MossbergShotty
Member
In this thread we will keep track of all current factions (Player and AI) as well as all military units created for that faction. We will also discuss the rules and regulations to your military here.
So first thing, will be the player's faction sheet.
Followed by any and all information on your military, units, tactics, strengths, weaknesses, generals, anything you can think of that you want to include. This will be the military part of the application.
Your military needs to have at least 3 tiers of units.
So how are your military's going to be used in the RP?
Everyone will be given a troop number predetermined by me (TBA). Players will then place all of their available troops within their territory at the start of the RP, however they see fit. No one but me will know where your military is, as I will be keeping a map with current military movements separately. This map will help me keep track of exactly who will engage who.
For example: Lets say the nation A has 5,00 troops set in some hills. Nation B then decides to move their troops through those hills, their destination is past the hills. Now scouts and guard units will give players notice that the army is advancing on their position, but for this, we'll say nation A has no scouts out.
Once The players are set in motion for battle, meaning that 1 unit will intersect the location of another, it will be taken to a battle thread.
In this thread, I will post the setting of the battle, as well as both sides numbers and the opening to the battle sequence. This will be followed by the player intersecting the other players troops, who will make the first move. Given the battlefield, your numbers, your troop balance, and overall military strength, players deicide who wins the battle and how. Ideally I wouldn't be need after the battle setup as it would be up to the players and the story telling to decide the winner of the battle. If players cannot decide between themselves who the winner will be, I will decide the winner based off the stats of your military.
The battle should run as if you were playing out a 1 on 1 fight sequence, telling your move, their objective, their methods, etc only using troops rather than 1 character. This really leaves the quality of battles up to you to build.
Questions, comments, concerns, and ideas are all welcome
*All is subject to change and edits*
So first thing, will be the player's faction sheet.
Faction Name:
Land: (Biome in which your faction lives)
Government Type: (who’s leading your nation)
Capital: (Name of your biggest city)
People: (Who lives in your nation)
Architecture: (Describe the building style in your nation)
History: (What's your nation like, what does it produce, what kind of food, animals etc.)
Deity: (Optional)(Maybe your people worship a deity, a collective civilization religion? Just a description and brief history of the God(s)/Goddesses)
Land: (Biome in which your faction lives)
Government Type: (who’s leading your nation)
Capital: (Name of your biggest city)
People: (Who lives in your nation)
Architecture: (Describe the building style in your nation)
History: (What's your nation like, what does it produce, what kind of food, animals etc.)
Deity: (Optional)(Maybe your people worship a deity, a collective civilization religion? Just a description and brief history of the God(s)/Goddesses)
Followed by any and all information on your military, units, tactics, strengths, weaknesses, generals, anything you can think of that you want to include. This will be the military part of the application.
Unit name: (What is the unit called)
Class: ( Infantry, Cavalry, Ranged, Magic)
Armor type: (Heavy, Medium, Light)
Weapon: (what weapons do they use)
Special: (Does this unit have a special trait or ability, i.e. have wings, breathes fire, etc.)
Pros: (name at least two strengths of this unit)
Cons: (name at least two weaknesses of this unit)
Threat Level: Based on the following options please assign your unit a threat level
Class: ( Infantry, Cavalry, Ranged, Magic)
Armor type: (Heavy, Medium, Light)
Weapon: (what weapons do they use)
Special: (Does this unit have a special trait or ability, i.e. have wings, breathes fire, etc.)
Pros: (name at least two strengths of this unit)
Cons: (name at least two weaknesses of this unit)
Threat Level: Based on the following options please assign your unit a threat level
- Cannon Fodder. These units are the grunts, and are expendable.
- Cannon Ball. These units are well trained, well equipped, and are reliable.
- Catapult. The upper echelon, top tier equipment, top tier training, nearly unbeatable
- Captain. The absolute best of the best. When all else fails, they don’t.
Example Chart:
[TBODY]
[/TBODY]Military set up rules:
Only the GM and yourself should know how many total troops you have. Once filled out, send it back to me privately.
Unit Name | TL | Class | Total Number | Percentage |
Pikemen | B | M. Infantry | 2,000 | 20% |
Archers | A | L. Ranged | 1,000 | 10% |
Knights | C | H. Cavalry | 2,000 | 20% |
Longbowmen | B | M. Ranged | 1,500 | 15% |
Catapult | D | H. Ranged | 1,000 | 10% |
Axe men | A | L. Infantry | 1,000 | 10% |
Blademaster | C | H. Infantry | 1,500 | 15% |
- D Level units cannot make up more than 15% of your forces
- No unit can exceed 45% of your forces
- There is no limit on how many unit variations you may have
- You are allowed to divide and disperse you troops as please.
- All players must station all of their starting troops within their own territory to start
- Scout classes are automatically level A
Only the GM and yourself should know how many total troops you have. Once filled out, send it back to me privately.
So how are your military's going to be used in the RP?
Everyone will be given a troop number predetermined by me (TBA). Players will then place all of their available troops within their territory at the start of the RP, however they see fit. No one but me will know where your military is, as I will be keeping a map with current military movements separately. This map will help me keep track of exactly who will engage who.
For example: Lets say the nation A has 5,00 troops set in some hills. Nation B then decides to move their troops through those hills, their destination is past the hills. Now scouts and guard units will give players notice that the army is advancing on their position, but for this, we'll say nation A has no scouts out.
Once The players are set in motion for battle, meaning that 1 unit will intersect the location of another, it will be taken to a battle thread.
In this thread, I will post the setting of the battle, as well as both sides numbers and the opening to the battle sequence. This will be followed by the player intersecting the other players troops, who will make the first move. Given the battlefield, your numbers, your troop balance, and overall military strength, players deicide who wins the battle and how. Ideally I wouldn't be need after the battle setup as it would be up to the players and the story telling to decide the winner of the battle. If players cannot decide between themselves who the winner will be, I will decide the winner based off the stats of your military.
The battle should run as if you were playing out a 1 on 1 fight sequence, telling your move, their objective, their methods, etc only using troops rather than 1 character. This really leaves the quality of battles up to you to build.
Questions, comments, concerns, and ideas are all welcome
*All is subject to change and edits*
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