SedentaryCobra
Outhouse Poet
Biographical

Name: Kaevus Gray
Age: 36
Sex: Male
Family & Friends: Old squad from the U-ARM and family
- Jallus Sirion - 38 - Trusting
- Braedon Foehammer - 31 - Trusting
- Mobius Raziel - 40 - Trusting
- Svell Kjom - 29 - Trusting
- Kaz Vargas - 35 - Trusting
- Gordon Gray - 60 - Trusting
- Marianne Gray - 58 - Trusting
Appearance: 6'3", 255 lbs,
Biography: As a young child in Chicago, Kaevus scraped by a life with his parents as best he could. Around his fifteenth birthday, his older brother was killed by mutant raiders. He managed to hide and survive with his parents, but by no means was he unaffected by the event. He left home shortly thereafter, faking his age to join the U-ARM, he fought alongside his comrades in many battles. Taking combat stimulants and various other steroids, he expelled his hatred for mutants on the battlefield, often going so overkill as to even be frowned upon by the U-ARM. Although his hatred for mutants runs deep, he's never so aggressive as to attack one in the streets unprovoked (of course, providing they still look humanoid.) Eventually, he was discharged from the U-ARM for his conduct. Given his previous merits for them, he was not punished, and they simply severed ties with him. Now he looks for a purpose in life, and a way to indulge his mutant hatred on the battlefield. He always wears his brother's ring on his middle finger on his right hand, a flat, scratched band of hard steel he never takes off.
Mutagens in DNA?: Yes [Unaware]
Mutagens Active?: No
Technical
Grunt: 12
- "Chunky Salsa" [2]: Kaevus is skilled with most all forms of explosive weaponry, and isn't going to blow himself up using them.
- Is That Really Necessary? [2]: Kaevus is proficient in very high caliber weaponry.
- On the Mark [1]: Kaevus is a pretty good shot from medium to long range.
- Really Hate Mutants [1]: Kaevus specializes in close combat against mutants.
- Get The Drop On 'Em [2]: Kaevus can sneak fairly well in his custom armor.
- I've Seen It All Already [1]: Kaevus is a mentally hardened fellow, and isn't likely to have a mental breakdown in a high stress situation.
- Custom .700 Nitro Rifle [1]: Semi Auto, 6 Round Magazines. While it struggles with armor, it packs a brutal punch and mangles anything at medium range up to and including an elephant. Rounds can be made at most machine shop handloaders.
- Skeleton Heavy Armor [1]: Protecting mostly just the upper body, and with a less constrining helmet, the armor is better suited for stealth and mobility, about equal to medium armor, while still protecting key areas as well as heavy armor. It is missing many plates of heavy armor, however, particularly on the lower body.
- Kaevus' Drug Cocktail [1]: Lasts for 10 minutes. Completely numbs the users sense of pain while amplifying their strength and speed. Interferes with blood clotting (wounds not treated by expert doctors have to be cauterized to be sealed) and leaves the user exhausted afterwards. Has few effects on the psyche, however, and the user retains near full control. Can be made out of standard combat stimulants and some opiates.
Grunt Equipment
- Primary Weapon: Custom .700 Nitro Rifle
- Secondary Weapon: .500 5 Round Magnum Revolver
- Personal Armour: Skeleton Heavy Armor
- Additional Gear: Combat Knife, Broken Communication Pack, Kaevus' Drug Cocktail
Instinct
Instinct - Too Quiet: You've survived for ages on the run, sometimes alone.No equipment to help you in this cold, terrible world. So it's all about listening for trouble, or, sometimes, the lackthereof... (Character has a small chance of automatically detecting a character in stealth near them, even if they produce no sight or sound to alert the character. This applies to both hostile and friendly targets.)
Instinct - Small Fish, Large Teeth: You are constantly looked down on. Just another Grunt, how could you handle fighting enemies two times your size, or who drive around in massive vehicles? You are constantly underestimated, and that's their folly now, isn't it? (If enemies haven't seen your character do anything hostile, your character gets a surprise advantage against them. They may also ignore your character to go after more important targets, depending on how threatening your character is.)
Instinct - Too Stubborn To Die: You've an uncanny knack for survival even in the darkest of hours. (Once a mission, a lethal hit instead becomes a regular wound. It could be anywhere between moderate to crippling. It also takes longer for your character to bleed out.)
Listener: 0
Pilot: 0
Faction
Faction Affiliations
- The Old Guard: Distrusting
- The Coalition: Distrusting
- U-ARM: Affiliated
- Red Star: Distrusting
- Children of Eve: Distrusting
Signature: SedentaryCobra, reporting for death!
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