Kadaeux
Universe Crafter

Artist; Craig Mullins
Welcome.
Welcome, a word loaded with meaning yet committing to none. One might as well describe sunlight to a subsurface invertebrate. A word that has been used to welcome one as family, or in the moments before betrayal and one gets stabbed in the back. And so, it is with this ambiguous greeting that I too welcome you, Kings and Emperors, Presidents and more. Children of the Fettered Stars, born to this small cluster of stars at the edge of the galaxy. You have been left as others have, to rise from your primordial beginnings and make that first clutching grasp for stars that do not belong to you.
Some of you have risen before and been put down. For others this is your first rising from the mire of anonymity. Clutching hollow faith in the stars that you have neighboured. Well that is enough of that. You are all children.
You rise because we allow it.
You reach for the stars because we choose not to slap down your primitive outstretched hands.
You exist because it amuses us to permit it so that your petty natures may bring us a modicum of amusement.
And if you wrong us.
You will die because we command it.
Welcome to the Interest check thread for the Fettered Stars, an RP where you represent an entire nation, from its mightiest leaders to its smallest citizens, you will be responsible for the direction your nation takes, rises or falls. You will face all manner of threats, dangers and risks. From the other player nations to the powers of the Greater Galaxy (other NPC nations), you will face the dangers of simple random chance and events you could not have plotted for (such as pirate raiders, or a Coronal mass ejection for examples).
And most of all. You will face the consequences of your own actions. Did you have a family of thieves put to death for trying to feed themselves? Their deaths sparking a minor uprising that will need to be dealt with. Did you neglect to harden protections after a shipment of antimatter was stolen by terrorists? Did you watch Aliens Got Talent without the goggles protecting you from the Mind-Breakers if Mindoi? Your actions will have consequences, good and bad.
And at the end of this post are the direct rules used for building your nation.
These rules can significantly effect matters within your nation. A nation with the trait Crimeless is mostly immune to random events sourced in criminal origins. Another with the trait We See All may see external events coming sooner than another nation. One with Fanatical Loyalty might see the population spontaneously host parades to your magnificence.
But no nations are without flaws. And, as do traits, they can have a severe effect on random events (and even the outcome of normal interactions). A nation with the flaw Delectable may find more frequent pirate raids to capture your delicious citizens. The flaw Starfleet Curiosity may lead to ships going missing when they go to poke a stick at weird space phenomena. Or the flaw Revolutionaries which may result in periodic terrorist attacks on your rule. Or "Critical Dice Roll Failure" which is literally asking for punishment (basically, a negative random event is always worse for a nation with it than without.)
Link to a PDF File of the rules.
Below is the nation sheet format, these are mandatory fields. You may add extra fields if you want (For example, a Flag section. Or a breakdown of how your fleet is organised etc.)
Nation Sheet Format;
Lore
Nation Name;
Homeworld; (Name and short description.)
Species; (Describe your species, there may be multiple but it would be few in number. Your nation is new to the Stars!)
Government; (Describe your government a bit, remember to take your traits or flaws into account.)
Military; (Describe your military in as little or as much detail as you like. Remember to take what you've bought, and any related traits into account.)
Culture and People; (Your traits only say so much, feel free to describe your nations culture and people.)
P.O.Is; (People of Interest. Your nations leader, important military figures, a civilian character you might want to show 'slice of life' pieces from etc.)
Mechanics;
National Traits;
Population Traits;
- Trait 1
- Trait 2
Star Navy Traits;
- Trait 1
- Trait 2
Ground War Traits;
- Trait 1
- Trait 2
Technical Traits;
- Trait 1
- Trait 2
Psychic Traits;
- Trait 1
- Trait 2
Economic Traits;
- Trait 1
- Trait 2
Espionage Traits;
- Trait 1
- Trait 2
Flaws;
- Trait 1
- Trait 2
- Flaw 1
- Flaw 2
Space Assets;
Ground Assets;
- 1
- 1
- 1
- 1
Q&A:
btw, just to make it clear. Is 15 traits total with mandatory flaws counted or not? (12 + 3) or (15 + 3)
15 Traits and 3 Flaws.
A nation may take up to 2 extra flaws. As noted in the rules they can give additional traits. Thus the maximum possible traits and flaws is...
19 Traits and 5 Flaws.
Special Note; Mandatory flaws (the 3 you have to pick) do not give extra traits.