Incarnation: The Fury
DomainsVengeance, Retribution, Justice
The Fury tends towards being outgoing and adventurous, with a mind for righteousness and justice. In many eras, she ends up a protestor, a freedom-fighter, or something along those lines. In others, her tendencies towards vengefulness and a streak of jealousy have driven her into zealotry and terrorism.
ConstantsIn every Iteration, the Fury is born flightless, but will acquire the ability to fly somewhere between the ages of 12 and 16. The nature of flight is dependent on the Iteration - in some, she will erupt wings of some variant or another. In others, her Iteration will take a more technical bent, and flight will be powered by the means of a contraption of some sort - a glider, a flight-machine, even an aeroplane.
In almost every Iteration, the Fury is either born without a left arm or loses it somehow. The only Iterations where this hasn't occurred were those in which she died relatively young, so it is generally accepted that this is a constant, should she live long enough. Even after so many cycles, she still fights against this - she maintains a love of music and will always try to learn an instrument, which she will end up forsaking at the inevitable loss.
Present IterationName: Lydia Santos
Age: 26?
Appearance: A blended heritage that can be difficult to place, Lydia's predominant ethnicities are Filipino and Australian Aboriginal, though there are undoubtedly other ethnicities mixed in as well. She has black hair that is more wavy when the air's dry and more curly when it isn't, cut just above the shoulders. Her skin is a warm coffee-and-cream, but how much coffee and how much cream depends quite a lot on how much time she's been spending outdoors lately. Her eyes are dark brown, and unremarkable other than their piercing sharpness.
Her left arm is missing from halfway between the shoulder and elbow, due to having to crash-land her hang-glider in the outback as a teen. The landing went as well as could be expected, with only minimal scrapes, but something bit her while she was out there and by the time she got back to civilization, gangrene had set in enough that the arm had to be amputated. It was, Lydia has remarked, one of the more unpleasant ways to lose a limb.
Equipment: Lydia almost always has a hang glider with her, either carried or strapped across her back, and somehow she can always find enough wind and a high enough space to get airborne. Strangely, when she's in the company of only the others, the hang glider seems to fade into feathered wings, dark brown in plumage and reminiscent of an owl.
The weapon she carries is a mishmash of things - a glaive in the most basic form, but there is always some sort of projectile weapon mounted to it that fires off of the unbladed end. In this era, it's a fairly standard rifle, the sort anyone might carry into the outback. Sometimes this fades out as well, returning to a form that's closer to a cross between a crossbow and a ballista, firing arrow-sized bolts across the battlefield.
Occupation: Lydia works as an Outback Ranger, focused on protecting the Australian Outback and the native species of plants and animals within. Like many other Rangers, her Aboriginal ancestry leads to a strong desire to protect the native peoples of Australia as well. She is extremely vigilant about both civil rights and conservation efforts, and it's somewhat an open secret that she is quite willing to take the more direct route when dealing with issues that she discovers in the course of her work - whether that means quickly ending the life of a cane toad, or dealing with some other annoying invasive species.
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