Lazzamore
WAAAAAAAAAA-
Hello again! We are going to be doing a new plot arc - A special event I thought up and had @ChelonianCommander and @TheGreenerGrey help with. So a special thanks to them! Half the character's I'll introduce here are from them!
The idea is that the Chaos Mother, a mysterious force that existed before reality destroyed her, has a strange figure known as "The Fool" deliver her last remaining unformed shards to the gods of Idain. These shards are each sentient in their own right, and form into new gods, offered to the old gods in an arranged marriage. Each of us receives one per player, chosen here, and takes control of that character as they are arranged to marry one of our old characters. Idain gods are whom this is primarily for, but Obus gods can take part as well, lets just leave four or so for characters from Idain.
The Chaos Gods are listed below. Each player gets one, four of them are for Idain characters. If too few players take them, players with more than one character can have more than one. After you pick a character here, they are considered your character in all intents and purposes.
The idea is that the Chaos Mother, a mysterious force that existed before reality destroyed her, has a strange figure known as "The Fool" deliver her last remaining unformed shards to the gods of Idain. These shards are each sentient in their own right, and form into new gods, offered to the old gods in an arranged marriage. Each of us receives one per player, chosen here, and takes control of that character as they are arranged to marry one of our old characters. Idain gods are whom this is primarily for, but Obus gods can take part as well, lets just leave four or so for characters from Idain.
The Chaos Gods are listed below. Each player gets one, four of them are for Idain characters. If too few players take them, players with more than one character can have more than one. After you pick a character here, they are considered your character in all intents and purposes.
As written by ChelonianCommander
Name: Telum & Felum & Helum
Domain(if applicable): Past, Now and Future
Powers/advantages: The triplet Gods can recall any event that has happened, see anything that is currently happening, or see every event that will happen, save for events that will happen to them. They can communicate with mortals through dreams, by showing them visions of the past, present or future. No one can really know/
Quirks/disadvantages: The only have one eye among them. Without it the others two heads cannot see, but the one holding the eye can. The three are constantly infighting among themselves about who should use the eye next. When they influence mortals, all three gods must agree that they must do it. There is not 2/3 rule or anything. All gods must agree which mortal they will influence and if they will show the mortal the past, present or future.
Motivations: The three have no real motive and will act accordingly to their domain. Telum will look to the past and will use the past as an example before doing anything. Felum will look at the situation right now and make a decision without any regards for the past or future. Helum will look to the future and will select which time line he would like to see come to fruition .
Appearance: Telum, Felum and Helum are triplet gods. They are all cyclops with one eye socket and one loose eye to share between them. They are not separate entities however. While each of them have a mind of their own, and share their own personality, they are in reality three heads attached to one great body. Other than that, they look like mostly like a large man with two legs and three arms, with each brother controlling one arm. They wear a tunic, and have a pretty tooth necklace which the brothers also share between them.
Name: Verum
Domain(if applicable): Truth
Powers/advantages: Verum can see through any reflective surface, as well as travel through them. She can create clones of a target's true self, showing them the harsh truth of what they really are. Verum can always see the truth hidden within any lie and can see a person's true self within any reflective surface.
Quirks/disadvantages: Verum cannot say a lie or be lied to, meaning even if she doesn't like it she must speak the truth.
Motivations: Verum wishes to eradicate the world of deception and lies. Lies bring harm, but so can the truth, but unlike the truth, lies ONLY brings harm.
Appearance: Verum is a humanoid figure that takes the form of a human female made of glossy, mirror like ice. She is cold to the touch and like ice, will shatter if she is struck hard enough. Her eyes resemble that of mirrors that show a person's true self and shoulder length her hair is has the feel and look of glass, while moving and acting like normal hair. She doesn't wear clothes as that would hide her true self.
As Written by TheGreenerGrey
Name: Averel, the Lady of the Gamble
Domain(if applicable): Fortune (Primarily), Equality
Powers/advantages: Averel is capable of influencing the reality of any situation so that the outcome will be what she wishes.
Quirks/disadvantages: Averel is unable to influence gods of equal power in any way, their essence rejecting her. For every situation that she influences, somewhere an equal and opposite reaction occurs. Eg. She saves a forest in Obus. Later, a desert is flooded in Idain.
Motivations: Averel wishes for there to be absolute equality for all. Prejudice, racism, birth, anything that could potentially place one below or above another is to be eradicated. Only through ones own effort and luck should they be allowed to succeed. She does not view being born to a good family as luck, instead viewing it more like cheating.
Appearance:
Name: Befarnel, the End
Domain(if applicable): Disasters (Famine, Floods, Wildfires etc)
Powers/advantages: Befarnel is capable of causing mass havoc everywhere he goes. A mere thought from him can sweep forests clear in a tide of water, or send a city into starvation.
Quirks/disadvantages: Befarnel is both a powerful but weak god. At full power, he could easily take on another god and come out on top. However, this is never to happen. As a force of nature, he is unable to act upon anything with his full might that is not deemed necessary to be destroyed by his core. Even then, all that he is allowed to touch are certain places.
Motivations: Befarnel wishes for the destruction of everything, to wipe clean the world in a swirl of flame, water, wind and earth as the very world destroys itself. He is unable to do this however, as his very being restrains himself.
Appearance:
as written by Lazzamore
Name: Esces, the Black Beast
Domain(if applicable): War, hatred, Stubborn will
Powers/advantages: Can manipulate physical beings where great hatred is present, make them stronger, or sharper witted. Very effective in wartime situations, where he is most comfortable.
Quirks/disadvantages: Considers himself very romantic, but in truth he is simply overly flirtatious, disgustingly direct and inaproprately disrespectful.
Motivations: Wishes to rule; be it over people or over a goddess doesn't matter.
Appearance: Huge, Ebony pig-man, with wicked looking horns and tusks.
Name: Ihnja, Serpent Queen
Domain(if applicable): Tradition, oral tradition, stories, parenting
Powers/advantages: Creative mind and captivating storytelling skills, Ihnja can solve problems skillfully. Her domain is over Tradition, and she can govern over snakes for those who remember and respect their lawful roots.
Quirks/disadvantages: A bit awkward, she prefers fiction of reality many times. She is not quick to change, and give great respect to history and the way the past was.
Motivations: Respect and history, she believes in protecting the memory of her mother in the way that she was made to do it.
Appearance: Lovely human woman with pale skin and snakes for hair. Often seen with her pets, the snakes.
Name: Biarus Quickfire
Domain(if applicable): the Sun, Disabilities, Chonic Disease
Powers/advantages: Command over tumors, disease, chronic ailments and mutations.
Quirks/disadvantages: Very empathetic, but firmly believes death and sickness are very nescessary tools of nature. Will stubbornly hold to this even when in anguish watching mortals in pain. He has been known to pardon those very few who are particularly pityful.
Motivations: He believes in the Circle of life through death, and wishes for only the strong to survive.
Appearance: A strong, hairy man with a mighty fire-sphere in place of his middle torso.
Name: Basulla, the Copper Maiden
Domain(if applicable): Chivalry, forgiveness, selflessness
Powers/advantages: Extreme beauty that commands respect. She will not tolerable things outside of her view of respect, and creulty is punished harshly.
Quirks/disadvantages: Harsh and narrow-minded. She will not accept that which is outside of her ideal culture of nearly-stiff kindness for the treatment of others.
Motivations: To imbue in the world a sense of respect, sibling-hood and fairness. To uplift fair leadership and punish wrongdoing against the underdog.
Appearance: Beautiful in a frightful way. Her form (and herself) demands fear and respect.
Name: Telum & Felum & Helum
Domain(if applicable): Past, Now and Future
Powers/advantages: The triplet Gods can recall any event that has happened, see anything that is currently happening, or see every event that will happen, save for events that will happen to them. They can communicate with mortals through dreams, by showing them visions of the past, present or future. No one can really know/
Quirks/disadvantages: The only have one eye among them. Without it the others two heads cannot see, but the one holding the eye can. The three are constantly infighting among themselves about who should use the eye next. When they influence mortals, all three gods must agree that they must do it. There is not 2/3 rule or anything. All gods must agree which mortal they will influence and if they will show the mortal the past, present or future.
Motivations: The three have no real motive and will act accordingly to their domain. Telum will look to the past and will use the past as an example before doing anything. Felum will look at the situation right now and make a decision without any regards for the past or future. Helum will look to the future and will select which time line he would like to see come to fruition .
Appearance: Telum, Felum and Helum are triplet gods. They are all cyclops with one eye socket and one loose eye to share between them. They are not separate entities however. While each of them have a mind of their own, and share their own personality, they are in reality three heads attached to one great body. Other than that, they look like mostly like a large man with two legs and three arms, with each brother controlling one arm. They wear a tunic, and have a pretty tooth necklace which the brothers also share between them.
Name: Verum
Domain(if applicable): Truth
Powers/advantages: Verum can see through any reflective surface, as well as travel through them. She can create clones of a target's true self, showing them the harsh truth of what they really are. Verum can always see the truth hidden within any lie and can see a person's true self within any reflective surface.
Quirks/disadvantages: Verum cannot say a lie or be lied to, meaning even if she doesn't like it she must speak the truth.
Motivations: Verum wishes to eradicate the world of deception and lies. Lies bring harm, but so can the truth, but unlike the truth, lies ONLY brings harm.
Appearance: Verum is a humanoid figure that takes the form of a human female made of glossy, mirror like ice. She is cold to the touch and like ice, will shatter if she is struck hard enough. Her eyes resemble that of mirrors that show a person's true self and shoulder length her hair is has the feel and look of glass, while moving and acting like normal hair. She doesn't wear clothes as that would hide her true self.
As Written by TheGreenerGrey
Name: Averel, the Lady of the Gamble
Domain(if applicable): Fortune (Primarily), Equality
Powers/advantages: Averel is capable of influencing the reality of any situation so that the outcome will be what she wishes.
Quirks/disadvantages: Averel is unable to influence gods of equal power in any way, their essence rejecting her. For every situation that she influences, somewhere an equal and opposite reaction occurs. Eg. She saves a forest in Obus. Later, a desert is flooded in Idain.
Motivations: Averel wishes for there to be absolute equality for all. Prejudice, racism, birth, anything that could potentially place one below or above another is to be eradicated. Only through ones own effort and luck should they be allowed to succeed. She does not view being born to a good family as luck, instead viewing it more like cheating.
Appearance:
Name: Befarnel, the End
Domain(if applicable): Disasters (Famine, Floods, Wildfires etc)
Powers/advantages: Befarnel is capable of causing mass havoc everywhere he goes. A mere thought from him can sweep forests clear in a tide of water, or send a city into starvation.
Quirks/disadvantages: Befarnel is both a powerful but weak god. At full power, he could easily take on another god and come out on top. However, this is never to happen. As a force of nature, he is unable to act upon anything with his full might that is not deemed necessary to be destroyed by his core. Even then, all that he is allowed to touch are certain places.
Motivations: Befarnel wishes for the destruction of everything, to wipe clean the world in a swirl of flame, water, wind and earth as the very world destroys itself. He is unable to do this however, as his very being restrains himself.
Appearance:
as written by Lazzamore
Name: Esces, the Black Beast
Domain(if applicable): War, hatred, Stubborn will
Powers/advantages: Can manipulate physical beings where great hatred is present, make them stronger, or sharper witted. Very effective in wartime situations, where he is most comfortable.
Quirks/disadvantages: Considers himself very romantic, but in truth he is simply overly flirtatious, disgustingly direct and inaproprately disrespectful.
Motivations: Wishes to rule; be it over people or over a goddess doesn't matter.
Appearance: Huge, Ebony pig-man, with wicked looking horns and tusks.

Name: Ihnja, Serpent Queen
Domain(if applicable): Tradition, oral tradition, stories, parenting
Powers/advantages: Creative mind and captivating storytelling skills, Ihnja can solve problems skillfully. Her domain is over Tradition, and she can govern over snakes for those who remember and respect their lawful roots.
Quirks/disadvantages: A bit awkward, she prefers fiction of reality many times. She is not quick to change, and give great respect to history and the way the past was.
Motivations: Respect and history, she believes in protecting the memory of her mother in the way that she was made to do it.
Appearance: Lovely human woman with pale skin and snakes for hair. Often seen with her pets, the snakes.

Name: Biarus Quickfire
Domain(if applicable): the Sun, Disabilities, Chonic Disease
Powers/advantages: Command over tumors, disease, chronic ailments and mutations.
Quirks/disadvantages: Very empathetic, but firmly believes death and sickness are very nescessary tools of nature. Will stubbornly hold to this even when in anguish watching mortals in pain. He has been known to pardon those very few who are particularly pityful.
Motivations: He believes in the Circle of life through death, and wishes for only the strong to survive.
Appearance: A strong, hairy man with a mighty fire-sphere in place of his middle torso.

Name: Basulla, the Copper Maiden
Domain(if applicable): Chivalry, forgiveness, selflessness
Powers/advantages: Extreme beauty that commands respect. She will not tolerable things outside of her view of respect, and creulty is punished harshly.
Quirks/disadvantages: Harsh and narrow-minded. She will not accept that which is outside of her ideal culture of nearly-stiff kindness for the treatment of others.
Motivations: To imbue in the world a sense of respect, sibling-hood and fairness. To uplift fair leadership and punish wrongdoing against the underdog.
Appearance: Beautiful in a frightful way. Her form (and herself) demands fear and respect.
