Lady Spriggan
Well-Known Member
The Old Gods must have their due.
Please direct all further questions and character applications to the appropriate forums in this roleplay's new home.
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Heirs of Magic
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Heirs of Magic Characters
The first children named the new world Iagreth. Generation upon generation passed and people of Iagreth have kept their promise to sacrifice eight of their children every year so that the next generation will prosper. Now in the 3rd millennium the world is starting to move on. People are coming out with new technology like prosthetics, guns, airships, etc. Magic users still exist but their numbers have dwindled since it's so hard to conceive magic children and it tends to skip generations anyway. There is a growing faction of people who don't believe the gods ever truly exited and that the sacrifice is something people made up as a scare tactic.
Our story opens the city of Azuris. Azruris the seat of the Mah family. The Mah family are a fae family who have served as the Empresses or Emperors of Iagreth since the days of the first children. They created their central city as a place that would be open to all. Magic and non-magic alike existing together in piece. The empress for the last 300 years has been Empress Wen Mah. But she has suddenly died under circumstances no one is really willing to talk about. The throne passes into the hand of her thirteen year old daughter Jian. Everyone is shocked when Jian is siezed under the care of six of the Conclave(councillers) under charges of instability. The younger daughter is also quietly removed. The land is placed under the ruler of the Conclaw headed by Lord Cassius Warridge. Magic is shortly declared illegal and the sacrifice outlawed.
But they don't understand. The old gods must have their due or everyone perishes. What will be the fate of the world?
Children of Antares(The Father, King of Creation and Knowledge)
Species Name: Sun Elves
Life Span: Age the same as humans until 25. Can live up to 700 years.
General Appearance: Most sun elves have light peach skin to golden skin. They have hair that is white or blonde.
Geographical Location: Sun elves generally live in cities that contain a variety of other humanoid species.
Additional Facts: The first race of elves that were created by the gods. They were granted 100 extra years compared to their lesser cousins of fire and snow elves. They consider themselves rather above most humanoid species(including the fae-though they won't admit that to their faces). A lot of sun elves are encouraged to be scholars and put themselves at the height of whatever occupations they choose. A lot of sun elves are doctors, lawyers, teachers, etc.
Children of Sauda(Great Mother, Queen of the Moon and Illusions, Lady of Identity)
Species Name: Trolls
Life Span: 1-5 childhood. 5-10 teenage hood. 11-50 adulthood. Most trolls tend to die by 60.
General Appearance: Trolls are between 8-9 ft. They are generally muscular and their bodies are covered in thick hides that is various hues of grey. Their hair is usually white, grey, or black.
Geographical Location: They tend to make their villages high in the mountains in secluded areas. Some few live inside noble homes.
Additional Facts: A noble warrior race. They make their homes in seclusion(more to keep from squishing the other humanoids then anything else), but they maintain good relations with other people of Iagreth. They will oft lend themselves out as body guards, prison guards or as muscle in armies.
Species Name: Orcs
Life Span: Considered adults at 14 years of age. Usually live up to age 75 though some manage to live as long as 80.
General Appearance: Orcs have skins in various hues of grey and green. Most tend to be dark haired but a couple blond orcs have crept up. Have tusks growing out of their lower lips. Have pointed ears like the elves but theirs are bigger. Usually between 6-8 ft tall.
Geographical Location: Most orcs tend to make their villages either in the eastern or southern provinces.
Addtional Facts: Orcs tend to have multiple spouses as the more they have the more power they are said to wield. Most known for being expert crafts people.
Species Name: Goblins
Life Span: Adults at 18. Usually live 65 years.
General Appearance: They had flat faces, broad noses, pointed ears, and small, sharp fangs. Their foreheads sloped back, and their eyes varied in color from red to yellow. Their skin color ranged from yellow through any shade of orange to a deep red. Usually stand between 3 ft 4 inches to 4 ft.
Geographical Location: Goblins make their homes all over the five provinces in various caves and hills.
Additional Facts: Most goblins tend to be very quiet and fast. Most goblins choose a life of thievery.
Species Name: Shapeshifters(Animal Forms)
Life Span: They have the same kind of life spans are human beings.
General Appearance: Their exist several types of shifters in Iagreth; cats, wolves, deer, badgers, owls, fish.
Geographical Location: Shapeshifters tend to make their homes all over Iagreth depending on what race they are.
Additional Facts: Some of the more wild of shapeshifters make their homes among the wilds among the normal animals of their species. There are increased shapeshifters that are choosing to make their homes in towns and cities amongst other humanoid species.
Species Name: Shadows and Shades(Dark Elementals)
Life Span: Shadows will typically live up to 25 years. Shades will live up to 50 years.
General Appearance: Shadows are dark masses that typically take the shape of small animals; rats, cats, dogs, etc(they can temporarily appear as normal members of the species). Shades are the greater dark elementals that typically assume human form.
Geographical Location: Wherever darkness exits.
Additional Facts: Shadows and Shades are created when people or animals die in unexpected or violent ways. What remains are creatures of darkness who can't remember their former lives. Many haunt the dark places of the world but still others look to reimmerse themselves with the world.
Children of Cerulea( Princess of Air )
Species Name: Furies(Air Elementals)
Life Span: Lesser air elementals tend to live between 20-25 years. Superior air elementals tend to live up to 50 years.
General Appearance: Lesser air elementals look like swirling blobs of wind that stand at between 3 ft-4 ft. More powerful air elementals are still made of wind, though they tend to take on a more human like appearance(their various features tend to be ranges of blue, grey, and white). The more human like air elementals are usually between 5 ft-6 ft. Superior air elementals can also temporarily solidify into form.
Geographical Location: Most of Iagreth's air elementals tend to make their homes among the clouds. Their have been some who join fisherman and traders on boats though, lending their powers to give speed to their errands(these ones are looked down upon though for giving aid to "lesser" beings).
Additional Facts: Furies are one of the two elemental beings that were given more then one form. A mostly superior and haughty species who think they are above other species(most particularly any of the humanoid ones).
Species Name: Harpies
Life Span: Harpies are considered children between 1-10 years. Teens are 11-19 years. Adult at 20 years.
General Appearance: Creatures that are half-bird, half-human. They are extremely varied in skin, hair, feather, and eye colour. Female harpies are between 4 ft-5 ft tall. Male harpies range between 4 1/2 ft-5 1/2 ft.
Geographical Location: A lot of harpies choose to make their homes high in the mountains away from most of the other species of Iagreth. Their is however a large harpy population that live in the capital regions of each of the five provinces that lend themselves out as messengers to the current emperor or empress and the kings and queens.
Additional Facts: Harpies meet up every 3 months for the purposes of repopulating their species; the rest of the time children are raised in bands of females and males.

Children of Terbis(Prince of Earth, Lord of Fertility and Land Animals)
Species Name: Fae
Lifespan: Age like humans until 21. They will live for up to 800 years.
General Appearance: Fae have extremely varying skin tones, hair colour, and eye colour. No wings. Female fae are between 5-5 1/2 ft. Males are usually between 5 1/2-5ft
Geographical Location: Most tend to live in the central province, but cities that include them can be found in the northern, southern, eastern, and western provinces.
Additional Facts: Fae make up the largest percent of the ruling class of Iagreth. Their laws of succession favour the eldest child as heir.
Species Name: Plains People(Human)
Lifespan: Reach the age of majority at 21 years. They can live up to 115 years.
General Appearance: The Plains people have skin that usually light brown to dark brown. Hair is usually dark. Eyes range between greys, browns, and black.
Geographical Location: Live mostly in the grasslands in the western province of Efrad.
Additional Facts: A mostly wandering folk who move around the western plains in bands; usually composed of grandparents, parents, aunt, uncles, cousins. Though they have a lot of fights tend to break out in between bands they usually only marry fellow plains people.
Children of Aquis(Lady of the Waters, River + Sea Creatures, Trade + Safe Sailing)
Species Name: River Folk(Human)
Lifespan: Reach the age of majority at 21 years. They can live up to 115 years.
General Appearance: The river folk of Iagreth have medium peach skin to medium brown skin. They tend to have hair in various shades of blonde and brown. River folk have eyes that are either blue or green. They are usually between 4 1/2 ft-6 ft.
Geographical Location: Though they call themselves river folk not all of them exclusively live by rivers; some choose to make their homes by the sea.
Additional Facts: A lot of river folk choose the life of fishing or trading due to the nature of their powers.
Species Name: Lizardfolk
Life Span: 1-20 hatchling. 21-30-teen. 31-60 middle adulthood. 61-80 old age.
General Appearance: Reptilian humanoids. Skin is covered in scales in hues of green, brown, or grey. Eye colour is always yellow. Hair is usally in shades of blonde, red, and brown.Tails are usually about 3 ft long. Typically between 5ft-7 ft. Have sharp claws on the their hands and feet.
Geographical Location: Lizardfolk live all over the five provinces as long as it's by a body of water. A lot of settles have sprung up near the city but it's not unheard of for settlements to spring up near rivers, marshs, or lakes.
Additional Facts:
Species Name: Aquina(Water Elementals)
Lifespan: Most aquina live up to 30 years.
General Appearance: Beings made out of living water. Between 3-4t tall.
Geographical Location: Water elementals make their homes in any body of water(whether it be a fountain in a city to the actual sea).
Additional Facts: One of the most helpful of the elemental species.

Children of Novis(Lord of Fire and Combat)
Species Name: Gnome
Lifespan: 1-2 infancy, 2-11 childhood, 12-19 teen, 20 adulthood
General Appearance: Gnomes are generally between 2 ft-3 1/2 ft tall. They have typically tan or brown skin. Their hair tends to be mostly in shades or blonde though in recent years some are turning out with light brown hair.
Geographical Location: Gnomes make their homes by burrowing into hills are over the continent.
Additional Facts: Gnomes typically live in a home with both of their parents for the first six years of their lives. In is then tradition for gnome families to then separate and each parent raises their opposite gender children until adulthood. After that they are expected to strike out on their own for ten years to learn about the world and find a mate.
Species Name: Fire Elves
Life Span: Age the same as humans until 25. Can live up to 600 years.
General Appearance: Mostly golden skinned or olive toned beings with blonde or red hair. Pointy ears. Are usually between 5ft-6 1/2 ft tall.
Geographical Location: Most fire elves live in the Arid Wastelands on the border between the central province and the southern province.
Additional Facts:
Species Name: Firekin(Fire Elementals)
Life Span: Fireskin tend to live up to 30 years if they can maintain constant nourishment of fire.
General Appearance: Beings formed out of living flame. Between 3-4 ft tall.
Geographical Location: The majority of fire elementals make their homes in the volcanoes of the surrounding islands of Iagreth due to the constant presence of lava. There are some who choose to travel though and take their chances finding a next source of fire to eat.
Additional Facts: A mostly chaotic race.

Children of Lutum(Lord of Stone, Craftsmenship, and the Arts)
Species Name: Dwarves
Lifespan: 1-25 childhood. 25-52-teenagehood. 53 age of majority. They can live up to 500 years.
General Appearance: Dwarves are usually between 4 ft-5 ft tall and tend to be stout. Dwarves have varying physical characteristics depending on the clan they belong to. Male dwarves are bearded. All dwarves where different type of jewelry(beads, rings, necklaces, bracelets, etc.) for each and every member of their families.
Geographical Location: There are at least 2 major dwarf cities in the nothern, eastern, southern, and western provinces. Dwarves in the central province lives in towns and village among other humanoid species. Mostly they tend to keep to the city they are born unless they are a trader.
Additional Facts: Most dwarves are naturally gifted in crafting and blacksmithing. In the past two millennium a lot of their kind are leaving their homes to study engineering. They are behind such inventions are glasses, prosthetics, electrical lighting, and airships.
Nothing is more important then family to a dwarf.
Species Name: Gemina(Rock Elementals)
Lifespan: Gemina can live up to 50 years.
General Appearance: Elementals formed with bodies of rocks, precious gems, or metals. Are between 3 ft-4 ft.
Geographical Location: Depends on the elemental. There are some who choose to live completely in the wilds close to the type of rock they resemble. There are some who choose to live in tandem with the dwarves in their cities giving aid to their projects. There are also those who like to make their homes among the more open cities giving their aid to jewelers, construction workers, etc.
Additional Facts: Gemina are among the most helpful elemental races.

Children of Cyrossa(Lady of Ice/Snow)
Species Name: (Human)
Life Span: Reach the age of majority at 21 years. They can live up to 115 years.
General Appearance: The people of this species of human tend to be olive skinned. Nearly all are brown or black haired.
Geographical Location: They mostly live in numerous villages among the northern and southern provinces of Iagreth. Some also choose to make their homes in mountains of other regions though.
Additional Facts:
Species Name: Frost lads and lasses
Life Span: Live usually up to 25 years.
General Appearance: Elemental beings made of snow or ice. Typically stand between 3-4 ft tall.
Geographical Location: Most live in the nothern province of Iagreth.
Additional Facts: They have a certain fascination with the the humanoid species of Iagreth. In the past 100 years or so they've started making their own villages with igloos made out of snow or ice. Some of the more mean frost lads and lasses enjoy making living ice sculptures of people who come across their lands.
Species Name: Snow Elves
Life Span: Age the same as humans until 25. Can live up to 600 years.
General Appearance: Mostly white-skinned(as in snow white) or pale beings with shades of white and blonde hair. Pointy ears. Are usually between 5ft-6 1/2 ft tall.
Geographical Location: The snow elves live exclusively at the top of the nothern province of Iagreth.
Additional Facts:
Magic in Iagreth
1) People who are born with magic are only able to control one element depending on the heritage they were born into
2) In the cases of hybrid species magic users will inherit one type of magic from any of their bloodlines.
3) Magic training typically starts at 4 and it takes up 20 years of training to be considered a master.
4) Part of magic training is faith. Magic users are expected to give back to the world they were born from(for example plant users growing new trees, etc.)
5)Dark Magic: Able to shape darkness and shadows into objects, weapons, shields, and armour. Dark magic users are also able to make shadow puppets come to life for a limited amount of time. They also have have illusion magic.
6) Light magic: Able to shape light into objects, weapons, shields, and armour. Light users also have the power of reanimation(they can bring dead bodies back to life to fight for them)
7) Fire magic: Able to shape fire into objects, weapons, shields, and armour. More advanced users can also use lightning. They never get cold.
8)Air magic: Able to shape air into objects, weapons, shields, and armour. If a master or air they can use it to manipulate storms.
9)"Light Earth" Plant Magic: Earth users are able to manipulate plant life to grow, move and attack, and rise and "walk". They can also use healing magic.
10) "Dark Earth" Rock Magic: Power to manipulate rocks, precious, stones, and metal. Can use to create objects, weapons, shields, and armour. People with this kind of power tend to more durability and strength then others.
11) "Light Water" Water Magic: Users can manipulate bodies or water into objects, weapons, shields, and armour(but can not solidify).
12) "Dark Water" Ice/Snow Magic: The ability to construct things out of snow and ice(can not liquify). Can also manipulate snow and ice.
Some Tech
(supposed to have a kind of steampunk type feel)
1) Glasses
2) Crystal Lights(made usually a combination of precious stones, wires and people with fire magic.
3) Airships
4) Steam powered train that connects Azuris to four stations in each of the other provinces. Still working on some expansion.
5) Muskets
6) Pain killers
7) Spinning frames
8) Guitars and pianos
9) Typewriters
10) Watches
11) Mechanical Servants(Human and Animal)
1) People who are born with magic are only able to control one element depending on the heritage they were born into
2) In the cases of hybrid species magic users will inherit one type of magic from any of their bloodlines.
3) Magic training typically starts at 4 and it takes up 20 years of training to be considered a master.
4) Part of magic training is faith. Magic users are expected to give back to the world they were born from(for example plant users growing new trees, etc.)
5)Dark Magic: Able to shape darkness and shadows into objects, weapons, shields, and armour. Dark magic users are also able to make shadow puppets come to life for a limited amount of time. They also have have illusion magic.
6) Light magic: Able to shape light into objects, weapons, shields, and armour. Light users also have the power of reanimation(they can bring dead bodies back to life to fight for them)
7) Fire magic: Able to shape fire into objects, weapons, shields, and armour. More advanced users can also use lightning. They never get cold.
8)Air magic: Able to shape air into objects, weapons, shields, and armour. If a master or air they can use it to manipulate storms.
9)"Light Earth" Plant Magic: Earth users are able to manipulate plant life to grow, move and attack, and rise and "walk". They can also use healing magic.
10) "Dark Earth" Rock Magic: Power to manipulate rocks, precious, stones, and metal. Can use to create objects, weapons, shields, and armour. People with this kind of power tend to more durability and strength then others.
11) "Light Water" Water Magic: Users can manipulate bodies or water into objects, weapons, shields, and armour(but can not solidify).
12) "Dark Water" Ice/Snow Magic: The ability to construct things out of snow and ice(can not liquify). Can also manipulate snow and ice.
Some Tech
(supposed to have a kind of steampunk type feel)
1) Glasses
2) Crystal Lights(made usually a combination of precious stones, wires and people with fire magic.
3) Airships
4) Steam powered train that connects Azuris to four stations in each of the other provinces. Still working on some expansion.
5) Muskets
6) Pain killers
7) Spinning frames
8) Guitars and pianos
9) Typewriters
10) Watches
11) Mechanical Servants(Human and Animal)
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