Klaxon: OOC Info and Q&A

Dashmiel

Mr. Nobody
Administrator
Nexus GM
Pronouns
He/Him

Klaxon or clax·on [klak-suhn ]​

Noun. 1. a loud electric horn, formerly used on automobiles, trucks, etc., and now often used as a warning signal.​


Story Recap​

How We Got Here​


The Bloodstone Werewolf Pack had a long history of participating in the gun running business, and were the Lutetian partners of a larger Iverian criminal organization. This organization is known as the Verdant Mantle. The VM is an international player in the arms business but their physical presence is focused in Iveria. They rely on trusted partners like the Bloodstones to manage their interest in other Issunar territories, and Lutetia's centralized location within Issunar made the Bloodstone pack one of the most influential of the Mantle's allies. It has been eight years since the Bloodstones last regularly ran arms for the Verdant Mantle, who has attempted to get by with reduced operational output and independent runners in the interim, with limited success. Because unbenknownst to few in the Bloodstones beside a small circle, not at all arms ran through Lutetia were for sale in distant shores, but rather were for the enhancement and reinforcement of the defense of the Verdant Mantle and Bloodstones both.

A strong Bloodstone pack, flush with cash and armed with the best hardware is something that benefits the Verdant Mantle, for the Bloodstones got such great preferential treatment and nearly free arms for a reason; their presence was to be the strong barrier that dissuaded the Mantle's greatest rivals, the Pangolin Cartel, from gaining a foothold in Lutetia. The split 8 years in the past however, meant that the flow of arms stopped and swelled at Lutetia's border, while the Bloodstone themselves didn't gain new arms. They gained a semblance of peace and this was taken advantage of by their enemies. Both their enemies. The Pangolin Cartel was content from the shadow to initiate a campaign of enriching the enemies of the Bloodstones, such as to upset the balance in the Lutetian underworld further.

The Pangolin Cartel understimated the deeply held hatred between the Bloodstones and Scions, and lost what they hoped would be a firm foothold in Lutetia to impatience and infighting amidst their would be vassals. This is did not seem to stop the leader of the Pangolin Cartel however. Ayman Al-Nadir, the enimagmtic leader of the Pangolin Cartel personally intervene in a scheme in which he briefly kidnapped and beat one of the Bloodstone members, Aimée Chevrier. Meanwhile, Ayman seemingly moved his support of the Scions to another group, the Iron Jackals. The IJ's are a primarily human gang that has long been tolerated as a non-threatening buffer in the outskirts of Lupaix by the Bloodstones; for all their dipshittery, their human lives make for better news, and their presence keeps a certain degree of the official gaze off the Bloodstones.

It seems however, that Ayman has been distributing treats of a more nefarious nature than those in the know expected. When Jimmy Ó’Suaird, an IJ semi-prospect turns up exhibiting paranormal abilities beyond lycanthropy after coming down from a dosing with unknown drugs, it becomes evident that the Pangolin Cartel has begun waving tendrils in their territory, and that a neighorhood flooded with would-be temporary super-gangsters is something they must consider addressing.

Before much of a chance to discuss plans or a wink of sleep could be had however, the night turns and Xandre discovers that Aimée is missing, and that great violence occurred to her at her home, prompting Ragenard to immediately seek revenge. Decades of experience aren't so easily dissuaded however, and the furious Guiscard does maintain the presence of mind to alert his pack to go into a state of tactical preparedness. While they must recover their own and repay the affront with alacrity, their leader knows that the best way to get the Bloodstones through a crisis is to get them together...even as he ignores his own counsel.

OOC Organization and Q&A​


We'll use this thread to handle questions and update on the status of the individual cluster threads as needed. Don't be afraid to ask!

Event Threads​


  • Text Message Reference: Texts
  • Cluster A (Xandre, Ragenard, Julienne): Klaxon
  • Cluster B (Whomever starts together in the Railyard Group): TBD
  • (More Threads If/When Needed and it is okay to split up into small groups within the railyard if desired to portray a splitting up/delegation of tasks display/scenario. Just Chime In Here)
 
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@illirica @Knosis @Hollow glade @Script @Tiko

You all either have or could conceivably have characters already at the railyard from the moment the texts went out. Would you all want to be in one single thread or split into multiple railyard point of views right from the get go?
 
@illirica @Knosis @Hollow glade @Script @Tiko

You all either have or could conceivably have characters already at the railyard from the moment the texts went out. Would you all want to be in one single thread or split into multiple railyard point of views right from the get go?

I think one railyard thread would be ideal. Allows for smoother keeping track of the passing of time as characters move about the place throughout things. Also close enough proximity that a character shouting in one thread, is likely to be heard by a character in another thread.

I'm not averse to multiple threads though if people would prefer to divide things down further. Has the advantage of easier posting orders for characters physically with each other, but disadvantage of being more difficult to keep everything in sync.
 
I remember telling Tiko Ziessel would see the message and go find Jesse first, to make sure he has a buddy or stay at the infirmary with him if he doesn't. She probably assumes Rhetta has it handled wherever she is. And I don't know if she would know who is there and who isn't there completely.

I prefer splitting. If there's different characters interacting in small groups and we all post in one same thread it's going to be chaos. As long as we communicate to coordinate cross thread interaction it should be ok.
 
What if we did something like one main thread but then people who don't want to be wherever the main action is (whatever dash is cooking up, presumably), they can have their side threads going on and then enter into the main thread if needed? So, like, Ziessel and Jesse could be in an Infirmary Thread for a little interaction but if it gets to the point of "hey guys get your butts out here, we're being overrun by tiny spiders with harpoons" or something they can bring those characters into the main thread.

People can also pull out of the main thread as needed if their characters need to go check something out, and I've seen a lot of success with this in other things if people post an exit post with a link to the thread they're exiting to as part of their post so that people can follow it, if that's something we want to do.

Rhetta will definitely be in the Railyard whenever it happens, probably badgering the recruits or something. Or recruiting the badger - though I think Knosis is planning to have him napping at first and see what happens there.
 
@Dashmiel Just want to make sure I'm on the same page.. Which characters are you referring to? Chloe's with Desmond, but Skye is free to either be at the railroad fairly quick or finishing up a gig near by.

The badger is sleeping. Unless you need/want him to be awake at that point. In which case, I can wake him, have him raging and some how get out, but gets put back in before the next day.
 
That's a good possible option. Allows for splitting characters out as needed for start to finish interactions.

Early on there's only going to be a few characters at the Railyard, so a single thread would be smoother, and characters will be moving around a lot. Would avoid someone posting their character walking out of one room, to switch to posting in another thread as they walk into another room with different characters in it, which would make it hard to follow the progression of things.

But later on as more characters arrive, having the option to split two characters off into another thread because they're having a private conversation let's them post freely, without breaking up the flow of the conversation.

And allows them to merge back into the main thread if something occurs that would impact everyone in the building.

I switch my preference to Illiricia's suggestion.
 
What if we did something like one main thread but then people who don't want to be wherever the main action is (whatever dash is cooking up, presumably), they can have their side threads going on and then enter into the main thread if needed? So, like, Ziessel and Jesse could be in an Infirmary Thread for a little interaction but if it gets to the point of "hey guys get your butts out here, we're being overrun by tiny spiders with harpoons" or something they can bring those characters into the main thread.

People can also pull out of the main thread as needed if their characters need to go check something out, and I've seen a lot of success with this in other things if people post an exit post with a link to the thread they're exiting to as part of their post so that people can follow it, if that's something we want to do.

Rhetta will definitely be in the Railyard whenever it happens, probably badgering the recruits or something. Or recruiting the badger - though I think Knosis is planning to have him napping at first and see what happens there.
That's a good possible option. Allows for splitting characters out as needed for start to finish interactions.

Early on there's only going to be a few characters at the Railyard, so a single thread would be smoother, and characters will be moving around a lot. Would avoid someone posting their character walking out of one room, to switch to posting in another thread as they walk into another room with different characters in it, which would make it hard to follow the progression of things.

But later on as more characters arrive, having the option to split two characters off into another thread because they're having a private conversation let's them post freely, without breaking up the flow of the conversation.

And allows them to merge back into the main thread if something occurs that would impact everyone in the building.

I switch my preference to Illiricia's suggestion.

Works for me. To clarify/checklist, we're talking of one main Railyard thread, and then as many separate side threads from it as needed? And we are then treating Klaxon and Cluster A (Ragenard, Xandre, and Julienne) as concurrent but essentially already one of those "splits" from the main thread (they'll be coming back later)? Who would be doing the scene opening for the main railyard scene that sets as the texts messages are received?

@Dashmiel Just want to make sure I'm on the same page.. Which characters are you referring to? Chloe's with Desmond, but Skye is free to either be at the railroad fairly quick or finishing up a gig near by.

The badger is sleeping. Unless you need/want him to be awake at that point. In which case, I can wake him, have him raging and some how get out, but gets put back in before the next day.

Skye and Broch as desired, as you say, yarp. Chloe and Desmond will be on their own split thread and reaction. I'm sure fate has Desmond's address even if they dally there 🙊.
 
I can have Skye there pretty quickly, that's no biggie.

@Dashmiel but the question is, do you want or need the badger. I don't mind either way, original plan was to have him sleep but I'm flexible my dude to have an angry half healed badger wake up and rage. :cool:
 
Do you want him in there, Kno? Because we can definitely contrive to make it happen somehow if you want to, but if you'd rather he sleep it off, we can make that happen too and that's also fine.
 
Do you want him in there, Kno? Because we can definitely contrive to make it happen somehow if you want to, but if you'd rather he sleep it off, we can make that happen too and that's also fine.
I do not mind, as I said. Original plan is for him to sleep it off. But if enough chaos erupted and he thought he was still fighting for his life? Can make it where he immediately wakes up and rages. Wouldn't be for long though, he still needs sleep. I'm just noticing Dash keeps including him in the potential, and I don't know if that's a clue that he was expecting Broch there or if he wanted him there. Or if I'm just over-reading the situation because its Broch and he's awesome.
 
I propose we start the railyard from the perspective of Rhetta and the prospects. It will give a central area that multiple characters would be at, even at those early hours. Then arrive in other characters/create new threads as needed.

And yeah, Ragenard/Julienne scene can stay separate, since they're leaving anyways and will likely be gone before people have a chance to interact with them, because they are already outdoors.
 
Oh, adding to the above, Baron would likely be there as well. If we open with a prospects scene, are there other characters that are likely to be present?

Also who has characters that would be at the Railyard in the morning (even if not with the prospects)?

And for any characters that won't be at the Railyard in the morning, could you let us know who they are, and where they will be when the text goes out? Thank you!

For example:

Baron can be with Rhetta and the Prospects
Julienne will be with Ragenard heading to Aimee's apartment to meet up with Xandre.
Desmond is at home asleep.
Jesse is at the Railyard, in the infirmary.
Draaven is wherever Draaven disappears to when he isn't around.
Liam will be with Rhetta and the other prospects.
Bastien is wrapping up a late night patrol and out on the streets.
Marcellus at home asleep.

This will help us to get an idea of group sizes, and which characters will likely wind up together. Please include non pack character locations as well.
 
I'm just noticing Dash keeps including him in the potential, and I don't know if that's a clue that he was expecting Broch there or if he wanted him there. Or if I'm just over-reading the situation because its Broch and he's awesome.

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That you in 4K? I'm just playing at being observant towards the desires of my players 🫶🏽.
 
Jesse could probably assist Broch with waking up... :)

"this could result in a really pissed off werebadger, are we to the point yet where the alternative is WORSE than a pissed off werebadger?"
 
Jimmy won't be there til 8am.

Aimee is mostly dead.

Saxton is gonna get waffles first.
 
Jesse could probably assist Broch with waking up... :)

"this could result in a really pissed off werebadger, are we to the point yet where the alternative is WORSE than a pissed off werebadger?"
Can do lol He'll probably have no memory of being forced to wake up though. Which is truly a full rage moment for a werebadger. Gonna have to point sharp end towards enemy and pray no one friendly gets in the way.
 
Apologies if I missed it being specified somewhere already, but what time in the morning do the texts go out?
 
Apologies if I missed it being specified somewhere already, but what time in the morning do the texts go out?
It's around dawn time (both Klaxon and Julienne & Ragenard start a bit before dawn). Arbitrarily, sunrise time around where I'm at on that date was 5:21 AM. So let's call it 5:30 AM? I think on the tracking sheet Klaxon had landed half an hour ahead at 6:00 AM, so minor adjustment. Less sleep for Desmond.
 
Gotcha. I'll probably say Lark is at home and gets woken up by the text, so makes his way over after that to arrive a bit after six probably. Snow can have decided to stay overnight after the Broch situation to be there in the event that a case of rampaging badger developed overnight, so he'll be there, but most likely also getting woken up by the text unless there's already stuff going on that early that would've woken him.
 
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