
Name: Alicia Roslokov often goes by Alice
Age: 23
Gender: Female
Nation of origin: Ruzalania
Sponsor: Hexshell Industries
Disguise/day job: Maid/Cleaner
Appearance: A 5ft 5 tall woman of athletic build. Hair and eye color is a hazelnut color. Usually seen with minimal make up.
Personal symbol: the sulfur/brimstone symbol is tattooed under the left eye, her limited makeup usually masking it.
Clothing style: She has grown to kind of like the maid outfit not minding wearing it. When outside of it though she usually leans towards skirts and a top thats as t least fitting businees casual. Her gloves are always worn to help mask the Cybernetics. Her favorite thigh high boots are reinforced like said gloves. Metal magic used to help make them fortified for defense.
Alignment: Chaotic Good. She does want to benefit others but her body count might make one second guess that notion.
Knowledge: Advanced Weapon Tech, Cybernetics, demonology, arcane forgesmithing, Bioweapons, Alchemy. Her other sciences and magic comprehension is while not bad limited. She works on weapons she's not good at spells per say but the implementation of magic to weapons. Additionally has no real medical skills beyond what's needed for cybernetics.
Previous Job: Weapon Smith and Assassination. She wasn't the most crucial to operations but combat ability was critical to some tasks. And her upbringing made her a apt fit.
----------Cybernetics--‐--------
Right Eye: Equipped with same features of the left but more significantly with a small power cell under the eye with an ejection port. Her eye can function as a brief energy beam using a lightning cell for a tazer, or fire for plasma. It can usually only hold three charges.
Left Eye: Equipped with night vision and what she calls the Angle Matrix. A algorithm that helps compute things like angles speed and so on to assist in otherwise unnatural feats. Such as ricocheting bullets, or navigating impossible falls.
Tongue: Power cell is stored in the back of the throat, the mechanics help contain the heat so th a t it can escape Alice without endangering her. She usually has equipped a fire or abyss power cell. Both escape the mouth as if breathing fire, a small flame thrower in design. The difference is when abyss the flames present as violet in color. When torching an opponent they run risk of corruption being sent into a berserk state as they burn.
Skeleton: Carefully crafted into a metal frame it makes her able to endure landing from most hights five stories or lower. Aids in absorbing able to stop cars with a hand. The reinforced ribcage helping shield organs from harm. This has helped boost strength and speed to an extent, she won't be outrunning.cars or ripping off steel doors but it puts her above most humans.
Left Hand: A pistol stored in the palm outfitted with up to six shots, and has adjusted typing through an alchemical barrel. Including lighting ice and abyss shells.
Right Forearm: This is her pride and joy developed as a teen it folds out into a rail gun. She mixed electricity and and metal magic to combine it with science to craft a gun that supercedes most. It can turn a nail into the kind of projectile that obliterates a car. Having said this it does cost a lot of fuel to use. It's a combination of earth, fire and electricity power cells. It's good for three shots a day. While most her works can function on ammo the mechanics of the arm become structurally unstable after the third use.
-----------Skills---------
Magic: Alice is pretty versed in the Elemental magics and abyss. Her issue comes in using it her ability to tap into magic is limited so works better as imbuing items over say casting spells or using magic in the field. She actually considers metal and abass magic her favorites. Its what got her into the research field she was in. However that was more reason to dislike her work if anything.
Science: She's a good mechanic and Cybernetics engineer, her specialty though is in weapons. Hexshell was all about making magic fuel sources and munitions. Alice was chosen for her understanding of such works.
Combat: As a child they wanted her to be an assassin. She's good at hand to hand and melee weapons, she didn't shine in these areas but she did slouch either. She was talented though in athletics in fitness and parkour. And her specialty was marksmanship. She was an incredible shot before the Angle Matrix
Practical: Other skills she has include driving, cooking, cleaning, and playing piano. She would say she is a good driver, depends others think her speeding tickets detract from such a claim. Her cooking and cleaning isn't as debated. Those at the facility she escaped with know she can play the piano quite well, Alice herself though is usually embarrassed at such a thing. On the opposite end she can't sing or dance to save her life. While her medical skills are good when doing Cybernetics she fails usually in actual medicine.
Personality: Raised to be a assassin she does usually enjoy ending fights. She isnt going to always rush into a fight, but a bullet to the head ends a fight and she does like winning. Calculated efficiency muddied by delight at victory. Her attitude usually is warm but business oriented. Driven to see a job done. She is also though a nerd known to get excited looking at or working on weapons and cybernetic components.
Background
-------Equipment-------
Combat Knife (constant): usually stores in a concealed sheath on her right boot.
Hair pins (constant): Easily just used to keep hair tidy. These are though three in number, the nails for her rail gun.
Leg pouch (constant): Hidden behind gum and her absorbant rag equipped with a self cleaning feature is an additional lighting and fire cell and pistol magazine.
Glass Cleaner (maid): Quite simple it cleans glass surfaces. Or twist nozel hit concealed button it becomes a freexe ray.
Surface Cleaner(maid): Disinfectant and smells nice, does wonders. Or with the hidden lever disperses acid. The glass cleaner works better as a stream condensed on a target, acid works better in the spray function as a sort of cone aoe.
Duster (maid): simple it dusts things. Just ignore that while one button makes it extend and the other pulls the fibers into the rod. Once inside the rod it turns into a baton.
Broom/Mop(maid): able to alternate modes to ease the job. Secretly has a third feature that turns it into a rifle. Easily concealed in the mechanisms is the small magazine. Which contains 12 rounds that on impact are designed to combine a small component of air and fire cells to create explosive munitions.
Pan/Bucket(maid): It folds out into the desired broom pan or mop bucket. It also has a third feature of folding into a vest to allow armor when needed.
Air Freshener(maid): Helps to spray around the job its nothing really, Minus the air cell at the bottom can be used for a one time purpose use. Mixing with the fire cells hidden inside the small can may become a small bomb.
Brimstone her van: It seats up to seven, driver, shotgun, five in back. Before they ran it was metallic black, being on the run she's painted it violet and changed its plates. She's not the best with magic but she's shown ingenuity, when painting she laced it with extra lead. Which she was able to then apply Alchemy to using her talents with metal magic to fortify the vehicle. It's resilient to small arms fire because of this. Get Alice drunk enough and she might gush over all the ideas she has for Brimstone. The budget hasn't allowed for this though much.
Vacuum(optional): Not every job needs the backpack carried in. Using batteries to power its mighty hose it socks up plenty of dirt and dust. It also compartmentalizes the rocks and debris if sizable enough into a concealed magazine. Which then can be used to combine electricity and air cells for a briefly usable minigun.
Back Up cleaning supplies(optional): self explanatory.
Ruz X 27 Sniper rifle or R27 for short(optional): the van has a hidden compartment under the extra supplies which houses her old service rifle. It's got a good scope and fantastic range. More significant is her special brand of munitions of course. Abyss rounds and metal rounds. Mid flight the metal rounds pop a casing inside that hardens the bullet increasing its heft and hardness they usually launch bodies backwards and punch through metal. Abyss shells are usually saved for softer targets as the shell only works if it hits the heart. If it succeeds though it allows a demon to be spawned inside the body. The heart turning into a gateway for a horror to cross over.
Additional Fuel Cells(optional): Hidden with the rifle
Additional Munitions(optional): Hidden with the rifle
------Aditional-------
Favorite Food/Drink: Chocolate covered strawberries and flavored Vodkas (reserved for nights of victory)
Hated Food/Drink: Jello, "it jiggles suspiciously"
Likes: Weapons, magiteck, cybernetics, winning, cleaning up
Dislikes: Drugs "they dilute the senses", disrespect, losing, messes
Housing Situation: A uptown apartment two rooms one always open for the other girls if needed. It's got a surplus of weapons around it well hidden. It is also immaculately clean. A porch overlooks the city and is where she usually works on cybernetics or weapons on a work bench. In the living room is obvious space for a piano though she has yet to acquire one.
Kill Count So Far: Of assassins four, three She's shared, one she hasn't admitted to. In total hard to say, she lost count four years back it started to get to her.
-------History-------
It all starts simple a girl born to a wealthy father. Raised her with a stern but kind hand with one exception keep things tidy. She didn't need to be confined or restrained or anything cruel her father was just OCD. By ten she was picking up an interest in his own work, he was Alexander Roslokov the head designer of Hexshell Industries. A leading name in weapons technology. Alice tried to pick up on everything she could from his studies as a kid. The result was a growth in a variety of skills though perhaps not as much a marvel in any. She was already showing promise though and so Alexander began looking for ways to help her get into Hexshell early.
From twelve to sixteen he helped further her skill set with those good for assassination work. Neither Alice or her father wanted her in by name but by respected work. At sixteen she joined the Ruzalanian military sponsored by Hexshell. By eighteen she was a well respected killer and while her skills were to varied to interest the science team of Hexshell her name, service, and skills combined made her at least worth bringing in. From eighteen to twenty one she then served as an enforcer mainly security and assassin work though in the time she had in the lab she began working on a prototype. By twenty two Almandia National University was looking for more candidates. Her father wanted her in, he didn't trust the other three he suspected ANU would take from Hexshell.
Alice knew she needed something special then to win. And she needed to win. So she finished her prototype first of its kind, the rail gun. She crafted it to a cybernetic arm. Then she made sure that prototype was in her arm. She arrived to the test with a bandage in pain but strong willed. Most of the five women brought to the stand beside her were free of augmentation. Was her and one other. The other was a almost guarantee in they liked the sight but weren't fixated on it. She stood out then, she placed herself with the other two competitors on her right risde. They went down the list first three were so sure to be recruited. The questions were going to get hard for the remaining three but she was first to be asked.
"Alicia Roslokov why should you be the fourth recruit of six?"
A smile and as she tilted her hand to the side her arm unfolded and collapsed into a weapon. Then fired "there's only four."
From then on she was taken into ANU. She worked on herself like any other student and for the underground branch worked security and ocasional clean up. If a test went awry or student ran she attended to things. Hexshell was being used for project Dragonov before shut down. Most the work went to her betters but they did have plans for Alice's tech. When being shutdown though the group agreed they couldn't go behind bars. There Nation not always best received the trio not always good when pressured as they would be. Project Dragonov needed to live on and the strongest of them had to be the one to run. She reminded them why she was picked roughly a year ago.
Today the Dragonov project lives on in her head. Her ideas of what she would like to do are buried by a feeling of duty to finish the project for her sisters. They did really believe in the weapon they were making. How on completion it would help secure their company and nation as a dominant power. Ideally it would have been a weapon that promoted partnership, by cold hard force if needed. While in hiding Alice has dealt with a trio of assassins so far. Two were found out by others, and Alice went to do clean up. She just tidied their home or rented out room, they seemed to die elsewhere in an accident. One had found her on a drive home, they fought she won. This was nothing special to her they did their job and she did what she was meant to do, win.
While she's shared fhese with the others what she hasn't told anyone was that her father came to her when the escaped party finally started to settle in. Alexander Roslokov knew the secrets of the Hexshell branch, that was why Alice had been there. They knew Alice would need funding but he couldn't hide everything in person. He was a brilliant mind and a bad liar. The company could support his grieving daughter gone missing. If Alexander were alive though the company knew he would know where she was. They would know he knew the project, Hexshell wanted things secret and more importantly Ruzalania wanted secrets kept. So they fought in her apartment.
Later that week Alexander Roslokov was pronounced dead. News told of his daughter somewhere in Ruzalania grieving...the world unknowing that the newscaster covering the story had his home being cleaned by Alice a simple maid. And heir to Hexshell Industries.
------Symbol-------
