What do you start with when creating a character?

I usually start on their appearance, their reference. The way they walk, talk, interact, and effect the world around them. Do they have powers? Are they human? My template usually goes off like this:
Name: 8th
Age: 5th
Species: 7th
Gender: 3rd
Sexual Orientation(most times): 2nd
Alias/Code Name(When doing a sci, hero, or villain oc): 9th
Personality: 1st
Inventory: 4th
Reference pic: 6th
 
Usually, I find a character's song first. I'll be listening to music and get a basic idea. Most of the other info comes to me as I picture an epic fight scene or a little romantic moment in my head. I make moodboards and go wild, and when that happens everything else kinda just falls into place.
 
When creating a new character, I usually decide if they're a happy character with good morals and a good head on their shoulders, or if they are a sadder character with a lot of things to work through. I tend to lean toward the latter, so I'm hoping to work on various types of characters here. After that, I decide their history so I know where they came from and why they are the way they are. Then they become a real person, so I tackle the little things that matter a lot, likes and dislikes.
 
Oh boy. Buckle up, because I have a lot of thoughts on this.

When it comes to what actually motivates me to create a character:
I rarely create new ones because I find that most of them don't stick - they just don't grab me, and I lose interest in them fairly quickly. More on this later.

With the characters that have stuck - my longest-running guy has been around since 2013 - I find that I'm often inspired by something external. The one that's been around since 2013 was initially inspired by a minor character in a play I had gone to see - something about the acting and characterization really spoke to and evidently stayed with me, enough that I eventually built an entirely new story around them in an effort to imitate them. With another character that's also been around for around a decade, I was also inspired to create them based off of certain character archetypes I was enjoying on a TV series.

I think it makes sense, what with roleplay being a collaborative hobby, and the creative interest being something that pushes both roleplayers collaborating on a plot. If I see someone else's character work and feel moved by it - be they another roleplayer, an author or an actor - that interest tends to push me towards creating something of my own.

What actually makes me stick with a character, though, is whether I have a clear vision of the story I want to tell through them. Most of the characters I've wound up abandoning over the years are ones I didn't feel like I could tell a substantial or focused story through. So while I do need that initial spark of inspiration, whether a character actually becomes a staple in my roster depends on whether I can see a substantial story taking shape around them, and what I want that story to be.

When it comes to the process of creating a new character:
Falling back on the above, I start with the macro of it all. What story do I want to tell, why do I want to tell it, and how do I tell it. That last question is what usually transforms into concrete character details: what I want their personality, behavior and motivations to be in service of the story, and how I build their past and shaping experiences around that. The rest of the "smaller" details - like likes and dislikes - will inform themselves from this process.

Finally, on continuing to develop characters, and how much I need to "inform" other writers:
For what it's worth, I'm never done developing a character. Even my main guy from back in 2013 is still in development - I will review and update his character sheet every once in a while, still.

With that being said, though: I don't treat my character sheets as "catch all" dumps where I have to list every single detail about them. It can be overwhelming for a potential writing partner, and it also takes out all the fun of discovering a character through IC writing. I try to strike a balance between giving the reader enough information to understand who my character is as a person, while deliberately leaving some things out.

For one, I don't do characters' personal histories. Like, at all. The only kind of history I incorporate into my sheets is professional history, where it's relevant (e.g., I have a mercenary character who has worked globally for over a decade and is wanted in multiple countries; that feels like relevant information another writer could possibly use to build a plot around). I do this for three reasons:
  1. It leaves a lot of delicious details to be discovered through IC writing.
  2. Some things will become apparent in writing, without me having to list it in their character sheet. I have a very tall, meaty character with huge hands - I'm going to mention in writing, repeatedly, that his hands are huge, because anything he holds winds up looking like a toy. So I don't feel the need to put that in his character sheet in advance.
  3. I trust the rest of my characterization to be informative enough of what my character is like. I don't need to list their past traumas in order to depict someone who has past traumas. I can instead show you their behavioral patterns, what they inherently dislike because of those past experiences, or the beliefs and morals they've developed as a result - all without detailing the experiences themselves.
I strongly believe that characterization emerges through choices and circumstances. A person's core beliefs and how they act, alone or with others, can tell you a lot about who they are, without creating an exhaustive list of their characteristics or paragraphs upon paragraphs of backstory. Knowing a character and documenting it are entirely different things.
 
Last edited:
Back
Top