Lazzamore
WAAAAAAAAAA-
Alright, stole some time and finished it. I was close, the challenge was really finding a time/place to put it all together. I'll post the races and cs here and edit the OP.
Races
Dwarves
A race in ruins, the Dwarves once had one of the wealthiest most long-standing empires in all of Adma, until it was destroyed single-handedly by ‘the Darkness’ (a god of undeath) to be used as undead servants for his various war-efforts in the world. Though the Darkness was vanquished in ages past, the Dwarves still struggle to reclaim what was lost.
You likely come from the Kannogetti Empire, last bastion of the Dwarves. Ruled by King Kannogett, the empire stands as one of the more powerful members of the Vanguard of Hersh.
Halflings
Halflings value money. It’s a simple fact, though often abused, that out of all the short folk numbers and gold come easy to halflings. They tend to be meek, but always carry a big stick. And not uncommonly hired bodyguards.
You likely come from either Amos or Decurio, the two most famous of the Halfling cities. Amos, the older, is in decline (though known as a hub for adventurers), while Decurio, the smaller, is a rising economic star in the world. Both city-states have historically be firm members of the Vanguard.
Gnomes
Tinkerers and scientists by and large, Gnomes are generally regarded a a bit… odd. A gnome is short, and tend to think in unusual ways. They can be obsessive and grim, and thus gnome populations tend to keep to themselves. Since the volcanic eruptions that occured during the Earthrage, which buried Gnomora completely, the Gnomes have lived in small pockets among the Halflings and Dwarves.
You likely come from one of the numerous ghettos and villages devoted to the Gnomes among the Halfling trade guilds, and the Kannogetti Empire.
High Elves
High Elves tend to come off a bit uppity, having a history of wealth, power and imperialism. Even further goes their natural blessings; The eyesight and natural coordination gives the High Elven commoner untrained accuracy and vision as acute as that of any foreign soldier.
You likely come from Silverglade, the chief principality of the High Elven people.
Wood Elves
Wood Elves are a long lived race dedicated to the furtherment of Life. Wood Elves tend to have supernatural empathy to plants and animals around them, giving rise to endless nature-worshipping religions from their culture.
You likely come from Many places in the world have Wood Elves wandering about; for Thousands of years Wood Elves fought against the Orcs over a stretch of land called Northdawn, until relatively recently, when this war ended with the Orcs as the victors and the Wood Elves banished. Though the Wood elves have indeed returned to aid in the war against the Gnox, old grudges die hard.
Orcs
Strong and stubborn, the Orcs are reviled for their violent, difficult nature. Driven strongly by a sense of Honor that few other creatures share, Orcs tend to segregate themselves this way.
You likely come from Gundertog, the largest land of the Orcs, is currently ruled by Morttin Rawloc, a king who claims to have divine power and authority. Alternatively, far in the north, you may hale from the city of Tagzan and lands controled by the resurrected King Broll, anOrc lord from ages past trying to rebuild his country of Oth - He believes all Orcs ought to be under the banner of his rule.
Sirens
One of the races created as handmaidens of the goddess Trenn, Sirens are the most human in appearance of the all-female races. Sirens still do not produce males, but have abandoned their faith in Trenn as well (in still-worshipping races, Trenn provide rituals for artificially creating more of the creature), meaning they must mingle with males of other races (frequently elves, dwarves and humans) to reproduce.
You likely come from the City of Skol, if you are from Hersh. It is difficult to be a Siren, for despite their devastating beauty they are trusted exactly nowhere. Skol is a Siren-run pirate haven that aligned with Gundertog since the secession from the Vanguard currently under the banner of Mistress Marcine.
Gnox
Gnox are aggressive, huge, and mean-spirited. More savage then even Orcs, the Gnox rarely have anyconcept of ethics, and are generally extremely violent. Gnox come from deep underground inwhats called ‘the Catacombs’ of adma, and invaded when the Earthrage blocked out the sun.
You likely come from old Auguaria, called this as the empire that once ruled from the dunes of ashes and the wasteland is now completely destroyed and fractured by the Vanguard of Hersh.
Kobolds
Politically and physically, Kobolds are the underdog. Small, craven beings who primarily live as savages, they are an odd mix of dragon with goblin.
You likely come from somewhere remote (kobolds tend to be meek in political clout), likely in Gundertog or Auguaria as that’s where kobolds happen to find the most welcome.
Rageborn
Rageborn are feared warriors. They possess two hearts, one to act as an auxiliary incase a wound or disease damages the first. They benefit from very efficient, strong bodies, but suffer from nigh uncontrollable anger, making it difficult to integrate with other races.
You likely come from the Gumner temples. A “gumner” is a sort of warrior monk, who acts as a noble class among the organised Rageborn. Their temples are expansive and generally appear as more towns that singular halls. When the Vanguard warred against Auguaria, the Gumner temples were wooed by the Gnox as allies of convenience, and became vassalized upon defeat. Their future is now uncertain.
Slimelings
Slimelings origins are uncertain, but however they became, they have very unusual abilities: Slimelings can turn their bodies from that of a human into a thick acidic ooze.
You likely come from anywhere, as you’re not at all a likely creature to begin with. Slimelings have never been numerous enough to form their own society, or even boroughs or ghettos.
Character Sheet
Races

Dwarves
A race in ruins, the Dwarves once had one of the wealthiest most long-standing empires in all of Adma, until it was destroyed single-handedly by ‘the Darkness’ (a god of undeath) to be used as undead servants for his various war-efforts in the world. Though the Darkness was vanquished in ages past, the Dwarves still struggle to reclaim what was lost.
You likely come from the Kannogetti Empire, last bastion of the Dwarves. Ruled by King Kannogett, the empire stands as one of the more powerful members of the Vanguard of Hersh.

Halflings
Halflings value money. It’s a simple fact, though often abused, that out of all the short folk numbers and gold come easy to halflings. They tend to be meek, but always carry a big stick. And not uncommonly hired bodyguards.
You likely come from either Amos or Decurio, the two most famous of the Halfling cities. Amos, the older, is in decline (though known as a hub for adventurers), while Decurio, the smaller, is a rising economic star in the world. Both city-states have historically be firm members of the Vanguard.
Gnomes
Tinkerers and scientists by and large, Gnomes are generally regarded a a bit… odd. A gnome is short, and tend to think in unusual ways. They can be obsessive and grim, and thus gnome populations tend to keep to themselves. Since the volcanic eruptions that occured during the Earthrage, which buried Gnomora completely, the Gnomes have lived in small pockets among the Halflings and Dwarves.
You likely come from one of the numerous ghettos and villages devoted to the Gnomes among the Halfling trade guilds, and the Kannogetti Empire.

High Elves
High Elves tend to come off a bit uppity, having a history of wealth, power and imperialism. Even further goes their natural blessings; The eyesight and natural coordination gives the High Elven commoner untrained accuracy and vision as acute as that of any foreign soldier.
You likely come from Silverglade, the chief principality of the High Elven people.
Wood Elves
Wood Elves are a long lived race dedicated to the furtherment of Life. Wood Elves tend to have supernatural empathy to plants and animals around them, giving rise to endless nature-worshipping religions from their culture.
You likely come from Many places in the world have Wood Elves wandering about; for Thousands of years Wood Elves fought against the Orcs over a stretch of land called Northdawn, until relatively recently, when this war ended with the Orcs as the victors and the Wood Elves banished. Though the Wood elves have indeed returned to aid in the war against the Gnox, old grudges die hard.

Orcs
Strong and stubborn, the Orcs are reviled for their violent, difficult nature. Driven strongly by a sense of Honor that few other creatures share, Orcs tend to segregate themselves this way.
You likely come from Gundertog, the largest land of the Orcs, is currently ruled by Morttin Rawloc, a king who claims to have divine power and authority. Alternatively, far in the north, you may hale from the city of Tagzan and lands controled by the resurrected King Broll, anOrc lord from ages past trying to rebuild his country of Oth - He believes all Orcs ought to be under the banner of his rule.

Sirens
One of the races created as handmaidens of the goddess Trenn, Sirens are the most human in appearance of the all-female races. Sirens still do not produce males, but have abandoned their faith in Trenn as well (in still-worshipping races, Trenn provide rituals for artificially creating more of the creature), meaning they must mingle with males of other races (frequently elves, dwarves and humans) to reproduce.
You likely come from the City of Skol, if you are from Hersh. It is difficult to be a Siren, for despite their devastating beauty they are trusted exactly nowhere. Skol is a Siren-run pirate haven that aligned with Gundertog since the secession from the Vanguard currently under the banner of Mistress Marcine.
Gnox
Gnox are aggressive, huge, and mean-spirited. More savage then even Orcs, the Gnox rarely have anyconcept of ethics, and are generally extremely violent. Gnox come from deep underground inwhats called ‘the Catacombs’ of adma, and invaded when the Earthrage blocked out the sun.
You likely come from old Auguaria, called this as the empire that once ruled from the dunes of ashes and the wasteland is now completely destroyed and fractured by the Vanguard of Hersh.

Kobolds
Politically and physically, Kobolds are the underdog. Small, craven beings who primarily live as savages, they are an odd mix of dragon with goblin.
You likely come from somewhere remote (kobolds tend to be meek in political clout), likely in Gundertog or Auguaria as that’s where kobolds happen to find the most welcome.

Rageborn
Rageborn are feared warriors. They possess two hearts, one to act as an auxiliary incase a wound or disease damages the first. They benefit from very efficient, strong bodies, but suffer from nigh uncontrollable anger, making it difficult to integrate with other races.
You likely come from the Gumner temples. A “gumner” is a sort of warrior monk, who acts as a noble class among the organised Rageborn. Their temples are expansive and generally appear as more towns that singular halls. When the Vanguard warred against Auguaria, the Gumner temples were wooed by the Gnox as allies of convenience, and became vassalized upon defeat. Their future is now uncertain.

Slimelings
Slimelings origins are uncertain, but however they became, they have very unusual abilities: Slimelings can turn their bodies from that of a human into a thick acidic ooze.
You likely come from anywhere, as you’re not at all a likely creature to begin with. Slimelings have never been numerous enough to form their own society, or even boroughs or ghettos.
Name
Age
Sex
Race
Description
Homeland
Biography
Motivations
Strengths (list at most 2)
Weaknesses (list at least 2)
Age
Sex
Race
Description
Homeland
Biography
Motivations
Strengths (list at most 2)
Weaknesses (list at least 2)