Amdarh
Active Member
@Summers Mori
Warning. Warning. Impact in 15 minutes. Warning. Warning.
The metallic voice laments incessantly in the loudspeakers, making your headache all the more palatable. The flashes of red light don't help.
You painfully stand up with a groan, a hand massaging your scalp to little effect. Is there any way to make this thing stop? Wait. What is it saying? Impact?
Slowly, realisation hits you that something else might hit you soon. What, though? Where are you? Come to think of it, WHO are you? It's blank.
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What does the galaxy look like in 2359?
You tell me!
This RP would be divided in two parts.
1. Faction Building
Each player creates a major faction in the galaxy, something that has influence, clout, that can impact events stars away. It can be a cult, an empire, a corporation, you name it. It can be sentient, it can be machine, it can even be human!
2. To infinity and beyond
View attachment 1932
Each player controls a mercenary of the Black Griffin, an interstellar vessel that prawls the galaxy. It can again be anyone and anything.
You wake up from stasis with absolutely no memory of who you were and what you did. You will find out soon that each one of you had a reason to be a mercenary hiding from the law, but it will be your choice whether you will want to continue on this path or become a better person.
Together, you'll have to avoid or participate in the political intrigues of the factions you've created, explore new and strange planets, and simply stand each other as you slowly move through space.
------------------------------------------------
Faction Sheet
Resources are: Manpower; Cattle&Crops; Water; Warpium (used for the fuel); Iron (used for plasteel of ships and weapons); Plystonium (used for plasteel of ships and weapons); Aluminum (used for construction); Orlambassa (most popular drug, similar to opioids).
You can use a variation (for example, fish instead of cattle & crops), just indicate in bracket what it refers to.
Name:
Demonym (how do your people call themselves?)
Type of organisation: (empire, republic, cult, corporation, holy order of the spaghetti monster?)
Reputation: (are you sinister, popular, terrifying, honorable...?)
Composition: (Specific races, gender, career, etc. in proportions?)
Internal policy: (a word on the hierarchy in your organisation, how you treat your personel, loyalty, etc.)
External policy: (a word on how you see foreigners, aliens, heretics, etc.)
Primary resources in excess: (choose two)
Primary resources lacking: (choose at least two)
Influence mechanisms: (military might, finances, religion, ethics, ...)
Reach of influence: (you might control a sector of the galaxy, or have temples on every planet, or...)
Character Sheet
Skills are: Athletics, Accuracy, Driving, Technology, Engineering, Eloquence, Nerves, Stealth.
You can use a variation or something more specific, just indicate in bracket what it refers to.
Name:
Appearance: (I like images
descriptions are nice too)
Gender, age: (do I need to explain?)
Job: (what are you supposed to do on a ship?)
Skills you're good at: (choose two)
Skills you're bad at: (choose at least two)
Favoured equipment: (it might vary upon situations and what you can get your hands on, but it gives a feel of the character)
Likes: (three things/people/activities)
Dislikes: (three phobias/hatred/allergies)
Bio: (this should include a murky past which has led your character to run from the law and become a mercenary. He might have been falsely accused and be a good guy, but... he might be a sith. And why did he join such a band of scum and villainy?)
Other:
Warning. Warning. Impact in 15 minutes. Warning. Warning.
The metallic voice laments incessantly in the loudspeakers, making your headache all the more palatable. The flashes of red light don't help.
You painfully stand up with a groan, a hand massaging your scalp to little effect. Is there any way to make this thing stop? Wait. What is it saying? Impact?
Slowly, realisation hits you that something else might hit you soon. What, though? Where are you? Come to think of it, WHO are you? It's blank.
------------------------------------------------
What does the galaxy look like in 2359?
You tell me!
This RP would be divided in two parts.
1. Faction Building
Each player creates a major faction in the galaxy, something that has influence, clout, that can impact events stars away. It can be a cult, an empire, a corporation, you name it. It can be sentient, it can be machine, it can even be human!
2. To infinity and beyond
View attachment 1932
Each player controls a mercenary of the Black Griffin, an interstellar vessel that prawls the galaxy. It can again be anyone and anything.
You wake up from stasis with absolutely no memory of who you were and what you did. You will find out soon that each one of you had a reason to be a mercenary hiding from the law, but it will be your choice whether you will want to continue on this path or become a better person.
Together, you'll have to avoid or participate in the political intrigues of the factions you've created, explore new and strange planets, and simply stand each other as you slowly move through space.
------------------------------------------------
Faction Sheet
Resources are: Manpower; Cattle&Crops; Water; Warpium (used for the fuel); Iron (used for plasteel of ships and weapons); Plystonium (used for plasteel of ships and weapons); Aluminum (used for construction); Orlambassa (most popular drug, similar to opioids).
You can use a variation (for example, fish instead of cattle & crops), just indicate in bracket what it refers to.
Name:
Demonym (how do your people call themselves?)
Type of organisation: (empire, republic, cult, corporation, holy order of the spaghetti monster?)
Reputation: (are you sinister, popular, terrifying, honorable...?)
Composition: (Specific races, gender, career, etc. in proportions?)
Internal policy: (a word on the hierarchy in your organisation, how you treat your personel, loyalty, etc.)
External policy: (a word on how you see foreigners, aliens, heretics, etc.)
Primary resources in excess: (choose two)
Primary resources lacking: (choose at least two)
Influence mechanisms: (military might, finances, religion, ethics, ...)
Reach of influence: (you might control a sector of the galaxy, or have temples on every planet, or...)
Character Sheet
Skills are: Athletics, Accuracy, Driving, Technology, Engineering, Eloquence, Nerves, Stealth.
You can use a variation or something more specific, just indicate in bracket what it refers to.
Name:
Appearance: (I like images
Gender, age: (do I need to explain?)
Job: (what are you supposed to do on a ship?)
Skills you're good at: (choose two)
Skills you're bad at: (choose at least two)
Favoured equipment: (it might vary upon situations and what you can get your hands on, but it gives a feel of the character)
Likes: (three things/people/activities)
Dislikes: (three phobias/hatred/allergies)
Bio: (this should include a murky past which has led your character to run from the law and become a mercenary. He might have been falsely accused and be a good guy, but... he might be a sith. And why did he join such a band of scum and villainy?)
Other:
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