The Last Heroes' Guild The Last Heroes' Guild [OOC and Meta]

@Otomos the Crazy
So...can everyone give me a quick summary about the lengths and limits and whatnot about Magic? And what races our characters can be?

Yeah. So magic is basically this large amorphous blob that we are trying to form into something. Feel free to contribute. Some key factors we have so far are:

-Each "world" (ie: planet) has a "stream" or "flow" of magic. And the magic flow of each world is different from the next.

-Every world's stream of magic originates with the universal "ocean" of magic (so think of it like the world's river systems in reverse). The universal magic, and thus all magic at its core, is the same. However, the stream is corrupted or altered in every world it enters.

-Performing any kind of magic requires pulling magic from that world's magic stream. Anyone can pull magic from the stream if they possess the knowledge.

- Knowledge is gained through various methods. It may exist in a tome, it may be passed down, but in it's truest form it exists as puzzles and runes spread throughout the world. Someone had to go on a journey and unlock the secrets of a particular magic before it could be put in a tome. So, for instance, if you want to throw fireballs, then you need to either
  • Have your daddy teach you that epic knowledge (Fireballs is a type of knowledge that could be passed down orally)
  • Read and decipher a very cryptic tome. (More difficult than the first option, but easier than the next)
  • Journey to the 1 spot in the world where the secrets of fireball magic are kept( The specifics of this need more ironing out. It's the most difficult way, but it posses the pure knowledge that was put there by the force of magic itself 'the stream or whatever'.
  • A fourth option that is only really used in the New World is to "purchase" magical abilities from the tyrant. (this is because he destroyed most natural sources of magical secrets)
-There are some magic secrets too complex to contain in tomes or teach orally. Even a fireball would be a very complex tome and very difficult to teach orally. So very advanced magic requires a physical journey.

- Because of this, most people only know magic that they personally care about and thought was worth losing their life to obtain.

- Magic is a "tool" ie: a screwdriver, a drill, etc. It performs a certain function that was determined before you ever discovered it. It isn't designed to "solve problems". You must learn what tools can be used to solve what problems.

- Teleportation magic is the only "universal magic" we have covered so far. The basics of dragon magic are likely universal as well. This is a magic that pulls not from the world's stream, but from the ocean of magic between all worlds.

- Because every world's stream of magic is different, the magical secrets you've unlocked in one world won't always act exactly the same in the next. For example, all members of the Last Heroes' Guild are from the Old World, but we now live in the New World. Because all magic comes from the universal source, the basic functions of our magic is the same, but the more magic we pull from the New World's stream, the greater the probability of something going differently. Thus, the more powerful the magic we use, the greater the risk for disaster (or for something even better to happen.) This is because of that "corruption" or change between each world.

For an illustration you could consider fishing. It's the same no matte

-Schools of magic we have discussed so far are :
  • Universal Magic
  • Dragon Magic
  • Explosion Magic (we never really gave this a name)
  • Enchantment Magic (to turn normal items into magical items)
  • Rune Magic (A broad school of magic that encompasses turning magical secrets into logic-like runes)
  • Belch Magic (A magic unique to the Nug Race of people)
  • Healing Magic
  • (maybe more I'm forgetting. Not sure)
- Most magic users require some form of incantation. It could be saying some words, using some hand signs, drawing on paper, or you could have your own unique way. The point is, you have some way of communicating and controlling the magic you are pulling from the stream.

- Very advanced magic users can do this with thought. There is a huge risk of a random thought ruining your magic and causing problems.

- Runes are basically symbols. The easiest and most basic runes are like basic logic symbols (in comparison: AND, OR, XOR, NAND, etc) and extremely advanced logic symbols could contain entire spells like entire C# Classes.

-Nugs use belch magic by eating stuff and then burping at you. Hilarious, but dangerous.


I'm probably forgetting stuff, but that's all I got on magic for the moment.

As for races, it's whatever. Use a cliche tolkien-like race or create one of your own. It's up to you. We will help you mold it in here so it fits the story nicely.
 
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People are going to have roles in the guild, right? Like we can't all be charging at the same monster at the same time. Maybe we could even split off early on into sub-groups or something like that, just to make conversation and role play easier.
 
Yeah, I believe everyone has a general role. Some won't really be fighters, they could be more utility or useful when going around and exploring.
 
People are going to have roles in the guild, right? Like we can't all be charging at the same monster at the same time. Maybe we could even split off early on into sub-groups or something like that, just to make conversation and role play easier.

Yeah. Heroes have their roles somewhat. After all, everyone in this guild was hand selected by the World Government of the Old World.

We already have a scribe, scout, and a long range fighter that we know won't be charging in to the monster.


And, anyways, we can find ways to split the group apart from the OOC chat if we need to in order to improve the story. It could be that we've all split up for something at the moment or that an earthquake splits us apart or whatever. Just depends on how the story is going and the specific situation itself.
 
Different scenes and such. Because not everyone might feel like going to the tavern in a town, so we can easily do smaller groups when it fits the story.

Yeah. Exactly. I'm sure there will be a lot of time we spend split off. I have a feeling one or two people might even split off from the main group from day one. Who knows. LoL. We haven't really discussed character personalities too much so I'm not sure how other heroes will be acting. :D Heck, I might I need to ditch those fools immediately myself. LoL
 
@Otomos the Crazy
Just to clarify, you will not be able to have broad, vague powers. You can't have the power to dispel someone else's spell, unless you know what that spell is, how it works and how it can be stopped.
So every spell, magic, rune etc.. Has a purpose. And also no stuff like: my character turns into shadows and becomes invulnerable to pretty much anything. Or: I have a special cloak that stops all kinds of magic. Even if you did have such powers and items, they will most likely not work in the new world.
 
@Almighty.Person.Me
Just one thing though: will our enchanted toys work or will we have to fix them all?


That will depend on the complexity or power of the runes. Because just like all other magic, runes are just pulling magic from the stream. The only difference is that they are like an on/off switch. (which you may just leave always on).

So the more magic it is pulling from the stream the more likely it is to act differently. Like with the case of Gattletowne's rune-based gun. Firing a basic shot would work just fine. Firing a rocket-like shot would likely act crazy. Might shoot a duck, might shoot a nuke, might shoot the devil. Who knows. The framework of it works the same. (The logic of the runes is something like A->Summons projectile AND B->Creates explosive force to fire projectile.) So the corruption may change the projectile itself or the nature of the explosion.

With the runes in your mask you would need to consider the basic magical functions or tools that have been compressed into the runes. And then consider what might be changed. Also though, remember that less magic you pull from the stream the less likely n alteration is to occur. This way, we can all still use some of our basic skills.
 
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