Villain Submission
"My name is Sturm. Hear it and tremble."
Name: Sturm
Series:
Canon: Before his defeat in Advance Wars 2 - Black Hole Rising.
Description:

"My name is Sturm. Hear it and tremble."
Name: Sturm
Series:

Canon: Before his defeat in Advance Wars 2 - Black Hole Rising.
Description:
The famed Commander of the Black Hole faction, Sturm is a mysterious invader from another world, not at all related to anyone in Cosmo Land or Macro Land.
- Hit: Invasion.
- Miss: Peace.
Not much is known about him other than that he is an alien who enjoys war and hates peace. He is pure evil, bent on conquering the world, and lacks any respect for his enemies, constantly calling them "worms". He lacks compassion and does not value life, even willing to destroy Wars World rather than be defeated. In Advance Wars 1, he worked alone and cloned one of the Orange Star CO's: Andy, in order to cause all four nations in Cosmo Land to go to war with each other, and then he'd conquer the weakened nations after a period of fighting. In Advance Wars 2 however, he was assisted by four CO's known as Flak, Lash, Adder and Hawke, which allowed him to start conquering each of the four nations in Macro Land using Lash's inventions; the Black Cannon, the Laser Cannon and the Factory which helped them manufacture many new troops and tanks on each island.
- In Black Hole Rising, his normal CO power from the first game is modified to be a Super CO Power, and takes much longer to charge with a Power Meter of 10 Large Stars.
In his Advance Wars 2 state, all the Units under his command have a 20% increase in Firepower and Defence, making them harder to destroy and making them more deadly. Alongside this, his units suffer no movement loss in difficult terrain like Forests and Mountains (Only Infantry and Mechs receive this in the Mountains) but his troops struggle to move in the Snow like normal. His Special Power is known as Meteor Strike, which drops a large meteor from space onto a group of enemies, severely damaging them on impact. On top of this, Sturm's units has their firepower boosted from 20% Offence and 20% Defence to 40% Offence and 50% Defence, making them even harder to eliminate and even more deadly when attacking. This Meteor however can damage his own forces if they are caught in the blast.
Black Hole:

Land Units:

- The APC Unit can only transport one Infantry / Mech Unit at a time. Can also Refuel nearby units of any type.
Air Units:
Appearance | Name | Type | Strength(s)/Weakness(s) |
![]() | T-Copter | Transport | Weak Vs Anti-Air, Missile, Fighters, Cruisers |
![]() | B-Copter | Direct Combat | Strong Vs Infantry, Tanks, Landers Weak Vs Anti-Air, Missile, Fighters, Cruisers |
![]() | Fighter | Direct Combat | Strong Vs Air Weak Vs Anti-Air Missile, Cruisers |
![]() | Bomber | Direct Combat | Strong Vs Infantry, Vehicles, Sea Weak Vs Anti-Air, Missile, Fighter, Cruisers |
- The T-Copter can only transport one Infantry / Mech Unit at a time.
Sea Units:
Appearance | Name | Type | Strength(s)/Weakness(s) |
![]() | Lander | Transport | Weak Vs Subs, Bombers |
![]() | Cruiser | Direct Combat | Strong Vs Subs, Air Units Weak Vs Bombers |
![]() | Sub | Direct Combat | Strong Vs Landers, Battleships Weak Vs Cruisers |
![]() | Battleship | Indirect Combat | Strong Vs Infantry, Vehicles, Most Sea Units Weak Vs Bombers, Subs |
- The Lander can transport up to two Land Units at a time and can only unload at beaches.
Equipment:
Since at the time of Advance Wars 2, the CO's were never in the combat area themselves (In the games anyways, pretty sure in their Universe they would be in the field in a mini HQ like thing.) I will be taking a page out of Advance Wars - Days of Ruin's book and allow for Sturm to pilot a Neo-Tank to allow him to command his main force on the field. In the Days of Ruin system, the CO was able to pilot any unit and boost their attack and defence by a small margin. I will use this method to allow Sturm to lead his forces on the field while being able to fight like any other Villain.
Since at the time of Advance Wars 2, the CO's were never in the combat area themselves (In the games anyways, pretty sure in their Universe they would be in the field in a mini HQ like thing.) I will be taking a page out of Advance Wars - Days of Ruin's book and allow for Sturm to pilot a Neo-Tank to allow him to command his main force on the field. In the Days of Ruin system, the CO was able to pilot any unit and boost their attack and defence by a small margin. I will use this method to allow Sturm to lead his forces on the field while being able to fight like any other Villain.