New User Ayy

Kaos

Member
Mandantory first post.
I'd tell you about myself and my life among other things but I don't believe in giving away personally identifiable info anymore.

I've been to at least a hundred different RP forums, most of them are gone now. Pretty much everyone I write with has been plucked from various websites over the years and the options are getting stale as more and more people have less and less time. Most of 'em don't know my first name or what I look like so don't feel too slighted if I never tell or show ya.
I'm actually kind of here for others as much as myself; lots of friends, few places for them to write anymore, and I'm here to check the place out and get a feel for it. We're all kind of in our own little group of friends of friends, and it's getting pretty stale.

I'll probably review the website at some point for them and put the review on a site for them to read if I think they'd like it, they all have really varied tastes and some of 'em are pretty niche. This is more or less normal for me to do at this point, lol.

I'm an aspiring novel writer and module maker for d20 game systems. I've done proofreading in the past and gotten some spare change to play editor or make custom stories. I have several modules in various states of completion and I'm currently doing some play-testing new systems to learn how they run. Enough about that. I'm here for something different.
Ideas come best when I'm in the mindset to improvise and running Pathfinder games is getting old... It helps keep creativity flowing to get back to forum role-plays where I have to adapt to stuff and get back to making new characters outside of my normal settings. TBH I'm getting bored constantly DMing for these guys.

I do pretty much anything outside of fandoms, but I'm a bit sick of running games right now. Maybe in the future.

Gud enuf? gud. Hopefully the approval process is fast. (EDIT: Good lord I butchered the formatting somehow.)
 
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Heyy thanks.

...and I made it legible now. Somehow between when I hit enter and it sent the thing kinda broke and combined two posts. One from when I accidentally tabbed out, and the other was the re-write. Much better now, I actually make sense, heh.
 
Sounds like your experience is more tabletop focused than forum RP focused, the adaption period shouldn't take long though.
Anyway's, welcome to the site!

I tend to like asking new comers some ice breaker questions to get things rolling, so without delay...

1. What is your favourite RP Genre?
2. What is so hot it's cool, yet so cool it's hot?
3. What is your favourite Pathfinder Class?
 
I actually started in forums and got into dice with a lazy ass english teacher who didn't care about their class letting me do it instead of studying civil war era literature for the 3rd year in a row. That was about ten years ago. I've written for longer than that, since middle school.


Varies. Currently, modern fantasy, because figuring out how to rationalize swords existing with guns and magic along with technology has been a hell of a trip man.
Gonna be unorigional and do a pokemon reference, and say a hot spring, cause I got no idea mann.

Mechanically? As a DM? Fighter, I default to it in most cases because the other players don't know how to tank hits, and I trust it to take and deal damage in all situations regardless of what my players drag us into. I should mention now, they're very prone to de-railing stuff and getting really really badly injured with very bad plans... So, making the right character, you don't have many weaknesses and I can still hurt stuff. I'd pick Paladin but CHA to saves is too easy and being the moral backbone AND the DM isn't exactly, heh, fun for anyone.

As a Player? Cavalier, probably. Hit and run, cavalry archer tactics are great, and it feels more natural to me than an animal companion. Tending to default to a leader role, I find using tactician works well with me, thematically, actually giving a bonus to me calling out a battle strategy.

I've banned myself from caster classes.
 
Ah. I believe I started tabletop during Grade 10 with Star Wars D6 (since I was 12 if you include playing a module solo as both the player and DM), though I didn't get heavily into tabletop until the last month or so of Grade 12. Am 23 now so depending on when you count me starting I've spent 5 to 11 years playing. XD

Fantasy actually seems to be the most common genre on the site, though you should be able to find something fine... Though Modern specifically isn't brought up too much, YOU'VE GOT A TWIST! XD
Anyways, if you need to justify swords make them lightsabers. :p

Though what made you spring to the hot spring? :3

I can get the rationale behind Fighter, they tend to make the best Archers in my experience (rivalled only by Inquisitor). Though whose to say you can't have an NPC Paladin to send at your players? Players often do things that could make them criminals of the law. :p

Do you tend to make Cavalier work? Or is that more a personal preference/handicap deal? Cause with what I've seen over time they often don't tend to turn out well.

And why the ban from casters?
 
Oh I've done that. The main antagonist of one of my campaigns is a paladin. Specifically one that worships a god of rebellion. He's completely justified in his actions by the law of his god, and the person he's rebelling against is a total ass, but he will unwittingly bring a lot of change, death, and destruction to accomplish his goals so he's not exactly the best choice for the job and needs to be reigned in.


You kite with a bow, like a little toddler dodging their parents while snatching candy off the shelves at the grocery store.
...Or do a few large-size lance vital strike builds and one shot stuff, then escape out of range. Works great. Lance gets triple on a charge with the right stuff. Vital strike is a standard attack action which you can make mounted, adding the base damage of the weapon again. 8d6 damage at level 6, with no magical gear as a medium size race, if you get a large sized lance with Lighten Weapon. Little to no down-side; Charges give you stupid amount of to-hit. You out-run anything armored, and those that aren't, you can always reach.
The core of the class is heavily armored mobility in all situations.

Underground? Eh... not so good without a lot of magical trickery. Getting to pop a tactician command so you and your flank buddy do additional precision damage isn't bad. Challenging singular targets lets you stay relevant.... All in all, a fighter downgrade in a lot of situations early game, for medium sized races. Carrying loot, keeping up with friends in heavy armor, and a free 400+ gold horse is still nice, once you factor in you got his training for free.
Honestly, it works better for smaller races that can ride a medium sized mount as they become practically untouchable without trading away a load of feats.



Uhh in 3.5 i started the game with a wizard who had 21 AC, cleave, and reach who out damaged fighters, just doing self buffs, (This was a challenge by a friend) and more recently in Pathfinder I made a high level wizard heal itself stupid amount of health while AoEing everything down, doing better than a wild shaping druid.
Something like 30d6+60 fire damage for being nearby me, with five natural attacks doing an average of 20 to hit, perfect flight speed, and regenerating 1/3 of the AoE i'm dealing to myself. I'd go into number crunch but the Mythweavers sheet glitching and blanking ruined a lot of my math. The DM hated me. In my defence, the character wanted to be a god, and I could've gated in crap to the same effect, done time stop, planar shift, or any other standard bit of fuckery to be more effective, but it still made him hate me, lol.

I just can't be trusted with that kind of power.


Honestly, it'd probably be better if people I used to play with didn't min-max to justify this shit, because our level 2 barbarian got one-shot at one point while possessing temporary health... But still, I don't like doing stuff that upsets friends, you know?
 
The main issue I find with cavalier is usually map issues. Difficult terrain, being helpless, grappled, anything to stop mobility.
Though I have to agree, it definitely goes the most smoothly when you make your character small, Halfling on a riding dog ftw.

As for Wizards? Sounds like you've been visiting the muchkins on Giant In The Playground. :p.
Though I'm curious as to one thing with those... How'd you get a Wizard to heal himself? Without use magic device that's usually Divine Casters.
 
Stupid combination of contingency, greater infernal healing, items with Fractions of Heal and Harm, vampiric shadow shield, healing theif, draconic reservoir, transmutation specialization, draconic bloodline from eldrich heratige (Which also gave extra natural attacks in different forms from beast shape or elemental form,) and a very stupid item that gave fire absorption. GM made it, don't look at me!
I'd rely heavily on elemental forms or beast shape from transmutation specialist, but effectively, I could AoE myself, gain some of that damage as health, ignore the rest, and re-direct it on the metric ton of natural attacks I got. Then stack on auras, other AoEs that target myself, and...
Yes, it got out of hand really, really fast.

I mean, Cavalier's still viable. A fighter in an intrigue social campaign isn't going to do a lot, or will have a very narrow focus. It's all about how you pick it and what works in the campaign. Kinda like in the forum based rps, sometimes, you just don't need to play a certain guy, you know?
 
So like being an Undead Cleric with Negative Channel Energy, but more insane? XD

This actually reminds me of tricks like the Chaos Shuffle, convert a feat into any other feat effectively allowing you to skip all non-level based pre-requisites. The abuse that allows an Elven Wizard to cast 9th level spells at level 1, or Kobolds getting +3 to all Mental Attributes for free, gaining access to Epic Feats from the get go and being granted up to +3 free levels of Sorcerer (and then converting all sorcerer levels to wizard levels). Or a Cleric being able to farm Turn Undead uses and them use them in place of spell points to cast a ton of buffs on them with a 24 hour duration (note: These are all for D&D 3.5 though).

It seems the d20 system of tabletop has a habit of constantly getting out of hand. XD

And true in regards to the Cavalier, it is largely up to the DM and what they choose to throw at you.
 
Hey there and welcome to Storyteller's Circle!

I hope you (and your friends) are finding the place to your liking. I wanted to drop in and see how you were finding things, and to see if you had any questions or concerns at all. You're not the first to drop in canvasing the place for groups of players! Since we opened our doors in November, we've had people flocking in from all over the internet. Some independently, but also many in small (or large) groups. I sometimes feel as if we've turned into a haven of people trying to find greener pastures :)

Anyways, let me know how it's going!
 
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