☪ ☀ The City of the Damned – Abaddon ☀ ☪
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Approximately 634 years ago, around 2 centuries after the rise of New Eden, the Daemon's Cradle was discovered by The Envoys and Abaddon was built. The three Daemon Lords constructed the city in the wastelands of Oblitus with the help of their powerful magic, piecing together buildings and structures that would contribute to the foundation of their new home. Abaddon was founded in The Devil's name, as it was he who The Envoys revered as their God. Over time, the city grew in population and diversity – those who didn't agree with the rules in New Eden, or who were kicked out, or who simply wanted a change of scenery – all were welcome to take up residence in its vast walls. The only exceptions to this are The Ethereals and Wardens, as they are rarely allowed into the city, with only special permission. Humans make up a smaller portion of the population: this is due to the fact that they are often in danger of being subject to slave markets where their race is most commonly sought after in bidding.
Abaddon thrives on the ideology that the strongest are on top, with The Envoys being the leaders. There are many vampires and daemons making up most of the upper class – but other races such as lycans, orcs, fairies and more inhabit the city and live comfortably in its houses. It could be best described as a joyous place of trade at day. With a heavy focus on the arts and much more lax in its rules, Abaddon is in stark contrast to its more business-like and strict counterpart of New Eden. However, every light casts a dark shadow... When dusk falls, the slave markets come alight, and the taverns open their doors to any looking to buy a drink. Or drugs. Brawls, murder, rape, torture: All of this and more takes place behind closed doors. It has a significantly higher crime rate than New Eden, despite having a smaller population in comparison.
Although not as polished and orderly, The City of the Damned has its own almost Victorian and otherworldly charm to it that attracts many bards, merchants, jesters, actors, fire-eaters, bear-tamers, tight-rope walkers, painters, musicians, authors – you name it. Festivals and fairs are often held around the city, sometimes even for days at a time. At the center of it all is the Clock Tower in the main square, and around that are the other buildings and residential streets. Other than its liveliness and entertainment, Abaddon is known for having some of the best silk, dyes, and general fabric around for making clothing. Since many of its inhabitants seem to care a lot about appearance, jewelry, and other various accessories are usually in high-demand, as well as home furnishings.
The city itself has no established religion or moral standard. It is not a city of evil. Rather it is something of a bastion to misfits and outcasts, those who want to indulge in the more pleasurable aspects of life. Although the city is mainly protected by The Envoys, there are also various guards wandering about to enforce laws and protect the people from any outsiders with ill intent; as well as keep watch over a certain important artifact. Who knows what plots and conspiracies could be taking place in the dark?
(Courtesy of RyunaSiege)
{ Currency Standard: }
50 Copper = 1 Silver.
25 Silver = 1 Gold.
10 Gold = 1 Platinum.
For reference, plenty of other objects can be traded as well, depending on their value to the receiver and general worth. As such, precious gems/jewelry could be traded for other luxuries, like famous paintings or sumptuous furniture.
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“During the day, the merchants man their stalls, and the children run free, and the masked ones enact their stories of Hope and Despair. The roads bustle with travelers and traders, and over the chatter of the crowd can be heard the melody of the lute, and the accordion; and the lion-tamers with their whips entertain the cheering masses. But at night, when the veil of shadow is cast over the city, and the stars begin to manifest in the blanket of the sky – that is when the deviants come out to play.” - An Unnamed Traveler
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Approximately 634 years ago, around 2 centuries after the rise of New Eden, the Daemon's Cradle was discovered by The Envoys and Abaddon was built. The three Daemon Lords constructed the city in the wastelands of Oblitus with the help of their powerful magic, piecing together buildings and structures that would contribute to the foundation of their new home. Abaddon was founded in The Devil's name, as it was he who The Envoys revered as their God. Over time, the city grew in population and diversity – those who didn't agree with the rules in New Eden, or who were kicked out, or who simply wanted a change of scenery – all were welcome to take up residence in its vast walls. The only exceptions to this are The Ethereals and Wardens, as they are rarely allowed into the city, with only special permission. Humans make up a smaller portion of the population: this is due to the fact that they are often in danger of being subject to slave markets where their race is most commonly sought after in bidding.
Abaddon thrives on the ideology that the strongest are on top, with The Envoys being the leaders. There are many vampires and daemons making up most of the upper class – but other races such as lycans, orcs, fairies and more inhabit the city and live comfortably in its houses. It could be best described as a joyous place of trade at day. With a heavy focus on the arts and much more lax in its rules, Abaddon is in stark contrast to its more business-like and strict counterpart of New Eden. However, every light casts a dark shadow... When dusk falls, the slave markets come alight, and the taverns open their doors to any looking to buy a drink. Or drugs. Brawls, murder, rape, torture: All of this and more takes place behind closed doors. It has a significantly higher crime rate than New Eden, despite having a smaller population in comparison.
Although not as polished and orderly, The City of the Damned has its own almost Victorian and otherworldly charm to it that attracts many bards, merchants, jesters, actors, fire-eaters, bear-tamers, tight-rope walkers, painters, musicians, authors – you name it. Festivals and fairs are often held around the city, sometimes even for days at a time. At the center of it all is the Clock Tower in the main square, and around that are the other buildings and residential streets. Other than its liveliness and entertainment, Abaddon is known for having some of the best silk, dyes, and general fabric around for making clothing. Since many of its inhabitants seem to care a lot about appearance, jewelry, and other various accessories are usually in high-demand, as well as home furnishings.
The city itself has no established religion or moral standard. It is not a city of evil. Rather it is something of a bastion to misfits and outcasts, those who want to indulge in the more pleasurable aspects of life. Although the city is mainly protected by The Envoys, there are also various guards wandering about to enforce laws and protect the people from any outsiders with ill intent; as well as keep watch over a certain important artifact. Who knows what plots and conspiracies could be taking place in the dark?

(Courtesy of RyunaSiege)
{ Currency Standard: }
50 Copper = 1 Silver.
25 Silver = 1 Gold.
10 Gold = 1 Platinum.
For reference, plenty of other objects can be traded as well, depending on their value to the receiver and general worth. As such, precious gems/jewelry could be traded for other luxuries, like famous paintings or sumptuous furniture.

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