Minerva
South of the Border, West of the Sun
Once, it was heaven.
Now it's hell.
Artemisia, the Jewel of the Pacific, the place where anyone could be anything they wanted to be. Run efficiently by computer systems and large megacorporations,it was meant to be a place where dreams came true. A utopia where everyone was catered to.
Then, tragedy struck. A few weeks after the release of the Pandora System, the central system for the Pandora System corrupted. Something went wrong in the server, and sent out a signal to everyone with an implant. Within seconds, people with the Pandora System implanted became animalistic, violent. They started attacking those who didn't implant the device, and everything fell apart. The city government lost control, and the city fell into darkness.
It's been 3 days since then. The survivors are scrambling to live in what's left of the city. Evacuation calls have been made out to the rest of the world, but no one is coming. We're stranded, we're alone, we're crying for help.
We are alone.
Welcome, to Artemisia.
Welcome, to hell.
Artemisia Citizenship Bureau

Attached Photo: (Written Description is optional, realistic art or photos are preferred. If you don't have anything, hit me up and I can help find one!)
Name:
Age:
Height:
Weight:
Job: (This will determine what "kit" you get at the start of the RP)
Psychological Profile: (personality)
Familial Background:
Nationality:
Observed Strengths: (you can have up to five, however, you must have an equal number of weaknesses for balance. These must also fit into your selected job)
Observed Weaknesses: (No limit on these, however, a minimum limit of three)
Other:
I do want division of labor with these. These are just meant to make character Division of Labor easier and to give some basic starting equipment and skills to characters.
Everyone carries some device with maps of the city, your identification, and health information. It’s usually worn around the left forearm, though, some are carried like phones. Jobs will also have specialized apps or devices to assist them in their work.
Jobs
In Artemisia, jobs are given according to ability. People are assigned to which job they work best in. Some of these have subdivisions
Administration
Those under Administration work as a bureaucrat for the city or one of the corporations. You maintain day to day operations for the city and its citizens.
Supplies
Administrators get:
1x PDA for interfacing with computer systems around the city
1x Administration Keycard
1x Medkit
Skills
Bureaucrat Admins get Public Identification. Your time spent filing reports and staring at computer spreadsheets has honed your skills in identification. You can easily identify if someone has taken The Pandora System if it is not clear.
Technicians can use System Maintenance. Your time spent working on the computer systems and servers that keep Pandora running has rubbed off on you. You can quickly repair a broken computer system, or hack into locked ones, however that takes a bit of time.
Medical
Those under medical work as doctors, nurses, or EMTs. They provide 24 hour medical care for those in the city.
Supplies
Medical Staff get:
5x Medkit
3x MediGel (able to close wounds quickly and with minimal pain)
1x Medical Keycard
1x Scalpel
Skill
Medical Staff can Stabilize injured persons, healing their wounds quicker with available medical technology.
Security
Those under security work as police and bodyguards within Artemisia.
Supplies
Security Officers get:
1x AthenaGen Pistol
1x Shock Baton
1x Security Officer Vest
1x Security Keycard
1x Medkit
Skill
Security Officers get Nonlethal Takedown. You train in martial arts to be able to take down a single target nonlethally and quickly with your hands and arms and minimal damage to you or the target.
Engineering
Those under engineering maintain critical systems in Artemisia to keep the city running efficiently. This branch also covers fire crews who respond to emergencies.
Supplies
Engineers get:
1x toolkit
1x PDA for interfacing with systems around the city
1x Engineering Keycard
1x Medkit
Firemen replace the Toolkit with a Fire Axe
Skill
Maintenance Engineers get Technical Repair allowing them to fix a broken device. The device then may be used normally. .
Firemen get Breaking and Entering, allowing them to override a door code for an ID card that they do not have up to three times per 24 hours. Unused codes do not stack.
Celebrity
Those that excel at a certain skill or were recruited by an Artemisia Talent Member. These celebrities frequently appear in corporate
Groups of of teens and young adults known as Escapists have recently started filming themselves performing dangerous stunts such as using parkour across buildings, sliding into vents, and leaping on and off Maglev trains.
Supplies
Celebrities get:
1x Ebony Level Card (Usable at any open store or Kiosk)
1x HermesLink (similar to a Pandora System, only not neurally connected. More like a sleeve worn on the wrist.)
1x Luxury Keycard
1x Medkit
If Escapist, add:
1x set of lightweight clothing
1x AthenaGen Owl Camera Drone
Skills:
Celebrities, being socialites and active community members, have either a Calming Presence which allows them to take control in a chaotic situation when around other people. They also might have Friends in High Places, people that have access to places they might not be able to go and access to resources they might not normally be able to use without these friends.
Dodgers get Parkour, which allows them to perform feats of agility inaccessible to most. They're trained by themselves or others, and are usually small and light enough to also climb into vents and places where others can't reach.
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