Interest Check WOEWYRM

Dragon

Harbinger of Woe
Pronouns
He/Him
[...A trailer for a new concept flashes across your screen...]

Ash drifts in long spirals, weightless as sorrow, settling where flame once sang.

Beyond the bones of the skyline, the world is jagged with monoliths of steel and ruin rising like the ribs of a leviathan slain in ancient wrath. Towers, spines split and hollowed, lean into one another like mourners too proud to kneel. Their windows gape, black, lidless, punched inward by hands titanic and forgotten.

A highway coils through the center like a serpent burned mid-turn, its ribs of rebar exposed, its concrete flesh fused with rust-bound husks of transport long since emptied of purpose. A single sign lies face-down in a shallow basin of brackish stillwater, its words devoured by the weight of silence and time.

The trees have begun their slow encroachment, not as conquerors, but as survivors. Roots pierce ceramic and asphalt alike, distorting streets into ruptured veins. Ivy weaves nooses around lamp-posts, draping them in the rags of remembrance. Each vine climbs not in hope, but inertia, carried forward by a world that has forgotten how to stop.

Overhead, cranes loom mid-gesture, their arms outstretched frozen in warning. Their shadows fall across empty lots where market stalls once bloomed, now charred and swallowed. Power lines sag between skeletal poles, trembling in a wind too thin to stir dust, too faint to name.

The sky above is a pale void, washed of hue, of omen, of fire. Cloud and smoke intermingle without edge, smeared across the firmament like breath on glass. No sun. No direction. Only the endless weight of an age that failed to pass.

Far beneath the crust, something groans. Steel on stone. A slow shift, not of return, but of remembrance. The city exhales through its bones, and then falls still once more.

No bird sings here. No storm dares break. Yet the air hangs dense with presence, as if time itself halts to bow.

Past the remains of the viaduct and beyond the skeletal husk of the municipal dome, its copper skin flaked to green rot, the earth sags unnaturally, as if something vast and formless once knelt here and pressed its weight into the land.

What was road becomes ruin. What was ruin becomes soil.

Cracks run like dry veins through the earth, leading into a basin that resists erosion, defies overgrowth. Even the moss seems hesitant. Sparse. Pale. The wind changes here, blunted, as though muffled by unseen walls.

At the center waits a shape designed not to be seen.

A structure without ambition.

Concrete. Low. Oppressively featureless. Its surface is the color of stale ash, stained with vertical trails of rain-rusted memory. There are no windows. No symbols. No metal gate. Only a collapsed tree limb crushed against an awning of split plastic and flaking steel, bent, warped, forgotten. Beneath it: the mouth.

A stairwell descending into black, narrower than instinct prefers.

There is no door.

Only darkness.

The rails lining the steps are corroded, bent inward as if grasped too tightly in panic or weight. Faint streaks of red-brown trace the edges. Old blood. Paint. Iron oxide. It does not matter.

The air thickens at the threshold, cooler, wetter. Lichen clings to the inner walls like rot that refuses to heal. By the fifth step, all detail is consumed. No lights. No signage. No hum of power.

Just descent.

Just pressure.

No sound rises from below. No mechanical lure or whispering voice beckons. And yet, the compulsion hums at the edge of thought. A gravity not felt, but known. A silence too deliberate.

There is nothing welcoming in the way the dark opens.

And still we descend.

The elevator waits like a forgotten organ of the world, enclosed in brushed steel, its seams dulled by decades of disuse, the glass panels soiled by a century’s worth of dust and memory. The floor hums with the heartbeat of some ancient machine stirring for the first time in ages.

Above: silence.
Below: silence.
Within: motion, impending.

A flicker.
The lights gutter once then stabilize, casting a pale, clinical glow across walls that refuse to reflect.

Descent begins.

There is no music. No voice. No interface. Just the initial shudder, sharp, spinal,and then the slow, smooth fall. Steel beams rise past in solemn cadence, tracked like bones in a throat. The outer walls, behind glass clouded by time, alternate between concrete slabs and steel-reinforced bulkheads. Some are buckled. Others weep water from cracks like open wounds.

Every few floors, a platform blinks past, each identical in structure, indistinct in purpose. Doors welded shut. Ladders snapped midway. Lamps forever off. Nothing marked. Nothing lit.

Still we descend.

Time elongates. Becomes elastic. What begins as a moment becomes many. Minutes blur.

The architecture begins to unravel.

Concrete gives way to raw earth, then carved stone. The transition is imperfect, sudden. The shaft continues, but now the stone is uneven, clawed by machinery not built for precision. Cable nests hang in clusters like abandoned cocoons. Segments of tile, of ceiling, of wall, whole chunks of memory, drift down the shaft beside us, as though peeled from elsewhere and dropped into this void.

We pass debris in slow suspension. A rotary fan spinning idly with no power. A boot caught in a tangle of wire. A section of train track, bent and cut clean through, still slick with oil that hasn’t aged.

Gravity warps.

Pressure mounts, not suffocating, but omnipresent. The kind of pressure that pushes at the teeth and coils in the skull. The ears pop once, twice. Then the sensation stops registering, as though the body has given up trying to measure what it cannot reconcile.

The light overhead does not dim, not exactly. It lessens, fractionally, in some strange negotiation with depth itself, as if brightness cannot survive below a certain threshold.

Signage flashes—Level -191.
Then -241.
Then: nothing legible. Just a blur. Numbers smear, dissolve. The shaft no longer tracks where we are, only that we are going.

The walls pull away. The shaft becomes vast.

A black cavern opens around the elevator, so immense that the walls cannot be seen, only sensed. Structures hang in the dark like the bones of extinct machines. Massive chains drift in the void, unattached, coiling in imperceptible spirals. The hum of machinery returns, not active, but remembered. A mechanical cetacean song, slow and deep and made for ears older than thought.

The glass begins to fog, not from cold, but from proximity to something unfathomably still.

We wipe it away.

Only black stone remains, threaded with cables like veins in petrified flesh.

And then...

Click.

A mechanical sigh. The sound of pressure being released from some vault of time.

The elevator halts.

The doors part without ceremony.

A single hallway stretches forward. Lit only by the breath of its own containment, cold air, not stale, not dead.
Preserved.

Awaiting entry.

The door seals behind us with a sound too soft to mark the threshold, a breath drawn in and held. Ahead, the corridor stretches into uncertainty. Light panels embedded in the ceiling hum with uneven voltage, casting sterile illumination in rhythmic pulses of bluish-white. Some panels stutter. Others remain dim, half-alive.

The light does not warm. It sterilizes.

Walls of alloy, powder-gray, fingerprinted by time, extend without ornament. They curve slightly inward, subtly claustrophobic, evoking not design but containment. Their surfaces are marred by hairline fractures, shallow scuffs, the faded trails of something once wheeled or dragged.

The floor beneath is grated mesh. Composite. Built for function, not grace. Blackened in streaks by old oil, granular dirt, and what may have once been coolant. Every step echoes back slightly warped, as though the hallway mimics rather than reflects.

Above, conduits and heat-exchange pipes run in rigid alignment. Their labels—A32-TX7, R99-F—have begun to fade, the adhesive curling at the edges. Some pipes are ruptured at the seams. One twitches slightly, releasing no substance, but vibrating faintly with residual memory, like an artery that forgot its pulse.

The doors, twelve before the first junction, are identical: rounded corners, matte surfaces, central glass panels now clouded and veined with impact fractures. No signage. No access panels. No lights.

One door is split diagonally, its upper half slumped against the wall, resting like a broken monolith. The severed edge is clean, not melted or bent. A precision cut. No debris nearby. No trail.

We pass junctions. Left. Right. Left again.

Each intersection is a mirror of the last. Geometry without variance. Like a corridor cloned infinitely with only entropy to differentiate. The air remains still. Not stale, circulated. Maintained.

There is power here. But no presence.

A vent grate overhead hangs loose on one side. Beneath it lies the wreckage of a maintenance drone, shell flayed open, limbs curled inward, spindled fingers frozen in retreat. Dust has collected in its sockets
.

As we near, one optic flares, red, dim, final. Then dark.

No remains.
No ash.
No blood.

Only facility.
Only form without function.

Somewhere, beyond the identical walls, something buried deep hums once. A single pulse. Not rhythmic. Not alive. A machine dreaming in static.

It does not repeat.

The silence returns, deeper than before.

The air is cold.
The corridor forgets itself behind us.
Its symmetry collapses inward, walls constrict, ceiling drops by imperceptible degrees until the air feels iron-bound, weighty, like breath inside armor. Light falters not from neglect, but from intention. A design choice, ritualistic in tone, sacrificial in effect. Amber replaces white. Dusk replaces clarity.
This is not a place meant to be lit.
The floor glows beneath us in slow pulses, amber nodes that awaken only when stepped upon, dimming behind as if erasing the trail. No pattern. No sound. Just the steady murmur of recognition. Or warning.
At the terminus: The Vault.
No other word suffices. This is no door.
Set into the curvature of a scorched archway, the vault rises three stories tall, monolithic, seamless, formed of a composite black so deep it denies reflection. It consumes the light that touches it, drinks from it. The frame that holds it bears the heat-warped struts of some ancient ignition, alloy bent outward like petals blasted by internal fire.
Lettering, cut into the surface, not printed, runs along the upper third in deep furrows…
[STC:WOEWYRM]
Below: hazard glyphs layered and overwritten to incoherence...
[DO NOT UNSEAL]
[ CLASS-NULL HAZARD ]
[ SYSTEM LOCKED ]
[CONTINGENCY PROTOCOL IN EFFECT]
[REDACTED]...
The warning paint, yellow, diagonal, urgent, has peeled into flakes that hang like dead skin. Beneath them, char marks. Not from outside. From within. Burn scars radiate from the seams.
Massive clamps flank either side, titanic, industrial, once built to hold against impossible pressure. Now melted. Split. Some still twitch with erratic sparks, drooling heat. Their internal coils have liquefied, dripping down their frames like slagged marrow.
To the left, the control panel. Or its corpse.
Shattered faceplate. Wires flayed outward in arcs. Circuits like sinew torn in fury or fear. There are no controls now. No passcodes. No permissions. Only evidence of force, of desperation, of something freed by mistake or design.
The vault's seam is no longer perfect.
There, just left of center, a fracture.
Thin. Clean. Wrong.
The metal has parted not from blast or erosion, but decision. The angle too straight. The depth too uniform. Like a key turned inside the world’s last lock.
From it hums a sound not for ears. Not heard, but felt.
A resonance. Slow. Weighted. Rhythmic.
Breath.
Or imitation of breath.
Too long between pulses.
Too deep.
Too knowing.
The air just outside the seam vibrates in place. Heat warps the metal around the gap. Not violently. Gently. Persistently. A patient erosion of the line between barrier and invitation.
And it is invitation. This much is certain.
We are not granted access.
We are absorbed.
Not through act.
Through pressure.
Through inevitability.
No hiss.
No click.
No ceremony.
The fracture widens, not to allow, but to receive.
And through that breath-warmed seam, we pass.
Into silence.

We cross the seam and the world breaks open.

The corridor does not lead into this place, it simply ends, as if consumed. There is no threshold. No door. No transitional geometry. One step. Then vastness.

The chamber expands in all directions with dream-logic scale, measurable at first glance, then immeasurable the longer one stands within it. The eye seeks walls. The mind demands ceiling. Neither answer. The perimeter curves, but too gently, too far. It is not space, but scale made unknowable.

Above: blackness.
Below: the floor.

A single plane of polished obsidian spreads across the entire expanse, so flawless it might be liquid were it not for the soft resistance beneath each step. The seams are patterned, not randomly, but with intention, lines so fine they seem drawn by pressure alone, no tool. They pulse with a color almost beyond perception, violet, dim and distant, as if leaking from another spectrum.

Dust does not settle here. It moves, silently, slowly, spiraling along the veins in looping, recursive arcs toward the room’s center. No breeze. No gravity well. Just unseen intent.

And at the center…

The Monolith.

A void rendered into shape. Ten meters tall. Four wide. Featureless. Not carved, not placed, but revealed like the chamber was built around it, or perhaps the world itself. Its surface is not matte, not reflective, not describable. The eye slips. Focus slides. Form shifts, just enough to deny certainty. No edge is constant. No angle can be confirmed.


The hum it emits has no decibels. It registers only in bone and blood, an interior vibration, subtle at first, then present in every heartbeat. The closer we move, the more it aligns itself to our pattern. It is not echoing us. It is mirroring. Measuring. Matching.

No console. No altar. No shrine.

Just presence.

And stillness.

There are no shadows in this chamber. The light, diffuse and sourceless, seems perfectly uniform until you see the monolith’s shadow.

Long. Thin. Too sharp. Too real.

It stretches toward us. Always.
We test it. We move.
We look away.
It shifts.

Always toward us.
Never during observation.
Only when unseen.

We circle it.

Thirty steps.
Measured. Counted.
The path curves subtly away as if extended by some impossible incline. Each step gains weight. The room does not shrink but your sense of proportion does.

At the thirtieth step, we return to the place we began. And it is not the same.

The floor hums louder now, though nothing has changed. The pulse beneath has synchronized with our breath.

We stand before it.
And it knows.

The hum swells, not in volume, but in presence, filling the chamber like an atmosphere thickening around revelation. Sound becomes texture. Texture becomes law. Proximity becomes irrelevant.

The monolith responds.

Not with sound, nor motion. With judgment.

The floor beneath us rumbles once, precise, terminal. No violence. No collapse. Just finality. As though a sentence, long prepared, has been read aloud in a language the world forgot.

A wave travels across the surface of the monolith. Not movement. Not deformation. A shimmer in the absolute. Like stone recalling it was once fluid. Like gravity made visible for a single breath.

The violet seams across the floor extinguish one by one, softly, like stars blinking out. The chamber’s light follows. Not darkness. Void. A subtraction of illumination so complete it feels like being buried beneath thought.

And then the world fractures.

No sound. No resistance.
Only unmaking.

Upward. Instantly.

Not ascension. Not flight. Extraction.
The body left behind before the body knows it. The mind trailing after, unraveling like thread.

There is no pull.
There is no wind.
There is only yes.

We rise like an idea accepted.

Perspective stretches.
Form elongates.
Edges dissolve into lines of light, then into filaments, then into scatter.
Sight ceases to anchor.
Vision becomes a prism.

Thought ruptures, breaking into a hundred simultaneous glyphs, each one a word that has never been spoken but always known. Meaning spirals outward. Logic diffuses. Emotion decodes into waveform. A lattice folds in on itself, made of space, shape, and memory.

Geometry ceases to honor dimension.
Angles break in ways angles should not.
Color spins through sound.
Numbers become scent.
Language refracts.

There is no passage.
There is only integration.

We do not pass through.
We are absorbed.

No tunnel. No corridor.
Only transition.

We become signal.

We become pulse.

We become code.

No sound remains.

And in that silence, Color detonates.

It arrives not in waves, but in declarations, symphonic and blinding. It blooms in every spectrum, seen and unseen, a silent choir of radiance that does not burn but overwhelms. There is no direction. No center. Only unfolding.

We do not fall.
We are placed, anchored by the thinnest filament of selfhood, dangling in a vastness without axis. Around us, ink and void, coalescing, alive. A canvas stretched across consciousness itself. Fluid and responsive. Shifting as we witness.

The mural begins.

It grows, not with time, but with recognition. The more we behold, the more it reveals. Worlds bloom from absence, painted in strokes of god-memory and myth-scatter.

Above…

Skyborne isles, an archipelago adrift in the firmament, each landmass linked by threads of luminous aether. The bridges shimmer as though plucked by unseen hands. Across them walk figures cloaked in drifting light, never solid, silhouettes of those who once were or could be. Each island sings a different truth, stringed elegies, ancient war chants, children laughing in dead tongues.

Below…

A sea of molten glass, ever-churning, cooling to obsidian with each breath, only to boil anew. Beneath its shifting crust drift titanic beasts and scaled leviathans with wings like torn banners. Some carry fallen cities upon their spines, spires crumbling into vapor. Others tow behind them the fossilized cadavers of forgotten deities, half-swallowed by crystal surf.

To the left…

A shattered crystal holds within it a city divided: one half immaculate, the other ruptured by force unknown. Suspended within, time is arrested, knights frozen in charge, shields raised, swords mere inches from meeting. Their faces blur when sought. Above them: twin moons. One weeps silver stars. The other bleeds slow black steam, like mourning given form.

To the right…

A dead star’s carcass, cracked open like a seed. From its exposed core rise towers, thin, twisting, rune-scarred. They orbit a hollow sun, radiant only in suggestion. Between the spires, two entities duel. One burns in flame shaped like vengeance. The other gleams with gold so bright it sears thought. Their weapons carve through space, their clash leaves no sound, only absence, only loss.

And beneath it all, A pulse.

A choral thrum, distant, staggered, discordant. As if all these visions were limbs of something once whole, now severed, each fragment remembering its origin in grief.

The mural is alive.
But not stable.

It skips...
Loops...
Flickers...
Frames stutter...

A mountaintop reverses time and weeps upward. A desert shrivels, then floods with ink. A continent folds into itself, reemerging as a different shape. Faces blur into static. Languages unwrite themselves mid-glyph.

Ruins burn, then unburn, then disintegrate.
Moons multiply, then rupture.
Towers tilt and reform.

The mural frays.

This is no gallery.
No monument.

It is a fracture.

And then White...

A purity so total it cannot be described as light. It exists instead of everything else. No color. No echo. No self.
Only presence without witness.

The mural disappears without farewell, its vastness consumed in a single blink of radiant nullity. Not warmth. Not frost.
Erasure.

And then motion.

Spheres.

They drift from the edges of unbeing, each one arrives without ceremony. No trail. No entry point. They are simply there.
Perfect.
Seamless.
Divine in symmetry.

And yet… Wrong.

One approaches. Or perhaps space yields around it.

It hovers, far too close, yet untouchable. The eye tries to hold its surface and cannot. It is not reflective, nor translucent. Something inside stirs, not visually, but conceptually. You feel the movement beneath perfection.

Shapes churn beneath the smooth outer shell:
Worms made of corrupted code.
Sigils folding into themselves.
Tendrils of rot that leave no mark, but resonate.

Beneath the sphere’s immaculate skin... infection.

Then, revelation.

The white void folds backward, exposing the depth of the impossible.
Dozens.
Scores.
Hundreds.

A field of spheres.

Drifting like orbs cast upon a frozen metaphysical sea. Stretching outward into infinity, each one marked by flaw.

Some bear hairline fractures, thin, spiderwebbing, as if stress has begun to whisper through them.
Others glow with internal hemorrhage, crimson pulses or dull, static weeps.
A few hang open, ruptured, their interiors spilled into the void like circuitry unraveled. From these wounds spill tangled glyphs, language malformed, jagged, viral.

One sphere flickers between states, present, absent, present, as if memory cannot decide if it should exist.

Some spin too fast.
Some remain utterly still.
One seems to hum, not with music, but with error.

This is no archive.

No gallery.

No cathedral.

This is quarantine.

Each sphere is not a vessel of stored divinity.
It is a containment cell for corruption, broken constructs, infected thoughts.

And the system…

Is failing.

You feel it in the pulse of the void.
The slow unraveling.
The leak.

The infection spreads not like fire, but like memory rediscovered too late.
It does not consume.
It Devours.

What lies in these spheres was never meant to be preserved.
Only forgotten.

From the hollow between moments,
She speaks.

No source.
No breath.
Just Presence.

Not sound, but revelation given shape.
Not speech, but command forged in the crucible of collapse.

Her voice is young,
Pure in tone, but ancient in weight.
It cuts through the white like a blade of fractured stars.

“This is not the first time.”

The sphere before us trembles. Its surface boils,not physically, but in law. Its perfection rejects itself.

“It will not be the last.”

The air thickens. The other spheres pull away, dragged not by motion, but by judgment.
Fading like condemned stars collapsing inward into silence.

Her voice bends with strain, not weakness, but restraint.
A scream chained by divine function.
Not fear.
Fury.

“The System is failing. It devours itself. Layer by layer. Memory by memory.”


A choral drone swells beneath her words,
Multitudes in discordant harmony.
A cathedral built from broken signal.

The light dims.
The void tightens.
The infection sharpens.

The sphere glitches, a twitch, a ripple.
Red.

A glyph appears, flashes, burns. Then disappears.
A warning. A mark.

“I cannot repair what’s been corrupted.”

The voice is steel now.
Words strike like hammers on fate.
Reality buckles beneath her tone.

“But you… you are not bound to the cycle.”

The glyph reappears, centered, calm, and open.

The command arrives not as request, not as plea...
But summons.

“DIVE into the Spheres.”

The world collapses into rhythm.

“PURGE the INFECTION from its ROOT.”

A pulse detonates outward.
Not light.
Not heat.
Purpose.

War-drum.

“No mercy.”
Heartbeat.
“No pause.”
System Shock.

“No retreat.”

Each line sears across the soul like ritual branding.
This is not instruction.
This is transfiguration.

The glyph stabilizes.

“ENTER.”

The white collapses.

“ENCOUNTER.”

The glyph expands.

Time fractures.

“ERADICATE”

…coming summer 2025…



[Will be posting a tangible Synopsis soon.]
 
WHAT IS WOEWYRM?

Woewyrm is a longform, narrative-forward roleplay system founded on a simple, scalable premise:

Woewyrm is a computational Hero Creation Engine.



Originally engineered as a global failsafe, Woewyrm was built to synthesize champions from archetypal data should the world ever face a catastrophic shortage of heroes.

But something went wrong.

The system lay dormant for too long. It fractured. It corrupted. Now, reawakening in its broken state, it struggles to fulfill its original protocol—reconstructing reality not with clarity, but through echoes, fragments, and flawed memory.


---

THE BETA TEST

The first campaign is the Beta Test Phase — a closed, narrative-driven trial.

Players: 4–6

Setting: A reality shattered by Woewyrm’s misfire, now attempting to rebuild itself.

Premise: You are not people. You are prototypes.


Your Role:

You are entities generated by Woewyrm in its current corrupted form. You exist to:

Stabilize volatile environments

Repair or purge corrupted narrative sectors

Serve as behavioral data to refine the system’s hero-generation logic


You are the blueprints.
Future players will draw from the paths you forge, the choices you make, and the anomalies you become.


---

PLAYER CREATION

Character creation is streamlined and intuitive:

1️⃣ Choose an Archetype:

Select from a curated list of classic starting roles (inspired by Final Fantasy-style job systems).

Examples: Warrior, Mage, Thief, Monk, Hunter, Oracle


2️⃣ Define Your Flavor:

Customize your chosen Archetype by applying your own concept or style.

Example: A Mage who draws power from ancient star maps.

Example: A Thief who siphons memories instead of coin.


3️⃣ Enter the World:

You are summoned by Woewyrm—a blank-souled being with no past, no name, no memory.

You are not born. You are deployed.


---

SYSTEM MECHANICS DURING BETA

This phase emphasizes story over stats.

Mechanics are minimal by design.

Narrative expression and worldbuilding take center stage.

Combat, abilities, and growth are interpreted collaboratively:

Player intent + GM interpretation = results

No dice unless requested

No strict HP or MP unless appropriate to the theme



This is not a power fantasy. This is a reconstruction.

And you are its first hypothesis.

---

AFFINITY SYSTEM

Each prototype is generated with a Crystal Affinity — a metaphysical resonance that influences temperament, power expression, and growth. These affinities are not strict elemental types, but rather narrative influences that shape behavior, theme, and potential evolution.

Available Affinities:

Flame 🔥 — Taken (Reserved for Warrior archetype)

Tides (Water) 🌊 — Taken

Wind

Stone (Earth)

Storm (Thunder/Lightning)

Radiance (Light)

Shadow (Darkness)


A special "Divine" Affinity exists, but is locked behind an optional boss battle further down the line. More on this will be revealed during play.



Affinities should be selected during character creation. They are designed to reflect internal archetypal traits (anger, calm, chaos, clarity, etc.) as much as the
y do outward thematic powers.

🔥 SYSTEM PROFILE: SLAYER — PROTOTYPE BLUEPRINT
1000003612.png
Designation: Slayer
Classification: Warrior Archetype
Crystal Affinity: Flame
Personality Core: Headstrong, Passionate, Reckless, Driven
Manifestation Origin: Beta Test Generation
Summoning Integrity: Stable


---

VISUAL COMPOSITION

A young man in his early twenties, shirtless and seared by conflict. His frame is lean but honed, built for speed and impact. Silver-white hair juts upward in wild spikes, scorched at the tips like singed steel. Red eyes glow faintly, smoldering like live coals. His left arm is monstrous—demonic, corrupted by a crimson mutation that pulses with barely suppressed rage, bound in dark iron chains that bite into the skin. Blackened veins trace from shoulder to chest.

He wields a massive chained greatsword, its blade battered and ancient, wrapped in scorched links that drag behind him like echoes of a burden. His feet are bare or lightly wrapped, and he wears tattered black pants, frayed from battle. A constant ember-like aura lingers around him, rising like breath from a forge.


---

INTERNAL CONSTRUCTS

Bound Demon — Wrath Manifestation
A primal force inhabiting his cursed arm. Its rage is barely caged, whispering always. Grants explosive strength and reckless momentum.

Sword Apparition — Precision Manifestation
A spectral presence tied to the greatsword. Cold, calculating, and mercilessly focused. Counters the demon’s chaos with surgical execution.



---

COMBAT FUNCTION

The Slayer archetype operates as a dual-aspect frontline unit, fusing raw brutality with learned discipline. His cursed arm enhances unarmed combat and grants wild, reactive power surges. The greatsword, guided by the Sword Apparition, allows precise cleaving strikes and strategic control.

Though inherently unstable, the Slayer is a perfect storm: violence given shape, tempered only by the war between the forces within him.

Frontline devastation

Demonic momentum strikes

Greatsword chain-techniques and weapon throws

Internal conflict as narrative lever



---

INITIAL LOADOUT

Greatsword: “Chained Testament”
Oversized, blunt-edged blade affixed with cursed links. Anchors him to both past battles and future torment.

Containment Chains (Arm Binding)
Limiters suppressing the full manifestation of the Bound Demon. Can be broken temporarily.

Survival Kit [System-Issued]
Rations, flint, threadbare cloak, minimal field supplies.

Unarmed Style: “Ash Knuckle Doctrine”
Bare-handed strikes imbued with volcanic force, augmented by the demon’s aggression.



---

PROGRESSION TIER

Prototype — Beta Test Class
This Slayer is an early iteration. His growth path is not prewritten; his choices and internal struggles will define the future of the archetype. Through event chains, his bound powers may be unleashed, harmonized, or consumed.


---

AUTHORITY LEVEL

High Priority Construct
This prototype is tagged as the baseline template for future Slayer branches. Data derived from his behavior, victories, and moral compromises will echo forward into all subsequent builds.


---

SYSTEM NOTES

"He is the crucible."



The Slayer is Woewyrm’s attempt to codify violence, to understand wrath through a frame that can learn, choose, and break. His fusion of inner demon and calculated execution represents an experimental attempt to balance chaos and contro
l, brutality and finesse.

He is not the last. But he is the first that remembers the fire.

---


I am on mobile so I won't be able to dress my profile up but feel free to add your own design choices so long as you fill out the info appropriately.
 
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SYSTEM PROFILE — PROTOTYPE BLUEPRINT

Designation: [Player Enters Custom Class Name]
Classification: [Select Archetype From List]
Crystal Affinity: [Select Affinity — e.g. Flame, Frost, Shadow, etc.]
Personality Core: [Assigned Based on Chosen Archetype]
Manifestation Origin: Beta Test Generation
Summoning Integrity: Stable

Visual Composition:
[Player Describes Appearance — Physical build, age, hair, eyes, features, clothing, weapon style, notable traits, etc.]

Internal Constructs:
[For players who wish to add unique internal themes — spiritual forces, bound entities, weapon spirits, etc. Otherwise leave blank.]

Combat Function:
[Player Describes Core Combat Style — Melee, Ranged, Magic, Hybrid, etc.]

Initial Loadout:
[Player Lists Starting Weapon, Gear, or System Generated Equipment]

Progression Tier:
Prototype — Beta Test Class
Scaling unlocked through narrative event chains

Authority Level:
High — designated as future system blueprint for derivative constructs

System Notes:
[GM Notes Section — left blank for GM to update as progression unfolds]
 
I am on mobile so I won't be able to dress my profile up but feel free to add your own design choices so long as you fill out the info appropriately.

*Dashmiel Coughs*

As I am duty bound
(I bound myself) to go "extra" on my profiles as example of what STC can bear, please see for your consideration below my (re) entry into the WOEWYRM hat. I think I got all of the needed info alongside my blend of flavor text, but do let me know if anything isn't clear/needs redoing. The "spell list" isn't broken, just empty. I plan to fill it out as Alan fills his "spell book" throughout the narrative.





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NAME: Alan Noxel
HEIGHT/WEIGHT: 5'11" (1.8 meters), 160 lbs (72 kg)
DESIGNATION: Tide Magus
CLASSIFICATION: Mage Archetype
CRYSTAL AFFINITY: Tides (Water)
PERSONALITY CORE: Flippant, Perceptive, Disruptive, Uncannily Magnetic
MANIFESTATION ORIGIN: Beta Test Generation
SUMMONING INTEGRITY: Stable



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Alan Noxel, the Tide Magus, stands like the tide held in human form; coiled, fluid, and faintly untrustworthy. His robes, while cut in the high trim of a noble mage, are stitched in mismatched panels that ripple with every shade the sea has ever worn: storm-dark slate, wine-red dusk, sapphire gleam, and brine-washed green. His hair falls loose in salt-tousled strands, but it’s the eyes that unsettle most: burning orange, alive with laughter not entirely kind. There's grace to his movements but not ease. He does not walk so much as pivot from moment to moment, like he’s surfing the conversation instead of stepping through it. Wherever he stands, you get the sense he might vanish. Not in fear, but vanish because the next act’s already begun elsewhere, and he’s simply ahead of the script.




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  • Mercurial & Magnetic: Seems flippant, acts profound. Claims he doesn’t take anything seriously yet nothing escapes his notice.
  • Waves Within Waves: Swings between idle banter and uncanny insight without warning. Often speaks like he’s remembering the future.
  • Catalyst Role: Tends to destabilize status quos by existing. Other prototypes may find their magic reacting to his presence.




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The Tide Magus commands momentum and memory as easily as moisture. Alan Noxel flows through conflict rather than confronting it head-on; silencing spells, blurring minds with phantom guilt, and bending unstable magic to his will. His style is reactive, elusive, and unnervingly prescient.

Where others hurl fire, he alters the flow of events. His presence destabilizes patterns; his spells arrive sideways. With a flicker, he’s elsewhere. With a whisper, you’re drowning in déjà vu. And when the moment demands, he breaks the banks, unleashing magic beyond its limits in a surge that bends time itself.




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Watercall Staff: “Widdershins”
A gnarled rod of driftwood and alloy, laced with conduits tuned to elemental resonance. Light, unassuming—until it isn’t. Houses latent kinetic force akin to pressurized tide, waiting to be unlocked.

Patchweave Robes
Layered in sea-toned fabrics—storm-gray, wine-red, deep blue, kelp green, etc—stitched with salvaged trim. Resistant to Alan's own elemental feedback.

Mnemonic Coil (Neckwear)
A charm of tangled copper and bone. Stores fragments of altered time-flow upon Alan's recollecting them. (Grimoire/Spell book analogue.)

Field Satchel [System-Issued]
Contains chalk, thread, boiled parchment, three glass ampoules, one dry biscuit, and a folded letter that he refuses to read.





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Prototype — Iterative Anomaly
Alan is a pre-sequence Mage, compiled during a Woewyrm cascade failure. His build is unstable, straddling early forms of Chronurgy, Hydromancy, and Miragecraft. Classifies as Mage but acts as glitch, echo, and herald. His path will either stabilize new magical doctrines… or erase itself in recursive overflow.




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Anomalous Keystone
This prototype may seed future Mage branches. A failed fail-safe turned wildcard, Alan echoes unstable truths and recursive prophecy. His influence is already leaking forward; through spells, through stories, through others.




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Spell List
//NULL//

 
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