Drakel
Your greedy little Jewgon!
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Status: 9/10 accepted
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The In Character Thread: Realm Of Drageloc: Finding Our Star (In Character)

The Tale of Uldinzar!
"Come ye, come ye! An’ Listen to this tale,
of the treasure we’d all die for to find!
Hidden well in lands of power and ale,
lost to all, n’ sought till they lost their mind."
The fabled fallen star of Uldinzar!
From the heavens, it fell onto our plain,
for reasons unknown to all but the star.
Wars were then made, for the star was to gain."
If the tales are right, ye may still find it.
Hidden well, yet may still be found by ye.
If ye dare search the world ‘n don’t submit,
All thy may wish may be ye’s to fancy. "
Thus is the tale of the fabled star,
N’ thus why we die for the Uldinzar!”
Not much is known of this star, though what is known is that some time long, long ago it fell from the sky and landed onto the world of Io. The star was the size of the world’s largest city and radiated with so much power of an unknown source that it drew in both those who wield or survive off of magic and those who do such with Chakra. For many years after it landed there were many, many wars and many more in search for the star, yet it was never found, lost to all and still lost. While it’s not being as searched as it was when it first landed, there are still many who’d willingly die to find Uldinzar, including yourself as it may so seem.

The Races
There are many, many races within the realm of Drageloc, though for the simplicity of the RP, however, there are currently only 4 main races that live within the current lands that this RP is taking place in. At time progresses you may switch characters for other discovered races if they interest you. The current races, for now are the following: Aelfensi’, Dvergr, Humans & Gira Ka.
Aelfensi’ ~ Also called ‘elves’ by the other races, are a Fae race. This means that they’re far more capable in magical arts rather than the Tao ones. This makes them more resistant to more magical spells where attacks using chakra tend to be more damaging. They tend to live up to 400 years. They tend to stand around 7 to 8 feet tall and tend to have a pinkish-tan, a light pale green or a purplish-blue skin with small specks similar to freckles that glow ever so slightly. Their hair is very dependant on the sub-race of the Aelfensi’, just like their skin. Meaning that they could either have vines with flowers, tree-like leaves or fungi growing off them, sometimes even a small fruit like berries. The facial hair that they have also takes the same qualities as their hair. Their hair also tends to change depending on the season and weather around them. Their eyes tend to be very human like, though with more brighter and more neon-like colors for their irises. They also tend to have anywhere from 6 to nine inch ears that are pointed. Their skin is rather silky smooth and almost always has no blemishes on their faces except for a tattoo or scar that they might’ve had in battle. While they are omnivorous, the Aelfensi’ tend to practice more carnivorous feasts with exception of breads and wheats as they treat trees and the like as one and the same as them. This leads to them having more sharp teeth than the average human.
Gira Ka ~ Called the ‘Fallen’ by the other races, they’re similar to humans in that they’re capable in using both magic and chakra with relative ease, though they tend to tilt more towards the magical arts than the Tao ones. They tend to live very short lives, making them appreciate the lives they do have as they tend to die around the age of 45. They tend to stand around 6 to 7 feet tall, being slightly taller than humans on average yet still shorter than the elves. Their skin is also unique in that it is very pebbly and feels more like gravel than actual soft skin, in turn making their skin thick and rather rough to the very touch. They also have a fairly wide variety of skin colors yet they’re more earthly overall. Reds, browns, greys, blacks and in rare conditions dark blues and greens or a mix of them are the only known colors that they may have. The Gira Ka are proud of their long, dreadlock like spines that they have in place for their hair, thin enough to create various hairstyles with yet thick enough to visibly tell the individual strands apart. Their hair are also in contrast to their skin, matching it with other more earthly hues. The Gira Ka can not get facial hair sadly, though in place of it is an even more distinctive trait of importance. On their backs the Gira Ka tend to have three long rows of long, thick quills growing on their backs, counting anywhere from 9 to 21. These quills are used and often mixed with their language, expressing their emotions and even ‘rattling’ them when angered, shocked or before a fight as a form of intimidation. The Gira Ka all have four eyes that're all one single color of a large varying degree from white, grays, blacks, greens, yellows/oranges or blues. They do have pointed ears though they’re around the size of human ears, at most one to two inches larger. Despite their prominent fangs and their broad, squat faces with their nose being just two simple holes on their face, they are rather herbivores and prefer to eat solely vegetation rather than meats.
Humans ~ are the only race that are called exactly as they are in the common language of the world. They are capable in wielding either or both magic and chakra with relative ease and no drawbacks though they tend to tilt more towards the Tao arts rather than the magical ones. They tend to live rather short lives themselves, living up to 90 years old before dying of old age. They tend to stand anywhere from 5 to 6 feet tall. Their skin colors also come in a very wide variety of different colors, mostly due to the ethnicity that they might have. Their hair also has its own differences as well in both color and the texture it may hold. Their skin could also be almost as fair as an elf’s own or as rugged as a dwarf’s. Their eyes tend to be browns, blues, greens or hazel. At rare times either grey, white, red or a bright amber color. All in all humans are complex simply because there are many, many differences in each type of human due to the sheer variety of differences they all might have. The human race is omnivorous and as such eats both vegetation and meat almost equally. They are a pretty mundane race despite being so diverse, however fate always seems to be in their favor and they tend to be quite lucky overall. (Humans don’t have any Racial achievements, but naturally gain 2x more zeal from other achievements earned.)
Dvergr ~ Called ‘dwarves’ or ‘dwarfs’ in the common language, they stand anywhere from 3 to 4 feet tall on average, making them one of the shortest races in the world. However, do not mistake this as weakness as the Dvergr are a Tao race in the same sense that elves are a fae race. The Dvergr are capable of easily mastering the arts of chakra more so than the magical arts. Like the elves and chakra, this means they have a natural weakness to magic. They live up to 200 years old before starting to die from old age. When it comes to their skin, they tend to be tan, white, red or grey as their shades of skin. Their hair is also relatively thin and soft in itself with colors similar to a human’s own. Their eyes tend to be similar to that of a human's own, though reds, greys, whites and purple are all also common Dvergr eye colors. Their most defining trait however is that the Dvergr men get their beards at a very young age, almost pre-teens and as such they take a lot of pride in their beards, even using them as status symbols for their class. As soon as their beards begin to grow the Dvergr puts a moss within them that’ll grow with the beards, giving them a permanent purple, red, green, teal, brown, silver or black gloss undertone within their beards. This also makes the beards ‘hold’ flakes of crystal or precious metals that the Dvergr put within their beards to show off their class and status within their communities. They even heavily decorate and shape their beards with elaborate braids and fancy bands. Of course like humans they are omnivores and eat both meat and vegetation with ease.
There is a lot more I can say about each race, like some cultural differences they all might have along with other major details that I can say about them so if you have any questions please don’t be afraid to ask me via PMs and I’ll reveal all that I’m willing to while not spoiling it for the other members.

The Magic & The Chakra
Magic and/or Chakra can be found in all things, sometimes some beings have or can utilize both of these energies despite their conflicting nature. No person can utilize both of these energies at the same time, but rather must activate ‘switches’ and turn off one in effort to use the other. This is mainly because magic often negates or is negated by Chakra. This is why most anti-mages are Chi users and most anti-clerics are magic users.
Magic flows within races of Fae bloodlines or is tapped by the Esper of those that are capable in learning how to summon mana from the Aether or the Nether through the Esper. Here are some common facts when it comes to Magic in Drageloc:
- Powerful mages or Fae can detect other mages and Fae, however even lesser mages can detect Chi users or Tao races so long as they don’t wield such energies themselves, often feeling a sense of danger from them.
- The more powerful a mage is, the more damaging a chakra attack may be and Fae races are more so at risk.
- It is possible to be resistant to magic by making your body capable in absorbing it in order to cast spells faster or to reflect them, though it is impossible for mages to be immune to magic.
- Magic wielders can be immune to chakra, but in turn they cannot cast spells due to the magical aura that protects them and they can not be harmed nor benefitted from chi users.
- Mages learn how to tap into the Aether and Nether by summoning the energy through their Esper, as such they do not meditate but rather study on how they may do this and then practice their magics continuously, thus exercising the “muscles” required to do this.
- Once a mage is fatigued, they can not cast any spells and if they try to do so said spells may backfire, harming them rather than their enemies.
- Mages can focus on one art of magic better than they can versify and utilize others, making it more common for a mage to practice one art that interests them rather than try multiple at once.
- Magic can be focused through a conduit, which makes controlling the mana to cast spells through the Esper a lot easier and more controlled. These conduits can either be a wand, staff, crystal or a magic tome.
Chi flows within races of the Tao bloodlines and/or is tapped by the soul of those that are capable in learning how to manipulate the Celestial or Abyssal Chis within the world through the chakras within their bodies powered by the soul. Where magic users cast spells, Chakra users cast Jitsus, a Chakra equivalent to spells. Here are some common facts about Chakra in Drageloc:
- Powerful Chi users or Tao races can detect other Chi users or other Tao races though even the lesser Tao users or blooded can detect Magic users or Fae races so long as they don’t wield magic as well, Mainly as a sense of danger for them.
- The more powerful a Chi user is, the more damaging a magical attack may be. Tao races are more so at risk.
- It is possible to be resistant to Chi by making your body capable in absorbing it in order to cast Jitsus faster or to reflect them, though it is impossible for Chi users to be immune to Chi.
- Chakra wielders can be immune to magic, but in turn they can not cast jitsus due to the chi aura that protects them. Thus, they can not be harmed nor benefitted from magic users.
- Chi users meditate to be better one with the Tao of the Celestial and the Abyssal and to connect with their soul better. This allows them to open up their Chakras and better tap into their Chi rather than studying it. They then connect themselves with the world’s own chi to better their Jitsus.
- Once a Chi user is fatigued, they can continue using their Chi but at cost of using their life-force, thus killing them more and more as they continue to cast Jitsus and they won’t know it till death.
- Chi users are better in being diverse with the Chi that they wield rather than focusing in purely a single form, making it more common for a Chi user to create new jitsus as they mix their chakra’s energies. Rather than having one strong art, they utilize variety and can adapt whenever needed with ease.
- Chakra can be focused through a conduit, which makes controlling the chi to cast Jitsus through the soul a lot easier and more controlled. These conduits can either be a tattoo, staffs, jewelry or scrolls.

The 10 Commandments
Here are the ordinary commandments that you agree to following when joining my RP. All in all they’re simple and I personally believe that they’re fair. Even if you already know them, pay attention as it might be important later on.
- I am thy GM, thy lord and god above all others. My word is thy’s law and thus thou shalt not argue with thy’s GM. I may negotiate as I am a reasonable god, but thou shalt also respect my final word.
- I, thy’s GM, may change the commandments however I see fit, and thy will know on that day the I have done so. Be aware at all times.
- Thou shalt accept his character’s death should it happen, as all characters can and may die when it does occur, should it occur from thy’s lord and god, the GM.
- Remember the RP is for fun, to keep it fun as a form of entertainment. Cause fun is important to have after all. It’s why we’re here
- Honor thy’s fellow RPers and treat them with the same respect as you’d like them to treat you. If an argument is to happen step away and let me, thy’s GM, handle things. Try to be nice and kind to thy’s fellow RPer though, as they’re trying to have fun just like thou and I.
- Thau shalt not Auto-hit. Don’t assume thy character hits any other character successfully as thou may be surprised when they don’t miraculously. Thou may plan ahead, but thy shalt not assume success.
- Thou shalt not Metagame. Thou’s characters can’t know what I know, nor know what the OOC’s secrets may hold as it is above thy character’s reach. Thou character also can’t assume the entire landscape around them without asking thy’s GM first. As thou may be wrong.
- Thou shalt not steal. As in thou can’t play other RPer’s characters and play them as thy own. This is never acceptable and shall anger thy lord and god, GM greatly. Plus it’s dickish.
- Thou shalt try to use proper english and vocabulary. Thou shalt refrain in speaking in tongues like L33T and txting and instead shall speak with etiquette. Also of course quality RP posts over Quantity.
- Thou shalt not covet power. Thou shall never play with godmode or godmod by purposefully making thy’s character absurdly strong or capable in solving every problem with ease. There shalt be no dirty Mary Sues or Gary Stues in the RP of thy’s lord.

The Skeleton
User: (Your User Name)
Name: (Your Character’s Name)
Race: (Any of the Available Races)
Age: (Your Character’s age, may depend on the race.)
Sex: (The physical sex of your character)
Appearance: (A text description will most likely need to be done, but pictures are acceptable too)
Traits: (These are the strengths your character may have, Maxed to 4)
- (A Custom Trait)
- (A Custom Trait)
- (A Custom Trait)
- (A Custom Trait)
Magical or Chakra Art(s): (If a magical character, what Domain(s) of Magic do you know? If a Chakra character, what Jitsus or Chakra art(s) do you know? If you need help plz PM me.)
Equipment: (What items does your character own? What equipment do they carry? weapons, magical/chakra conduits, armor and the like included please.)
Biography: (What is their personality like? How did they learn the skills they know? How and why did they join the Silverhearts? Why is fining Uldinzar so important to them? What is their motivation? Tell us all this and more in the Biography!)
Other: (Whatever else that you feel is worth mentioning goes here)
Signature: (Sign here if you’ve read and agree to the rules of this RP ^^)
Code:
[B][I]User:[/I][/B] (Your User Name)
[B][I]Name:[/I][/B] (Your Character’s Name)
[B][I]Race:[/I][/B] (Any of the Available Races)
[B][I]Age:[/I][/B] (Your Character’s age, may depend on the race.)
[B][I]Sex:[/I][/B] (The physical sex of your character)
[B][I]Appearance:[/I][/B] (A text description will most likely need to be done, but pictures are acceptable too)
[B][I]Traits:[/I][/B] (These are the strengths your character may have, Maxed to 4)
[INDENT][LIST=1]
[*](A Custom Trait)
[*](A Custom Trait)
[*](A Custom Trait)
[*](A Custom Trait)
[/LIST][/INDENT]
[B][I]
Magical or Chakra Art(s):[/I][/B] (If a magical character, what Domain(s) of Magic do you know? If a Chakra character, what Jitsus or Chakra art(s) do you know? If you need help plz PM me.)
[B][I]Equipment:[/I][/B] (What items does your character own? What equipment do they carry? weapons, magical/chakra conduits, armor and the like included please.)
[B][I]Biography:[/I][/B] (What is their personality like? How did they learn the skills they know? How and why did they join the Silverhearts? Why is fining Uldinzar so important to them? What is their motivation? Tell us all this and more in the Biography!)
[B][I]Other:[/I][/B] (Whatever else that you feel is worth mentioning goes here)
[B][I]Signature:[/I][/B] (Sign here if you’ve read and agree to the rules of this RP ^^)

Achievements
As time progresses, more achievements will reveal themselves and while some will be revealed for public knowledge, there are some achievements that are kept secret until an RPer successfully completes what is required to gain it. Achievements bring a character zeal points, which I’ll be keeping track on. The more zeal a player’s character gets, the more likely or often that they’ll be rewarded, pull off miraculous feats or have luck on their side. There are some achievements multiple characters may have and some that bring zeal continuously so long as they do what’s required of it. So keep an eye out for actions that might give you an achievement.
Known Achievements:
Racial Achievements:
- The Aelfensi Song ~ Aelfensi’ Only: Speak as though in a sonnet. Whenever you speak and have 2+ breaks, write in 10 syllables and rhyme, almost like your character is singing constantly. (2-25 zeal per post (depending on length of monologue); Open to all)
- Rattle Them Quills ~ Gira Ka Only: Express yourself with prominent, animalistic body language through the spines on your back more so than words to express emotions and feeling. (2-15 zeal per post depending on the length and quality of the focus of body expression vs words; Open to all)
- BEARDZERKER ~ Dvergr Only: During combat, use your long, thick, metal filled beard as an exohtic weapon as you fight. (15 zeal per combat post using beard. 75 zeal for doing a LOGICAL execution with beard; Open to all)
- You Classy Dwarf ~ Dvergr Only: During combat, express the character drunk or drinking heavily and have him fight with ale (or other alcohol) in hand with more care of what he’s drinking than the fight. (2-5 Zeal per combat post, 10 Zeal for getting angry after having an empty mug, 20 Zeal for doing a logical execution with the mug; Open to all)
- Intimidate an PC or NPC
- Bribe an NPC for information
- Use diplomacy for information
- Use intimidation for information
- Avoid combat with diplomacy
- Avoid combat with bribery
- Avoid combat with intimidation
- Get wounded severely and survive
- Get revived right after being killed
- Bring a Witch Foundation ~ Convince the Captain to bring 'Uka along
(Grothnor & Z'Greel)
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