N0X
Well-Known Member

Santangelo's is the safest and most popular trading post and rest stop for passersby on the Lonely Road.
From the entrance, Santangelo's opens to the Lounge Room with tables and chairs. The business is clean, as it is kept and maintained by Sandander's wife and daughter, who also serve the patrons. Anyone could tell it was once a truly fine establishment. Entering the Lounge Room, to the right is a Small Stage where there are often performances given by Santangelo's Angels, patrons, and anyone who asks. The piano is horribly out of tune. To the left of the entrance opens to the Main Bar, behind which Santangelo himself can be found selling alcohol, among other items. Behind the bar, is a door through which there is a Small Kitchen & Storage section with a refrigerator, stove, sink, and counter. Through the small kitchen & storage, there's a door that leads to the outside patio area.
Next to the door outside, is a staircase leading down into the establishment's Basement, which not only acts as storage but also as a clubhouse for Sandanter's Loyalists. To the left of the Main Bar, you can find a Hallway where there are Bathrooms that are kept running by Sandangelo's handyman sons to the left, and to the right, the door to a locked Private Room. To the right of the Main Bar, there is an open Staircase next which leads to the Second Floor, with a dozen rooms full of bunk beds for travelers and loyal patrons, with one of the rooms saved for "Santangelo's Angels".
As it is a Neutral Zone, the building is occupied by those from all walks of life; survivors, vagabonds, even the odd metahuman, but largely militiamen from well-known organizations such as the Patriots, Bad Wolves, and M.A.R.S. (Mercenaries, Assassins, & Renegades Squad). There may sometimes be found the wayward caravaneer. Guards can be found by the entrance and exits, and Scouts can be seen in an overlook on the roof, some of which are Sandander's relatives. No one is unarmed, and there are rules established for combat. Anyone who breaks the rules is at the mercy of Santander himself; nobody wants to be in that position.
The bar is a hot spot for raiders, which are frowned upon by all manner of civil organization. It is possible to get caught in a crossfire between the raiders and Santander's Loyalists. Fortunately, not many actual zombies can be seen in or around the area, as it is purposely kept zombie-free by Santander's men. There may be a stray metazombies or two near the area, however, as they are the only ones powerful enough to bypass Sandanter's men.
From the entrance, Santangelo's opens to the Lounge Room with tables and chairs. The business is clean, as it is kept and maintained by Sandander's wife and daughter, who also serve the patrons. Anyone could tell it was once a truly fine establishment. Entering the Lounge Room, to the right is a Small Stage where there are often performances given by Santangelo's Angels, patrons, and anyone who asks. The piano is horribly out of tune. To the left of the entrance opens to the Main Bar, behind which Santangelo himself can be found selling alcohol, among other items. Behind the bar, is a door through which there is a Small Kitchen & Storage section with a refrigerator, stove, sink, and counter. Through the small kitchen & storage, there's a door that leads to the outside patio area.
Next to the door outside, is a staircase leading down into the establishment's Basement, which not only acts as storage but also as a clubhouse for Sandanter's Loyalists. To the left of the Main Bar, you can find a Hallway where there are Bathrooms that are kept running by Sandangelo's handyman sons to the left, and to the right, the door to a locked Private Room. To the right of the Main Bar, there is an open Staircase next which leads to the Second Floor, with a dozen rooms full of bunk beds for travelers and loyal patrons, with one of the rooms saved for "Santangelo's Angels".
As it is a Neutral Zone, the building is occupied by those from all walks of life; survivors, vagabonds, even the odd metahuman, but largely militiamen from well-known organizations such as the Patriots, Bad Wolves, and M.A.R.S. (Mercenaries, Assassins, & Renegades Squad). There may sometimes be found the wayward caravaneer. Guards can be found by the entrance and exits, and Scouts can be seen in an overlook on the roof, some of which are Sandander's relatives. No one is unarmed, and there are rules established for combat. Anyone who breaks the rules is at the mercy of Santander himself; nobody wants to be in that position.
The bar is a hot spot for raiders, which are frowned upon by all manner of civil organization. It is possible to get caught in a crossfire between the raiders and Santander's Loyalists. Fortunately, not many actual zombies can be seen in or around the area, as it is purposely kept zombie-free by Santander's men. There may be a stray metazombies or two near the area, however, as they are the only ones powerful enough to bypass Sandanter's men.
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