Sounds good. I like the bunker ideas. Maybe there are caves that lead to them. I think our underground Lost is also interested in this zone, but it is dangerous for them too. They just might understand it better. I think the city of death is the only major city in the zone. The rest are smaller villages or facilities like research labs or factories or power plants. This zone will be the most Fallout-esque of all the ruins. The smaller areas won't be as heavily defended, but still extremely dangerous
 
I think the City of Death was an enormous city, and all the smaller 'cities' or ruins near it are like it's suburbs, smaller towns that were co-opted by the larger metropolis and dotted around it are power plants, labs, factories, and general industrial infrastructure. It should be in terrible disrepair. 2-3k years won't have been kind, no matter how good the metal alloys were
 
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I aggree though some of the underground and secretive compounds are in better condition due to being away from teh elements, though they are just as if not more dangerous as some of the security systems could still be operational, rare as that could be.
 
I aggree though some of the underground and secretive compounds are in better condition due to being away from teh elements, though they are just as if not more dangerous as some of the security systems could still be operational, rare as that could be.

Agreed. And I think that maybe even the Lost can't get into some of them, the bunkers, because the tech is just too far beyond them
 
I think the Lost (I'll think of a better name later) want to remake the old civilization. They don't come out into the open with their ideas and tech because they're worried about how the church will react. They work in their underground workshops and make small improvements here and there. They try (mostly unsuccessfully) to reverse engineer tech. They work on the surface, disguised, as tinkerers and mechanics. They tend to be loners, but will occasionally take the right person or group into confidence. They travel in old supersonic train tunnels and never bring outsiders into their underground world
 
Posted a new info thread. It's the same information I posted on the google doc, but I think it's more convenient to have a thread on site for reference. Find it here
 
Howmany classes do we have and how worked out are they?

I think we should have around 5 total to start or so.
 
It's close to that. I posted an info thread that details everything so far. Still working in it. The Touched/Kryst is the most realized so far. I think of them as a class/race hybrid. The Survivalist is an off-shoot of them. I'm thinking they're guides and they know the Parishes better than anyone. My underground tech fellows the Lost (I've named them the Undrujk) are a race/class hybrid too. That's six. That doesn't include possible faction membership such as Ixe's Shadow, Sisterhood of the Red Rain, The Orb of Fire, and the Sanct (new name for the Church). If you want to look at that stuff, here's a link
 
I think we're close to launch. The specific abilities of the classes can be fleshed out as there is interest that specific class. We'll take it on a case by case basis. If you @Shadowwell want a Touched (clearly play what you want, just an example) you'll decided what abilities you want, and then we'll work it out. I'll be putting the feelers back out to everyone who expressed interest and see if we can get commitments soon. Still a few details to work out. Continue whatever work on the bestiary and the Forbidden Zone you'd like. We'll stay away from that spot until you've done what you want with it. I'm thinking that will be a major story beat farther down the road as we get things well established.

I think the character sheet will look different that what I originally did with Melle. Instead of class and race, I'll have a concept/faction area
 
I think we should atleast give a brief power level guide to the Crystals the Kryst use. and possibly restrict the rping of higher level Kryst, possibly Indigo to the Black and White Crystals, and then list a sort of comparison, as i was thinking the first few crystal colors are along the same wavelength power wise, with green marking the point where the Crystals start getting much more powerful and possibly causing more defects and the like.


somthing like this: R,O,Y in one section G in one by itself, then B,I,V in another section then Black and White being the rarest and most powerful and usually restricted to the more influential or the like of the Kryst.

Will take a look at the Lore/Info thread.
 
I think we should atleast give a brief power level guide to the Crystals the Kryst use. and possibly restrict the rping of higher level Kryst, possibly Indigo to the Black and White Crystals, and then list a sort of comparison, as i was thinking the first few crystal colors are along the same wavelength power wise, with green marking the point where the Crystals start getting much more powerful and possibly causing more defects and the like.

somthing like this: R,O,Y in one section G in one by itself, then B,I,V in another section then Black and White being the rarest and most powerful and usually restricted to the more influential or the like of the Kryst.

Will take a look at the Lore/Info thread.

I'm good with that. You are free to develop that if you'd like. I'm better with broad brush strokes and big picture stuff, and less so with systems. You definitely have the brain for it. If it's not too much to ask. The Kryst are very much your brainchild, we definitely collaborated on them, but you did the bulk of the development.

If you decide to detail the Kryst system out, post it in the info thread
 
Well i was going to keep it a bit vague, but I could try to whip something concerning the power levels of the crystals up.

how old do you figure the Kryst/Touched culture is?

I was thinking there are crystals that are not a single color and are muddled and they can increase ones physical abilities, but they cause horrible mutations, so tehy are usually only used by those that were rejected by the other crystals.

There are 9 different crystals used by the Kryst, as part of their culture. The colors from weakest and most common to strongest and the rarest are Red, Orange, Yellow, Green, Blue, Indigo, Violet, and then White and Black, which are of equal strength and rarity. No matter the power granted it will always be tinged with the color of the Crystal, except for the White crystal which allows one to make their power/ability seem to be any color, which is why it is more heavily regulated than the others.
There are layers to the power granted by the crystals:
First layer, the three colors in the first layer are the most commonly found crystal types, and they can grant similar levels of power depending upon the ability. (The ability to create fire by manipulating heat, will be used a common example for color comparisons.)

Red: one can create a fireball the size of a fist and direct and move it anywhere within a couple feet of themselves.

Orange: One can create a fireball the size of a grapefruit or the equivalent, and move it within a fewfeet of themselves, destructive power is the same as the red fireball.

Yellow: One can create a fireball the size of a persons head or the equivalent, and move it within several feet of themselves, destructive power is the same as the red fireball.

Second Layer: The second layer serves as a divider of sorts, it has much more power than the previous layer but less than the following. The color here is uncommon but is still more numerous than the remaining 5 colors by a long shot.

Green: One can create multiple large fireballs or cloak themselves in a sheet of flame for a short time. It is Much more destructive and versatile than the previous colors.

Third Layer: From this layer onwards the colors of crystals are rarer and much more powerful that the previous ones.

Blue: One can create small constructs or the like out of heat and flame, but they last a short time and cannot leave your person.

Indigo: Constructs can fly around within a few feet of your person and you can cook small things with your touch after a period of time.

Violet: Can cook and heat larger things and your flame constructs can be more complex and larger.

Fourth Layer: within this layer is the rarest and most powerful of the Colored Crystals, they are also the most peculiar. The two colors in this layer have some interesting peculiarities and unlike the other layers are not relatively equal in destructive power.

Black: You can form fireballs but not constructs, you can burn things to ash but not heat them. This Colored crystal is much more destructive than any of the others, and you cannot do as many things with it. It is the far more powerful of the two in this layer.

White: You can form many constructs and heat things with great precision, but you have less destructive power than the counterpart crystal. However what this lacks in destructive power, you gain in versatility, being able to do so many more things than the other colors with much more precision and control.

This cna be refined and the like later, just a little thign i whipped up.
 
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Nice system. Very well thought out. I think the white and black crystals are so rare only one or two people ever have had that power, and no one currently does. I'll keep that close at hand. I'm also going to dial back the three powers thing I outlined in the description (one major two minor). One power in this system is plenty.

I think the Kryst have been around about 300 years or so, which is about he time the peoples of the Parishes really started to form a larger society and culture. I think the Sibisis/Ixe myth is only about 6-700 years old. It's been slow going for humanity after the fall of the previous age.
 
Well i say that they could have related sub powers but only for the higher crystals.

All I want to avoid is too much complexity. I'm interested in a narrative based RP, not a stat-laden one. These crystal abilities are only useful as tools to advance the story and give it depth, to give the characters tools with which to stimulate their imaginations, and that's about it. That's kinda why I left it up to you. I figured you probably want to RP a Kryst, and I want you to have all the tools at your disposal to make it what you want it. So I'm leaving with with the keys to the Kryst. I'll direct any questions about them your way or you just answer them as you see them. I just don't want the class to be OP. Be responsible with it and really make the limitations count. Limitations and failures are not bad in this RP. In my original pitch, I said when we (as in our characters) fuck up or our flaws get in the way, that's where the best story stuff comes from. Sorry for the ramble, and thanks for investing so much time in this project of ours. I hope I made sense in all that :D
 
Well it was intended to really illustrate the differences between the tiers of crystals, not to add complexity.

What is the highest crystal one will ne able to have?
 
Well it was intended to really illustrate the differences between the tiers of crystals, not to add complexity.

What is the highest crystal one will ne able to have?

I'm not saying you did anything I didn't want you to do, I just think you have a better grasp on these folks than I do. What do you think it should be? I trust your judgement.
 
Well i say green or perhaps blue but the character sheet will have to be deserving of it.

Will the Kryst be one huge tribe or many scattered but meet up for competitions and the like?
 
Well i say green or perhaps blue but the character sheet will have to be deserving of it.

Will the Kryst be one huge tribe or many scattered but meet up for competitions and the like?

I'm thinking several, but they have swap meets or something like it a few times a year. Maybe for each season there's a mutual gathering
 
Possibly they meet on every solstice and equinox or the equivalent. Once every season so fpur times a year. Possibly there could be a fifth meating every so often to determine either the leading clan/group or to determine the most skilled out of the youths of all the clans.

Do you want me to just post tge crystal power comparison guide in the reference thread or what?
 
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