Gattletowne
The Crowned Light of Midday Night
No fresh water sources. Oddly enough, some buildings have some running water, but its a crap (literally) shoot. It's all dirty, but some will get you through the day, others will poison you to death.
I have a free day tomorrow so I'll try and post something![]()
I'm thinking of rolling a d6 for any non-ME post (that's clearly not dialogue/story arc focused) and a 1 indicates a non-initiated Murder Encounter. If a PC, lets use Natalie as an example, has just finished an ME, then for one maybe two posts, there will be no roll. Same for a PC who just experienced one of these non-initiated encounters. We would still use the 6-Sides of Murder system and the ME would play out exactly the same.
It was. He is considering it.That would be fine with me, although if our characters are somewhere specific where a ME was very unlikely, I think it should affect the dice roll. And the same goes for a place that is typically a blood bath.
Also, @Gattletowne idk if this was mentioned but are there animals in murder city? Dogs, cats, birds? Is hunting a thing?
@ArQane is correct. It's something under consideration. And I am taking context and setting into the Murder EncountersThat would be fine with me, although if our characters are somewhere specific where a ME was very unlikely, I think it should affect the dice roll. And the same goes for a place that is typically a blood bath.
Also, @Gattletowne idk if this was mentioned but are there animals in murder city? Dogs, cats, birds? Is hunting a thing?
Purely a narrative thing with Vi. Everyone else can still very much die for good. I think the permanent death absolutely adds to the Murder City experience. Also, however, I think the "Vi Situation" as we'll call it, adds a really cool narrative story arc to add further chaos to a chaotic situation.I see. Would it be weird to say that it's a... relief? xD I certainly do not want my character to die, but permanent death make things fun in my opinion.
Basically, Vi was stripped of her bounds and made to be a environmental hazard for other players? Like a zombie?Purely a narrative thing with Vi. Everyone else can still very much die for good. I think the permanent death absolutely adds to the Murder City experience. Also, however, I think the "Vi Situation" as we'll call it, adds a really cool narrative story arc to add further chaos to a chaotic situation.
That's for your speculation. I know where I'm headed with the idea, and I've given @Morph freedom to play within some loose guidelines I plan to throw Vi's way from time to time. But the mystery will unfold. Even though Murder City is kind of dark sandbox for us all to play in, there's still a larger story being told. And I'm not just going to go and give away all the good bits. Even Morph is in the dark about my end game. But that's a long way offBasically, Vi was stripped of her bounds and made to be a environmental hazard for other players? Like a zombie?