed, you will assume another role. You cannot win as an armor.
Average JoeAbilities:
∑
Win condition:
- You have no abilities.
- You will assume a new role immediately after the first Ambidex Game. You cannot win as an average Joe.
LoverAbilities:
Undying affection
Win condition:
- You have no abilities.
- You are deeply attached to (player). Escape with him or her [you cannot kill your target].
- If your target dies, his or her murderer must be dead before you can escape.
PassépartoutAbilities:
Choose your fate
Win condition:
- You are able to choose your abilities from a list given to you every Ambidex Game.
- Each time you choose a new ability, your previous one will be lost.
- You are able to choose your win condition from a list given to you.
- Once you choose your win condition, it cannot be changed.
ZeroAbilities:
Mastermind
Win condition:
- Once every Roaming and Puzzle phase, you may inquire about a player's role. You will be told what his or her exact role is.
- At the start of the game, you may choose to begin with an item in any other role's toolkit.
- Ensure that only Neutral and Wildcard roles escape. You do not need to escape.
Evil
Roles whose goal is to hinder the player environment and cause chaos.
Roles whose goal is to hinder the player environment and cause chaos.
ChaoticAbilities:
Harmony in chaos
Win condition:
- You have no abilities.
- 6 betrays happen in the Ambidex Game, not including when you choose betray.
RadicalAbilities:
Free the soul
Win condition:
- You have an EMP bomb that can be placed during the roaming phase. The bomb is deactivated using your blood, the other players will have two attempts to find you and disarm the bomb or (x) hours. The bomb's pulse knocks down every player's BP by 3.
- You win if your EMP bomb detonates.
- If your bomb is disarmed, you must escape with 3 or fewer others.
ChallengerAbilities:
All for one
Win condition:
- You are able to escape certain death one time [excluding the Ambidex Game].
- Be the first person [or a part of the first group] to reach (BP required to escape) BP, and escape.
- If you are not the first to reach (BP required to escape) BP, ensure that the/a person with the highest BP count is dead before escaping, excluding yourself.
Demolitions ExpertAbilities:
Explosive personality
Win condition:
- Once per roaming, you may plant a small explosive device in any room and at a specific location. You cannot plant the SED while someone else is in the room.
- When someone nears where your SED is, it will detonate, and the victim will fall unconscious or die, depending on how injured he or she is.
- Have three of your bombs detonate and escape.
PsychopathAbilities:
Heart-Ripper
Win condition:
- You begin the game with a knife.
- You become fueled with adrenaline when you need to kill someone, making you more powerful in combat situations.
- Escape.
- For each Ambidex Game where there are no betrays, you must murder someone before you may leave.
CultistAbilities:
For Brother
Win condition:
- You are unable to kill outside of the Ambidex Game.
- You may choose one player per phase who will lose all of their role's abilities for the entirety of the current phase. They are not informed of this. You may choose up to two people for this between two Ambidex Games.
- You win if three-fourths of the players are dead [can include yourself].
Killing
Roles who goals are to thin the numbers, or to severely lower the chances of other roles winning.
Roles who goals are to thin the numbers, or to severely lower the chances of other roles winning.
CleaverAbilities:
Four-leaf clover
Win condition:
- You begin the game with your trusty fire axe, undetectable until first use.
- If you have not yet used your fire axe, you will automatically use it as a counter the first time someone tries to kill you unless your attacker is using a gun.
- Kill (one third of total number of players) players.
AssassinAbilities:
A hired hand
Win condition:
- All weapons you carry will always be undetectable.
- You are agile and can dodge many physical attacks with ease.
- Once per roaming, you may inspect a player. You will be told if your target is a good role or an Agent.
- Ensure all good roles (including Agents) are dead and escape.
MaverickAbilities:
Escape the past
Win condition:
- You begin the game with a revolver and three bullets, undetectable until first use.
- For every person that you kill, you gain a hidden point to your BP count, only you know what your total BP count is. However, if your public BP count goes below 1, you will still die.
- Be the only person to escape.
VaingloriousAbilities:
Immortal through deeds
Win condition:
- Once per roaming phase you may choose a player to stalk. You may inquire what their location is and additionally, when you inquire you will be told if they are alone or not.
- You begin the game with a scalpel.
- Escape while being the leading cause of death.
AristocratAbilities:
A higher purpose in mind
Win condition:
- You begin the game with three vials of powder: sleep, paralysis, and death, all undetectable until first use. The powder must enter the bloodstream or be ingested to take effect. You use the entire vial upon use.
- You are a frail individual.
- Escape only with players who have successfully betrayed a living player.
- Alternatively, kill (one-fourth total of players) players who have only selected ally and survive to the end of the game.
PredatorAbilities:
It's a jungle
Win condition:
- You are stronger and faster than players who have less BP than you.
- Players who have a lower BP count than you become targeted. If their BP count becomes equal to or higher than yours, they will no longer be targeted.
- Kill (one fourth total number of players) marked targets.
- Alternatively, choose to betray in the Ambidex Game two times and escape.
Simply post /join to join! Once the game is filled, I will post a game thread in the 'Realistic' sub forum in the 'Play-by-post' Forums. I will also accept backups should anyone wish to join if the game fills up.
1. Cookies McSalsa
2. romamaro
3. aquarius
4. Incognus
5. Kusacobe
6. mattarael
7. Kingboo
8. will30358
9.
Any questions or comments? Feel free to ask below and I'll answer them as soon as I can!
Last edited: