Rorshach's Journal
You're locked in here with me.
LINE OF SIGHT
It has been 90 years since humans have retreated completely underground on a global scale, flocking to caverns by the thousands. Subway tracks became home to a flood of refugees, underground mines became fortresses. City by city, country by country, they disappeared into the dark and quiet, fleeing in mobs, too terrified to look over their shoulder at the things that move, slink, prowl.
Nobody knows where they came from, only that the light is their ally. Over the years, the memory of them was relegated to a ghost story told to children, down here in the dark. Humanity created infrastructure out of things they brought with them, built upon the bones of projects long dead - digging through the dirt and rock to connect underground theme parks and experimental laboratories. Governments formed. Military rose. Twice, they tried to take back the sun, and twice they failed, beaten back by a smarter, stronger enemy. They've remained content, complacent, in their darkness.
Until now. Now, 90 years later, you and your team discover that outposts scattered around the entrances to Humanity's haven are going dark. The enemy that stole the sun is becoming restless.
And learning how to see in the night.
Line of Sight is a horror/survival roleplay with science fiction elements, featuring a small group of humans who discover a dark secret. Here is where all of the questions about the world and its characters can be answered. Below is an index of these posts.
It has been 90 years since humans have retreated completely underground on a global scale, flocking to caverns by the thousands. Subway tracks became home to a flood of refugees, underground mines became fortresses. City by city, country by country, they disappeared into the dark and quiet, fleeing in mobs, too terrified to look over their shoulder at the things that move, slink, prowl.
Nobody knows where they came from, only that the light is their ally. Over the years, the memory of them was relegated to a ghost story told to children, down here in the dark. Humanity created infrastructure out of things they brought with them, built upon the bones of projects long dead - digging through the dirt and rock to connect underground theme parks and experimental laboratories. Governments formed. Military rose. Twice, they tried to take back the sun, and twice they failed, beaten back by a smarter, stronger enemy. They've remained content, complacent, in their darkness.
Until now. Now, 90 years later, you and your team discover that outposts scattered around the entrances to Humanity's haven are going dark. The enemy that stole the sun is becoming restless.
And learning how to see in the night.

Setting and World Information
Character Limitations/Character Sheets
Accepted Characters
If you ask me a question, I'll likely post the answer within the information dump as well as answering you personally.

ABOUT THE GM
I'm also a fairly busy dude, with an eclectic range of interests when it comes to writing. I can't really promise any more than 1-2 posts in a 10 day period (roughly one a week), and so I won't expect the same from you. Likely, this will be a slower paced roleplay.
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